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Everything posted by TheBiggerBass
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I was referring to 'per aircraft' request in @Rudel_chwcomment. 'per terrain' is already referred to by the kneeboard folders in the terrains in DCS World\mods\terrain\<terrain name>, that's how I understood it from Rudels post at least.
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Isn't this already available at Saved Games\DCS\Kneeboard\<aircraft name> ?
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I would need to be a 3-dimensional sorting at least: per aircraft per terrain per mission .. plus with an override per sorting criteria: all aircrafts, all terrains, all missions
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As I play DCS on a 32:9 screen the MFDs do not block as much screen area as on a 16:9 screen and moving/rezising the center MFD already helps too. At least your solution works for the F/A-18. However as I fly AH-64, F-16, A-10C and several other mods I'd prefer a common approach which ideally does not break IC too. Unfortunately there doesn't seem a solution available yet. I even do not see how to adapt your solution for my preferred mod F-16C.
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That's it. It works ! Thanks. btw: in my case it's some of the official F-16C training lessons which came with the modul.
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As an engineer I don't want to join in fruitless disputes - please forgive me. I rather spend my time snooping through the DCS software jungle. After some trials it seems the issue is not based within DCS core. The "forgotten" snapview settings only appears with certain mission files. These missions seem to ignore the snapview settings as previously stored in SnapViews.lua. Leaving these missions to and start another mission the stored snapview settings are still available. I guess these special missions are older and do not fully respect the latest DCS requirements. This procedure is repeatable. After I found out how to store that in track file I will upload it.
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Are large monitors still relevant?
TheBiggerBass replied to MJY65's topic in PC Hardware and Related Software
A "57 magnifying glass would be more expensive and heavier than my "57 32:9 monitor, I guess. I think I keep my monitor for now. -
FWIW I have the same issue with F-16C. Snapviews are reset sometimes after a training mission.
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Just to highlight it again : is there any way to relocate/resize MFDs for Alt-F1 View (HUD) only. I know how to change screen(s), MFD size and location within .lua setup files in DCS World\config\MonitorSetup\. Changing the MFDs there changes the MFDs for Alt+F1 HUD view and F1 cockpit view, which does not make sense to me. I do not want the additional MFDs for normal F1 view, F2 view or any other view. I want additional MFDs for Alt+F1 HUD view only.
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Ok. But what are the other folder locations intented for? Are they still in use?
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As I didn't pay much attention yet to lieveries and skins I'm struggeling where there is the appropriate storage location for aircraft custom liveries. I found several potential locations: Saved Games\DCS\Liveries Saved Games\DCS\Liveries\<aircraft name> Saved Games\DCS\mods\<aircraft name>\Liveries DCS World\Bazar DCS World\Bazar\<aircraft name> DCS World\Mods\aircraft\<aircraft name>\Liveries DCS World\Core Mods\aircraft\<aircraft name>\Liveries ... and there may be even other locations I didn't find yet. I have no clue where to store which livery and would appreciate some guidance. (to admin: I don't want to open a new topic for my question but did not find another topic covering this issue)
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Also ensure the file extension (and format) is .jpg or .png only. Other extensions like .jpeg do not work.
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I've set my cursor X/Y axis' each with a curvature of 20-30. That slows down cursor movement for small axis movements but keeps the higher speed for larger axis movements.
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I'm also curious how ED will implement to control four engines with a maximum of two throttles. Group them to pairs inner/outer, left/right ... ? Also how to load and unload cargo, troops ect. I'm exited.
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Military Assets for DCS by Currenthill
TheBiggerBass replied to currenthill's topic in Static/AI Mods for DCS World
Good question, which I asked in the DCS news thread too. @BIGNEWYsuggests to disable all "non official" mods. However may be the CH experts here have different opinions? -
I have no other asset mods than the Currenthill releases. I just would like to understand whether there is a conflict between those and the DCS Currenthill release.
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As Currenthill Asset Pack is now integrated - at least partially - into DCS, do I need to deactivate the Currenthill Asset Pack modules which I added seperately before?
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What can't we release Cold War Germany Phase 2 without?
TheBiggerBass replied to MAESTR0's topic in Wish List
I agree from a global perspective. Of course the Cuba 13-day crisis was a major issue in the german press too. However from a german perspective, the 80ies might be worse. At least this was the time when the public got awear of the nuclear threat armament and peace movement got a big boost. Seems like another universe now ... -
What can't we release Cold War Germany Phase 2 without?
TheBiggerBass replied to MAESTR0's topic in Wish List
I guess at CW peak in the 80ties Europe was full of military bases, baracks, airports, launch ramps, naval, radar stations, hidden bunkers ect. all over, east and west. Including them all, even just the major ones into CW Germany map would blow it up to several hundred GB if not TB and probably too large to handle. -
What capabilities should we expect from the F-104?
TheBiggerBass replied to Hatman335's topic in DCS: F-104
@BremspropellerThanks for the info. Seems as it was/is part of your profession. -
cannot reproduce Sniper Pod not showing in loadout screen
TheBiggerBass replied to Creature_1stVFW's topic in Bugs and Problems
Most Weapon mods are Core Mods, break IC and don't work well with each other if more than one is installed. That's why I avoid them. -
FPV Quadcopter Drone [v0.9.0 beta]
TheBiggerBass replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
The manual saved as .jpg has to be saved in folder Saved Games/DCS/Kneeboard/FPV_Drohne to show up with kneeboard command. Other names didn't work.