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Everything posted by TheBiggerBass
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Digital Combat Simulator Build
TheBiggerBass replied to axas's topic in PC Hardware and Related Software
SSD should be 2TB (or larger). -
Vielleicht wird's in 3Q/2025 zusammen mit MiG-29 Fulcrum Release ja noch was. Sind ja noch 7 Wochen hin. Ich habe jedenfalls schon mal 'ne neue SSD gekauft, weil es auf der 2TB zu eng wurde.
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Sorry. that's what I meant when wrote regenerating. My campaigns are organized the same way. I have all terrains, almost all modules and majority of paid campaigns. I normally choose the module first and then the terrain and campaign or mission I would like to fly. Therefore I organized everything accordingly.
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Well, sort of. I always generate a new directory for a new campaign to store all campaign files in that new directory. However when DCS files are regenerated DCS tends to store all campaign files in the same main campaign directory for that aircraft. As a result DCS detects and displays these campaigns twice and a manual campaign directory cleanup is required. I tried to use a mod manager for this which didn't work. Not a big issue but manual cleanup is required.
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Although not recommended by integrity check, but that's what I normally do with all campaigns which are build for a certain aircraft; to put them in their associated Campaigns folder. I prefer the associated campaigns to show up with the selcted aircraft in the campaigns folder.
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Not a bug but a request: is there any way of setting MPD size/location in [Alt]+F1 HUD View only? I know how to change general MPD size and location in monitor setup files, but I would like to have the additional MFD displays appear in [Alt]+F1 HUD View only. but not in F1 cockpit view. Thanks.
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FPV Quadcopter Drone [v0.9.0 beta]
TheBiggerBass replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
Btw: the drone is also kind of a submarine. You can dive under water, emerge and fly again -
FPV Quadcopter Drone [v0.9.0 beta]
TheBiggerBass replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
You asked the question. I thought you where talking about the manual. May be I misunderstood ... Well, don't mind. It's fine for me. -
FPV Quadcopter Drone [v0.9.0 beta]
TheBiggerBass replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
Great ! I guess it's in Submod V1.0 ? 1st page is fine for me. -
FPV Quadcopter Drone [v0.9.0 beta]
TheBiggerBass replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
Well, not absolutely necessary but I thought it might be a handy way to integrate the manual into DCS. -
FPV Quadcopter Drone [v0.9.0 beta]
TheBiggerBass replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
RShift+K kneeboard does not seem to work yet, at least adding the manual as JPGs to Saved Games/DCS/Kneeboard has no effect yet. Will there be any kneeboard support ? btw: the HUD is a great improvement ! -
The 2TB SSD in my PC was getting a bit crowded with Win11, DCS, lots of apps ect. I added another M2 SSD (WD_BLACK SN850X 8TB with heat sink) and migrated DCS world (approx. 1,2TB in my installation). Saved Games (approx. 166GB) is left untouched on the 2TB SSD. That migration was nothing more than just a simple copy plus renaming some shortcuts and works fine since 3 weeks.
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Sikorsky CH-53E Super Stallion
TheBiggerBass replied to Dweeeeb's topic in Flyable/Drivable Mods for DCS World
Seems this mod is dead. -
What can't we release Cold War Germany Phase 2 without?
TheBiggerBass replied to MAESTR0's topic in Wish List
I suggest to focus authentic building simulation on taller buildings and landmarks like bridges, towers, churches, large historic buildings, huge factories as - beneath rivers, mountains ect. - these are the important visual orientation landmarks for VFR. Alied WW2 pilots - without GPS - used them for orientation too. -
FPV Quadcopter Drone [v0.9.0 beta]
TheBiggerBass replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
Just downloaded and installed it. Great Mod ! However, the [A] arming command immedeately detonates the drone. How to start the motors and fly it ? P.S.: ok, got it. Minimum Throttle required to start. Solved. P.P.S.: Waiting for Submod V 1.0 link ... -
Landing the Mustang without nose into the ground
TheBiggerBass replied to ex81's topic in DCS: P-51D Mustang
That suggests it might be an issue with the stick hardware or hardware driver and not with the SIM software. -
noted Would you want ANY heavy aircraft modules for DCS?
TheBiggerBass replied to Wing's topic in DCS Core Wish List
A400M would be nice too. -
Feature Request - Map Names mouseover display option
TheBiggerBass replied to Spinfx's topic in DLC Map Wish List
This mission editor Mod Map Goto Town does not exactly do what you want, but at least it provides a clickable list of cities, towns and villages when bullseye is clicked. May be that helps when preparing missions. https://www.digitalcombatsimulator.com/de/files/3345127- 1 reply
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I don't want to be more specific, but there are some political developments IRL that might make updating Sinai, Persian Gulf, Iran, Kola even Caucasus interesting. I hope we don't need a CW Germany II map somedays.
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Got it. Thanks. Now Windows Firewall blocks the download due to potential virus. Need to work on that.
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We need the MOAB to vaporize Berlin in CW Germany map .
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Landing the Mustang without nose into the ground
TheBiggerBass replied to ex81's topic in DCS: P-51D Mustang
Looking at your axis tune panel it seems that the axis at your stick is not a physical slider as it's default position is already at 50%. That would explain the behaviour you described. If it's a physical slider the default must be at 0% (or at 100% if it's inverted).