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Everything posted by Kuky
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And that is exactly why I say this is not true, and why in real life you have to keep moving your head to know exact direction of the sound, that is, if the sound is stationary. If the sound source moves fairly quickly around you, sound source movement replaces your head movement. And I have said, you can't know sound is above you (without any sound source movement) with your eyes closed and no head movement, until you start to move your head and start getting more cues as to what sound levels are in each ear when position of the ear is changed relative to the sound.
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I am not doubting at all that stereo headphones can't simulate directional sound. In fact DCS already does that, if you move head in game left, you will get more volume on left side and vice versa but this is done with headset only, and when head movement in game matches 1:1 head movement in real life, which is what VR like OR should bring. I was saying that things like 5.1 in VR (speaker system, not headset) can't simulate it fully because they are missing sound coming from top/bottom (5.1 speakers are positioned in same horizontal plane, so you can't get more volume from top space when you move head upwards, from speakers that are staying in same position). Maybe, I am not explaining myself well enough, but anyway, to make it short (now), I will say that good directional sound is definitely achievable with good stereo headset, as long as the game sound engine takes into account what your ears should hear at any given position.
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S-24 rockets won't kill many targets, so for me B-8 rockets are more versatile and still quite accurate... and gun is also enough for few light vehicles.
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Alright, made a mistake there when I said you can tell distance from sound level alone. You got me there.
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You are missing the plot as that is exactly what I am saying, the direction of sound is only determined from sound level difference between the two ears, but only if the head is moved (you must move the head first after you hear the sound, to see how sound level changes as your ears focus on listening from different direction). If you don't move your head, you can know approximately if sound is more towards left or right side, but you will not know the direction exactly until you compare what you hear when changing head rotation (or location)
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For source direction only, yes amplitude difference between 2 ears is used. How rest of sound source is determined (distance) comes from echoes, knowing sound type (or what makes it, which if known we know approximately how loud the sound from that source is, and so on), and this is where sound effects and good sound engine kicks in.
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You mean: "The auditory system uses several cues for sound source localization, including time- and level-differences between both ears, spectral information, timing analysis, correlation analysis, and pattern matching." Sure, it says level difference, spectral information would be probably used for knowing if sound is far or near (if far there will be some echo as sound bounces back from other objects and echo is not much lover then original sound) and that timing they talk about (well they use it twice if you haven't noticed) I find bit questionable as ears distance is very small. How long would the delay be? EDIT: its around 0.5 of a millisecond... I doubt human ear is sensitive enough to tell this difference... maybe bets can? The correlation and patter is nothing but person moving head (or animals that can moving ears) to get stronger levels and therefore can pin point the direction of the source, and using memory what you've learned before about different sound sources. Look, its enough for you to know that you only have 2 sound sensors and by definition this is a "stereo mode". To get more info on the sound, the 2 sensors have to be re positioned, and as you do that sound level and tones change. But you are not able to tell sound distance alone from ears, you need to have other information to tell distance (you can tell if its far or close yes, but not how much far, as sound level at higher level further away will sound same as sound of lover level closer. Sound effects like time delay helps, but only when used in combination with other sensors... your eyes (in game you can see explosion and time delay will trigger the sound coming to you, we already have this in DCS) but if you were to close your eyes, and just hear the sound, you won't be able to tell this... well there is things like some echo again, or rumbling which sound effects can bring, but it's still in stereo.
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It is that simple. And using time difference? really? at that short distance that your ears make? please... The only reason headset is not as good to determine sound source is because no matter which way you turn your head, the sound is always coming from same place. This is why they use some software to change sound to give it different "feeling". Life is in good ol' stereo. :)
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Well that is just an effect. It tries to mimic the different sounds you would hear from different directions, but it still isn't anything more than 2 sound sources, hence stereo. Again, you have only 2 sound sensors, and the only way to locate the sound source is by turning hear to pin point it (by comparing sound volume in each ear)... also people use eyes to "verify" where the sound is coming from. Try closing your eyes and you'll see what I'm talking about.
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No I haven't. But I think everyone can test something to see if I am right or not (that there is no such thing as more than stereo in real life. Have someone sit in a chair... put a cover over their eyes so they can't see anything, then have something creating a sound right in front of them and have it moved so that it goes above them (keeping the distance the same and always right at the center - not moving it close to one ear) and I think, they should not be able to tell if the object is moved above them. Actually I will want to try this myself. PS: if you want to test this, make sure you don't tell them what you will do and where you will move the sound source... they need to be able to sit still completely and guess where the source is moving.
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There is no such thing as more than stereo sound in reality. You have 2 ears only and 2 ear drums. The way you can tell where the sound is coming from or how far it is is based on sound level left and right ear drum hears, there is nothing more to it... you hear a sound, you turn a head a bit and you locate the sound by sensing sound levels as you turn.
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er... well its definitely not a bargain :music_whistling: but what the heck, you live only once... I think these VR products won't be evolving as quick as we'd think, so getting a high end VR product like OR that has native supported in DCS, seems like a good "investment". It'll be a few months till we get it... so time will tell. :)
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Edit this thread and add a poll to see how many have pre-ordered :D
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I am a sucker... it is quite expensive (also considering I will most likely also end up getting new mobo/cpu/ram later on when I get it) but I couldn't resist and just ordered one for myself. Y'LOO :D Waiting will be till around June by the looks of it :(
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I think by the time VR gets good enough (high resolution and PC's able to run it fluidly) I will get old man with bad eyes, and my life will have gone by. I am very disappointed.
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I am not happy about the bundle options also, I don't need the 2 stupid games or that controller (I could even go without fancy case) :mad:
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I have to ask for those that have dk2... how do you change from desktop monitor to dk2 display? Is it automated or you have to switch displays manually every time you want to use VR / dk2?
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Bass output is better
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By the way, my comment that you don't need an army if you don't have any enemies, was on the joke side. I agree that all countries should have armed forced, but my point is that you don't need to have most of your GDP spend on them, like you know who.
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Alright, sorry for for getting that bit not correct, my recollection was that Belgium and Holland were overrun within days with not much fighting.
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Belgium was simply overrun in WWII, it did not fight (same as few other countries). That didn't make it a neutral country. There are reasons for this but I won't go into that (its political)
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We were talking neutrality?
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I disagree, Switzerland or Iceland are good examples. Now I'll leave it at that.
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Lets not go with the terrorists now. I have plenty of ammo for that but can't talk about it here.
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erm... well if you don't have any enemies and no one to attack you, you don't need to defend :)