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Everything posted by Kuky
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You are most likely too much zoomed out.
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:megalol: This belongs in the Hilarious section :thumbup:
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DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
Maybe I made a typo, I'll check tomorrow Yes there is... I think it's in Config/World.lua file... I'll upload the file tomorrow -
You haven't heard about new sanctions imposed right after? [ame] [/ame] :music_whistling:
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The creative art of news media, and a new brand of AWACS
Kuky replied to Roadrunner's topic in Chit-Chat
What do you expect from today's media, they no longer do their research on anything, they just air what they are told, and swear on their life its the truth. -
Question about HEAT BLUR effect and its modding..any chances??.
Kuky replied to Ala12Rv-watermanpc's topic in DCS Modding
I have tried long time ago to edit the files to make the effect show at speeds greater than 500kmph but without luck. I think the HotAir.fx is responsible for it, but for the life of me I can't find where (I have to use trial and error but still no luck). If anyone figures this out I am all ear. -
Question about HEAT BLUR effect and its modding..any chances??.
Kuky replied to Ala12Rv-watermanpc's topic in DCS Modding
don't look at these, they are not for heatblur exhausttrail.fx exhausttrail_vs.hlsl smoketrail.lua speedsteam.lua you can increase length easy. Edit Config/Effects/ParticleSystem2/HotAir.lua LifeTime = { 3, -- nozzle speed min + aircraft speed, time {nozzleSpdMin+0, 2.2}, {nozzleSpdMin+300, 1.2}, {nozzleSpdMin+500, 0.5}, {nozzleSpdMin+700, 0.06} change this section. First number are aircraft speed in m/s. second numbers is duration of effect particle in seconds... and this is what you need to increase (the duration) making smoother transittion... sorry but can't help with that one, its somewhere in FX file which I don't understand. -
Just move the roundel closer to the edge of the intake
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I think you could change a bit the paint camo (just vary a bit the "curves") so that all skins don't look identical with just different markings. :)
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^^^ These remind me of cup holders :D
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Reason I put in the springs was to allow the seat to travel more freely. When the seat was fixed to the board on which the seat is on, the shake was not as pronounced. Now I am thinking maybe I should have 2 boards underneath, with springs in between them, instead of springs in between the board and a seat... maybe sometime later :)
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DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
No, not really :D -
Multi-monitor stuck on single screen
Kuky replied to undercoverbros22's topic in Screenshots and Videos
You can just open your monitor lua file and edit it and fix what you think was incorrect. But I have a hunch that you used the GUI section and set UIMainView = GUI If you did that don't use it, there is a bug with this, and instead use UIMainView = Viewports.center If you want to switch to single screen, you can just delete your monitor lua file and when you start DCS next time it'll default to single screen (because the one specified lua file is missing) -
DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
Added Screenshots :) -
DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
Post 11 updated - new file attached and added screenshots -
Military and Aviation News Thread (NO DISCUSSION)
Kuky replied to topol-m's topic in Military and Aviation
Dutch MH17 final report 'unsubstantiated' according to Russian probe -
Anyway, here's few pics. The seat is "sitting" on 4 heavy duty springs and transducers are underneath the seat, screwed side by side. PS: the "enclosure" is just as an experiment as I wanted to see what it feels like to be sitting "inside the pit" so I haven't done much to make it look pretty :D and also the TV needed something to be fixed on, so it came in handy to hold the TV. The whole thing is easy to take apart.
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As the amplifier is Mono (not a regular Hi-Fi Amp) you'd need 2 such Amps... which I thought about trying but it would be another $500 on top of getting second transducer, which I thought was a lot also considering I would be using double the power, cables and need more space (right now amp is just sitting on the floor, so adding second I would either have to put second on top but I didn't like this in case heat from bottom amp would go towards the top one, but I might do some day later on as SimShaker has 2 working channels :music_whistling:) So what I've done is put the 2 transducers in parallel on same channel. Sound cards are not too expensive so wasn't too much to do it, plus motherboard sound I never used came in handy for the ButtKicker.
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No software needed to separate the 3 sound cards 1st is used for DCS - speakers (and as system default) 2nd is used for Ventrilo - headset 3rd is used for ButtKicker - SimShaker
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I am using ButtKicker LFE Kit that has 1000W amp and comes with single transducer (http://www.selby.com.au/brands/buttkicker/buttkicker-lfe-kit-for-next-level-racing-simulator-cockpit-by-pagnian-imports.html). I use one PCI-e sound card for the 5.1 speakers, then another PCI sound card for the Headset, and ButtKicker / SimShaker is using Motherboard Sound (just the woofer output). Trick to get them all working together (the 3 sound cards) is that they are all different brand/chipset. Having tried 2x Creative X-Fi sound cards I find they don't work together as only one card is seen by the OS at any time (and its the last one installed). I'll get a picture or two tonight
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DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
Wingtip contrails are just longer especially when speed is high. -
Today I've added second Buttkicker LFE under my seat :) As if one wasn't enough :D
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DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
Here is also my modified file for Vehicle Smoke (it looks larger, lasts longer and is visible further out. It also reduces size over time). Works in 1.5.2 and 2.0.0 This file goes to ...DCSxxx/Bazar/ParticleEffects/Effects folder Edit: I've extended visibility of Fire also - so new version of FireVehicle.lua is attached (and screenshots to show you how smoke stack changes height as time passes on (to see this concentrate on most left/highest smoke stack, that's me that crashed as I wasn't careful when flying low :D) FireVehicle.lua