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Fitzcarraldo

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Everything posted by Fitzcarraldo

  1. Ja bitte!
  2. Oh. Great. Thanks for the answer! I think now we need more sub-categories in the editor to better filter for all the different structures...
  3. Yes "RWR force off", would be good even for modern jets, because AI has way too good situational awareness through RWR alone.
  4. At 0:16 sec there are camouflage nettings seen in the video. Are those "tent" objects new? WIP? Already in the sim somewhere?
  5. This is true. I think there should be better documentation though. Last time i checked it didn't tell you that flat shadows are CPU drawn for example. Also better documentation on things like preload radius... There's a lot of misinformation floating around because without documentation people are susceptible to placebo effects when setting those things.
  6. +1 ED needs to figure out how to master their textures better. I play on 1080p but still need to run textures at max, because everything lower is extremely inconsistent visually. We need medium (and low) texture settings that look decent instead of the current mixed bag...
  7. Is the development of new infantry (i assume with new animation system) tied to (missing) crew of (for example) AAA guns? I hope that a new system for Infantry would make it easier to put visible crew in vehicles, guns and emplacements...
  8. well... technically the DTC function is released already.
  9. +1 Just being able to limit max thrust by a set percent would be useful
  10. I think runway visibility is generally decent, but there should be mission editor control to force lights on or off.
  11. Ich finde ja, dass die A-7 das "zweitbeste" Flugzeug überhaupt ist (Nach der A-6 natürlich) und bin auch sehr gespannt auf das DCS Modul. Bin nur etwas skeptisch was den Entwickler angeht. Hat einer schon Module von denen geflogen (in anderen Sims) und kann was zur Qualität sagen? Bei der MS Sim gibt es ja Module im Shop die echt richtig schlecht sind und erstmal keine Qualifikation für ein DCS Module darstellen sollten...
  12. I've read about the 104 having an IR sensor. Is it comparable to what we now would call IRST. Did it work well?
  13. Well, if you drop them one by one, they'll flip the damn plane.
  14. That's very plausible. Dual GBU-16 single drop is fun and interesting in the sim, but if someone's life depended on it, i'd always go for a different loadout. Enough options with GBU-10 and 12...
  15. I don't think the trees were the performance hog people think they were. I only struggled over Guam proper. I suspect the general scene complexity there is the culprit. Caucasus runs super fast and it also has a lot of trees (but not much more)...
  16. I'm also hoping that this will be a decent set of units. I'm only missing support ships. Tenders, cargo ships, utilities etc. When you look at gun cam footage from PTO you'll see a lot of smaller ships getting strafed. It makes sense when you consider that most logistics was ship-based. I think more support vessels are needed, even if they make less spectacular headlines than a battleship...
  17. Ich leider auch nicht. Allerdings gibt es ja seit Kurzem (?) die Möglichkeit im Editor Symbole zu platzieren (für die F10 Karte). Daher hatte ich gehofft, dass sich vielleicht auch was im Bereich Kneeboard getan hätte.
  18. Hallo, im Kneeboard werden ja automatisch die Kartenausschnitte mit Wegpunkten und Route abgebildet. Hab ich als Mission Designer die Möglichkeit diesen Kartenausschnitten noch Infos hinzuzufügen? Ich würde gern ein von mir platziertes, mobiles Tacan (mit Daten) oder andere Markierungen in diesen automatisch generierten Ausschnitten sehen können. Bin kein Freund der F10 Karte und Kneeboards manuell in Photoshop zu erstellen ist mir ehrlich gesagt zuwider...
  19. You surely mean Viggen!
  20. Ok. That makes sense. Thanks! I got mislead by the left/right labeling for the tanks...
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