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Everything posted by Pat01
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Hi Gents Yes it's the fuel cut off, for what I heard it's only used in emergency cases, it's sealed and the crew has to report they broke the seal if they did so.
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What you report here sounds to me like the SA342M SAS authority It has already been reported to be lowered a bit. The FM has already been corrected in some other areas, and these changing will be part of the next update along with the first set of new weapons. Force Feed Back, Trimming system, autopilot, not FFB controls, and the issue you reported too, will be the next things to be corrected/added after this first weapons update. Thanks for your patience.
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Hi, We are preparing the next update, it will feature new weapons and several corrections. No change log yet. Thanks for your patience.
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Hi Gents At the moment only the Gun recoil has been set. The Rockets recoil will be set when this feature will be made available from ED, at the moment it's an automatic recoil we have no way to change. It has already been reported to ED. Thans for your patience and understanding.
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Hi Gents The Viviane control stick "inverted" is the way it is in real for what a real gazelle mechanics reported to me so ...
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Auto-hover is planned to be changed as soon as Multi-crew will be available. Normally trimming the helicopter in auto-hover is possible in the limits of 18km/h, pitch and roll ... and no auto-collective Stay tuned.
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As far as I know, only missiles fins are animated in game, so the rockets won't have animated fins at the moment.
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Will it be possible to act as a FAC or receive JTAC assignments?
Pat01 replied to 112th_Rossi's topic in SA-342M Gazelle
Here's a sample just a mod to be used with usual caution about mods. NATO.lua -
Will it be possible to act as a FAC or receive JTAC assignments?
Pat01 replied to 112th_Rossi's topic in SA-342M Gazelle
Hi Gents Yes you can receive JTAC assignments even with decimal degrees coordinates to put directly in NADIR, but it will need to edit the DCS/Sounds/Speech/NATO.lua That's why at the moment it can only be outside the module. -
The camera code is planned to be reworked to fit how it behaves in real closer. As soon as we get more reliable infos, it will be done.
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It's do-able with the ADF Radio.
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Hi At the moment it's automatic
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Hi Gents Some typos in lua files are the source of these faults, it will be corrected in next updates as we spot them Thanks
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Hi Gents There's an issue about landing in "grass" Landing at ships, taxiway, runway, building tops, Farp is ok For some reason landing somewhere else than these places, could even explode the helicopter even with helicopter cold at start. You can land in "grass" at some places and not at other places. As soon as we can spot where the issue comes from it will be fixed. Thanks for your understanding.
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Fix is coming in a next update
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Note for people using the 1.5.3 openbeta french version The Gazelle 1.5.3 openbeta version has been made available with an error regarding the french campaign missions names, ONLY FOR THE FRENCH VERSION The files should be named CMPGaz3VF.miz instead of CMPGaz3VFR.miz (for example) The fix should be to rename all french campaign missions to VF instead of VFR then the campaign will work, while waiting the next update. We are really sorry for the inconvenience.
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Note for people using the 1.5.3 openbeta french version The Gazelle 1.5.3 openbeta version has been made available with an error regarding the french campaign missions names, ONLY FOR THE FRENCH VERSION The files should be named CMPGaz3VF.miz instead of CMPGaz3VFR.miz (for example) The fix should be to rename all french campaign missions to VF instead of VFR then the campaign will work, while waiting the next update. We are really sorry for the inconvenience.
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Hi Gents The gazelle is built with a rotor head leaning 3° forward Then if you don't change anything as soon as you take off it will accelerate until it reaches around 120km/h with a helicopter pitch of 0° So to hover or take-off straight up you have to counter this, some trim nose up with the china hat may help, but a lot of pilots just counter it by hand In fact the hover pitch is +3° so the rotor head will be at 0° pitch Take-off trim should be +3° nose up, 1° right roll
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Hello Here are some advices that will prevent you to have more troubles with controls 1) DO NOT CHANGE Y saturation for pitch and roll axis if you use the same joystick for piloting the helicopter and the camera 2) Changing the Y saturation for the rudder will prevent you to use all the rudder power in some emergency cases The best way is to use only curves
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Hi How it's done at the moment The missile will try to follow the camera axis The wire lenght is 4300 m As soon as the wire cuts, the missile will go on its path until its motor runs out and then ballistic. It will explode after some time flying ballistic.
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Gents please, this thread is not intended to debate.
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Hello Ladies and Gentlemen, Here's a list of things that have been adressed since the gazelle release and other things that are work in progress. Note : some of these fixes may not show with the current public release and will be in a future update. Thanks for your understanding. ********** 31/03/2020 ********** -Fixed gun alignment -Added combat mix (3 HE - 1AP) -Added SNEB68 smoke marker rockets ********** 21/10/2019 ********** -Fixed not working sounds. -Fixed duplicated controls entries. -Fixed RWR symbols. -Added NVG capabilities to SA342L and SA342Mistral. -Corrected Mistral missile. ********** 17/07/2019 ********** -Fixed shadow / dark cockpit issue. ********** 09/09/2018 ********** - Added Helicopters_Ops.miz for helicopter bundle. This mission allows you to choose from up to four helicopter models (Ka-50, UH-1, SA342 and Mi-8, provided you have purchased them), two for each side. During this mission, you can do one flight with each aircraft. ********** 10/07/2018 ********** - Fixed TV IR display - Fixed other RWR crashes ********** 18/05/2018 ********** - Fixed RWR crashing the game when a radar guided missile is launched against the gazelle. ********** 12/05/2018 ********** - Began reworking SA342L Gun and Minigun sounds, original DCS Gun sounds may be heard instead until the feature is completely applied. - Fixed auto-start sequence issue with doors - Updated RWR contacts list - Fixed second joystick option - Corrected Minigun ammunition - Removed all files that could change DCS default sounds ********** 24/04/2018 ********** For 2.5.0 and coming 2.5.1 - Added SA342Minigun module - Added SA342Minigun addendum.txt file in module Doc folder - Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show - Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard. - Corrected Rockets range and effect - Corrected Mistral missile, now it's all aspects and 7km range - Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...) - Added Copilot Intercom functionality - Corrected Cockpit glasses - Reworked Gyro and AP logic - In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick. - Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed. - Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs. - Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque - Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view - Corrected ADF guage CAP flag - Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions - Replaced "Improve your skill" mission 2.5.0 version - Corrected sun glasses - A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations. - Damages due to negative g has been added - FM has been refined in some areas - Corrected camera control when in slaved mode - NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display. - Weapons training missions changed for Caucasus and Nevada. - Minigun gunner animation is still WIP and will be corrected - The Gazelle module goes out of beta state, potential still existing issues will be corrected in time. ********** 23/02/2018 ********** For all versions - Fixed SA342/Options/Special screen - Now rotor rpm overspeed is possible at 120 km/h - Corrected rotor lift - Corrected clutch conditions ********* 17/02/2018 ********* For 2.5.0 - Corrected SA342L gun sight reflection - Corrected glass sparkles - Corrected Campaign to be 2.5.0 compatible - Corrected Roof console visual ********** 15/02/2018 ********** - Fixed SA342L USA livery issue - Corrected cyclic stick input - Decreased fuel consumption - Corrected return to position speeds for pitch and roll - Corrected pitch maintain during turns - Fixed red navlight moving with rotor in lod ********** 11/12/2017 ********** - Corrected rotor head animation - Fixed wrong material assigment at rotor head part ********** 03/12/2017 ********** - Fixed heading during autohover - Fixed lateral gliding when starting at moving ship - Restored "Jump into selected aircraft" command - Fixed continuous lasing ********** 20/11/2017 ********** - "DCS World/Mods/aircraft/SA342/Doc/NADIR new features_en.txt" and "DCS World/Mods/aircraft/SA342/Doc/NADIR nouvelles fonctionnalites_fr.txt" have been renamed and new features have been added Now they are named "DCS World/Mods/aircraft/SA342/Doc/new features_en.txt" and "DCS World/Mods/aircraft/SA342/Doc/nouvelles fonctionnalites_fr.txt" - Changed the ART/VIS/VHF/DOP selector function when in DOP position Now in DOP position the vertical and horizontal bars of the main horizon will show respectively the lateral and longitudinal speeds of the helicopter. This function may be used to ease hovering when the bars are centered the speeds are close to 0 - Changed default FM radio frequencies in ME - Corrected damages ********** 15/11/2017 ********** - Corrected magnetic brake - Fixed vibrations when cold at ground ********** 27/10/2017 ********** for all game versions - Added Hydraulic Damages - Added Camera Damages - Added Cockpit Instruments/Devices Damages - Corrected Rotor Rpm Governor - Corrected Autopilot Altitude and Speed modes ********** 25/10/2017 ********** for all game versions - Corrected Ground behavior - Corrected Autopilot needles - Corrected Autopilot Speed mode ********** 24/10/2017 ********** - Corrected behavior at ground - Corrected sounds (still WIP) - Corrected damages (still WIP) - Corrected Fenestron damaged 3D shapes - Corrected Flap sound ********** 20/10/2017 ********** - corrected Zbias issue at Alarm panel - Reworked damages (still WIP) - Reworked sounds (still WIP) - Corrected vortex effect - Corrected lods 3D shapes ********** 17/10/2017 ********** - Corrected Magnetic heading display, CM/DEC - Corrected NADIR Polar function ********** 16/10/2017 ********** - Corrected Autopilot needles ********** 15/10/2017 ********** - Corrected Zbias issues at Saturn radio and RWR - Corrected Auto-Hover - Corrected NADIR Polar function - Corrected Camera target magnetic heading display ********** 07/10/2017 ********** - Fixed Weapons training mission ********** 06/10/2017 ********** 1.5.7 version only - Corrected missions 1 and 10 of the gazelle campaign, both English and French versions For all game versions - Corrected Auto-Hover - Corrected Vortex effect - Corrected damaged Horizontal Stabilizer effect - Added NADIR polar coordinates entering procedure, to create a new waypoint with azimuth(degrees) and distance(m) from your current position. To do so : Press "POL 0 n" n, from 1 to 9, is the number of the waypoint you want to store the new point in If the point n already has coordinates, azimuth(upper line) and distance(bottom line) from your current position are displayed If then you Press Enter you access edit mode to change azimuth and distance (usual edit procedure with down arrow to swap the edited flashing line) After you edited, press Enter again to validate, the new point n will have the azimuth and distance you edited. - Added a txt file in Doc folder to explain the NADIR new functions - Corrected ground effect - Corrected wrong navigation point distance display - Corrected Collective effect - Corrected Yaw/Roll cross effect - Corrected behavior during extreme manoeuvers - Corrected take-off behavior ********** 01/10/2017 ********** - Corrected FM radio display for L and Mistral versions ********** 30/09/2017 ********** For 1.5.7 and 2.1.1 versions - Removed clickable areas from different gazelle versions - Corrected Heat Blurr effect - fixed the SA342M video command box mode rotator ********** 23/09/2017 ********** - Radios reworked, now the radios are selected (VHF AM,UHF AM, FM) with the corresponding buttons at the pilot intercom panel, click to select, rotate to change volume. The communication menu can be displayed with the "" key for all 3 radios - Corrected Magnetic declination display, CM/DEC - At the NADIR Now it's possible to enter coordinates beginning with 0 degree For example around Caen : Lat N 49°10'32" -> N 49°10.5' Lon W 0°27'20" -> W 0°27.3' For the longitude just type W273 - Pilots visibility sequence with Shift+P has 4 states now : None, Other Pilot, Player, Both. - Cockpit arguments added for cockpit builders : left ammo count arg#450, right ammo count arg#451. ********* 23/08/2017 ********* Common to all versions (1.5.7 and higher) - Main rotor head shapes correction - Tail rotor shapes and animation added - Sound no more playing after helicopter crash or else and reloading a new mission - Net arguments correction - Gun & Rockets Sight correction - No more persistent damages when starting a new mission with the helicopter crashed during a previous mission - Radios have been reworked : Now Communication menus are acess-able through "", "RShift+ " and "RCtrl+ " for VHF AM, VHF FM and UHF AM radios respectively - Corrected Gun sound - Fix for Radio issues are in the works Specific to 2.1.1 and higher versions - Textures updated (still WIP) ********* 22/12/2016 ********* - Campaign fixes, to prevent AI helicopters to land on Player plus some audio corrections in several missions ********* 06/11/2016 ********* - Corrected panels lights - Corrected some cockpit lights with NVG - Corrected AM radio frequency to initialize with the ME value - Removed duplicated NVG commands in input files - FFB is set as following for MS FFB2 : Swap axis checked, invert X unchecked, invert Y unchecked - Now when copilot rejoins a multiplayer game and pilot is in copilot position, pilot is automatically reset in pilot position - Improved FFB code - Added FFB pitch and roll curves, these new curves allow user to define curves as usual but for FFB only - Corrected French TigerSkin2 livery texture mismatch ************* 27 August 2016 ************* - New same sight for both gun and rockets - Corrected VRS - Corrected Mistral Missile performances - Corrected issue with rearming Mistral version - Corrected issue with Yougoslav livery - Fixed game crash when crashing mistral version or swapping from mistral version to another helicopter - Corrected main alarm lamp to switch off with fuel lever full forward position - Changed some cockpit instrument glasses for compatibility with external mods - Fixed instruments internal lights - Now Copilot is no more be able to engage Autopilot Slaved mode, in multicrew - Added FFB feature, still WIP ************* 19 August 2016 ************* - Added SA342Mistral model featuring Mistral anti aircraft short range IR missile - Added additionnal SA342Mistral separated manual - Corrected encyclopedia files to display 3D weapons models - Corrected lased distance to be calculated once only when asked - Corrected autorotation collective behavior in final stage - Corrected autopilot slaved mode to be linked only to camera azimuth - Corrected range finder, now ground and vehicles can be spotted, but still no building - Corrected landing in grass, now landing while sliding is possible - Corrected module behavior when pilots die - Corrected pilot sight display - Corrected camera slew speed when not in autopilot slaved mode - Added multi crew feature - Added multi crew user manual - Changed Video command box power rotator to be 2 positions now, flight manual has been corrected accordingly. - Added Yougoslav livery for Serbia - Corrected pilots eyes - Changed FM radio frequency range to 30-87.975 MHz, flight manual corrected accordingly. - Added Cockpit vibration setting slider in options screen, corrected manual accordingly. - Added Second Tiger Meet livery - Moved all default liveries files to SA342.ZIP - Added Rudder trimmer feature as an option (unchecked by default) - Added Engine break because of lossed rotor/engine sync as an option (checked by default) ********** 24 June 2016 ********** - Enabled custom cokpits - Added SA342M SA342L and HOT3 Russian encyclopedia localization - Corrected Fenestron behavior - Corrected Rotor pitch behavior - Corrected damages in flight due to over g - Target distance no more needed to get HOT missile launch clearance - corrected 1.5.4 displayed module name in main screen - Both pilots bodies are no more visible when set as uncontrolled or static in ME - Slaved mode is available in autohover only now - Slaved mode is disengaged as soon as autohover will be disengaged (no more spin due to slaved mode) ********** 08 June 2016 ********** - Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later - Added additionnal SA342L separated manual - Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence - Corrected Flight Model in turns - Corrected Flight Model in dives - Corrected HOT3 missile to explode as soon as wire is cut - Corrected Rotor torque behavior depending on speed - Corrected pitch and roll stick sensitivity - Corrected helicopter skids behavior at ground - Now helicopter can land in grass - Now external pilots bodies don't show when helicopter is set as uncontrolled in ME - External copilot body is still visible when helicopter is set as static in ME, will be fixed later - Corrected campaign missions to keep player current stage - Corrected COMB warning at Alarm panel and manual accordingly - Corrected Flares now reload when rearming - Corrected Engine sound not to change while in Torque test - Corrected Trimming with Magnetic brake - Corrected wool wire to correctly reflect wind direction - Corrected NADIR VENT parameter to display absolute direction the wind comes from - Corrected SAS authority during turns ********** 10 May 2016 ********** - changed FM Radio Preset Frequencies display in ME ********** 09 May 2016 ********** - corrected typos in translation files - added assign-able keys and buttons for rotators NADIR, VHF Radio, FM Radio, UHF Radio, ADF Radio - Fixed duplicated liveries names in ME - added assign-able keys and buttons for TV ********** 08 May 2016 ********** - corrected TV azimuth display - corrected rotor brake efficiency - corrected some assign-able keys - added assign-able buttons for pilot/copilot seat - added assign-able buttons for microphone lamp - added assign-able keys for pilot Intercom ********** 06 May 2016 ********** - corrected assignment of a second joystick to the camera - Changed Camera azimuth display at TV screen, flight manual changed accordingly - Fixed main artificial horizon unlock during auto-start sequence - Fixed logbook recording - Added trimmer reset function - Added keyboard keys for Collective, Rudder, Pitch, Roll - Corrected clickable tips - Corrected some inverted switches logic - corrected cockpit floor texture - reduced rudder sensitivity - corrected autopilot altitude mode behavior - added the ability to break the turbine at start if the start procedure is not correctly done - corrected NADIR Off with Auxiliary previously selected - corrected NADIR 5 key not assign-able - corrected french campaign missions names
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Hi gents Please use the report bugs thread. Some more effort will be needed from you for us to be able to recreate bugs and fix them, a track would be awesome, and the description about how to reproduce. In advance I thank you very much. EDIT: a list of your controler devices and the way you set them may be handy for us too.
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Hi Gents, The flickering is due to high zoom level The only way to stop it is to zoom back, moving, and zoom in again The camera stabilization code is already planned to be improved, but no promise about the flickering due to the zoom level
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BUT = Waypoint T= Tangage = Pitch :)