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Everything posted by Kuky
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DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
Here is also my modified file for Vehicle Smoke (it looks larger, lasts longer and is visible further out. It also reduces size over time). Works in 1.5.2 and 2.0.0 This file goes to ...DCSxxx/Bazar/ParticleEffects/Effects folder Edit: I've extended visibility of Fire also - so new version of FireVehicle.lua is attached (and screenshots to show you how smoke stack changes height as time passes on (to see this concentrate on most left/highest smoke stack, that's me that crashed as I wasn't careful when flying low :D) FireVehicle.lua -
DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
haven't tried to change those, I did while back but wasn't much of an improvement. If you want you can get this longer looking (and in my opinion more realistic) wingtip contrails effect :music_whistling: This file goes into ...DCSxxx/Config/Effects/ParticleSystem2 folder wingtipContrail.lua -
True. I was more thinking in line of over-exposure to them, which I think we would be if we are to wear the headset for few hours and every day (which I think is what I will be doing)
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DCS World - Modified Vehicle Dust
Kuky replied to Kuky's topic in Utility/Program Mods for DCS World
The dust is affected by wind in DCS. I have no wind in that mission. -
ButtKicker with SimShaker works pretty damn good. And what they said... have spare sound card to connect ButtKicker to (to Subwoofer output)
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I can foresee many VR headsets that people will buy/upgrade in the future, and probably I will too. Ah well...
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Hi all, I have been using modified version of lua files for my install for a while now and thought I might as well share in case people like it and would like to use it. These files are compatible with Open Beta 1.5.2 as well as Nevada Open Beta 2.0.0 To install: extract WinRAR archive into ...DCSxxx/Bazar/ParticleEffects/Effects folder see also this post for longer Wingtip Contrails: http://forums.eagle.ru/showpost.php?p=2641451&postcount=8 see this post for better looking Vehicle Smoke stack: http://forums.eagle.ru/showpost.php?p=2642872&postcount=11 see this post for longer lasting Burning Plane Wrecks http://forums.eagle.ru/showpost.php?p=2655680&postcount=24 EDIT: added slightly stronger dust effect - see attached "Modified LUA Files (v2).rar" Modified LUA Files.rar Modified LUA Files (v2).rar
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Not too bad for a price for a seat like that. Really nice and realistic looking, just great.
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Stuttering with different airplanes in different modes
Kuky replied to tovivan's topic in Game Performance Bugs
^^^ Well, I just tried your settings and I actually got bit worse FPS as well as some stuttering. For my PC my settings definitely give me smoothest performance. -
That looks awesome :thumbup:
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This bug has been reported already, just need to wait for ED to get to it.
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Stuttering with different airplanes in different modes
Kuky replied to tovivan's topic in Game Performance Bugs
no I haven't, I'll give them a crack tomorrow -
Very nice video indeed! Music was perfect for it. The only thing I didn't like was the UFO :D
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Make sure first that there is no memory leak somewhere when playing online, if there is increasing RAM won't solve it, eventually you'll get same warning message again. If you have max RAM usage just as you join and not because of memory leak, then it's good to get more RAM... I'd say go for 16GB.
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Stuttering with different airplanes in different modes
Kuky replied to tovivan's topic in Game Performance Bugs
I've just tried it to off and it made no difference. FPS were pretty much the same. -
Ah well... here we go, but doesn't matter. I'd rather believe what I can see for myself, rather then what someone else claims. Do what you want.
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Yes, you can feel sounds but low frequency only, provided it is powerful enough but erm.... hairs that transmit the signal from ear water/bones to the brain cells to be able to get signal from other ear that is not even connected to them? I don't think so. Really I think we discussed this enough (for me anyway) so I'll have to leave it now, lets say we agree to disagree, as we are hijacking the tread about OR VR.
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Well I am no expert on the ear physiology its basically ear drum vibrating, and there's some bones connected to it that vibrate because of it, transfer the sound vibrations via some hair to the nerves or something that ultimately goes to the brain. If you meant the hair on the outside of the ear then no, they are there just as natural defense for dirt to get trapped instead of going into your ear, they don't do anything with sound capture or transmitting it to the brain. And by properly I mean do the experiment by eliminating other sources of information the person should be exposed to, anything beside sound itself, and no movement. That's all there is to it.
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hairs are not sensors, ear drum is. Please do the experiment I did and let me know your findings, but make sure you do it properly.
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Stuttering with different airplanes in different modes
Kuky replied to tovivan's topic in Game Performance Bugs
I have managed to get most fluent DCS by: - see attached image for nVidia driver settings - V-sync in DCS is turned on - limiting FPS in DCS to 38 in SavedGames/DCS/Config/Autoexec.cfg This gets me very smooth gameplay when FPS is higher than 38 (in DCS it actually shows as 39) and only gets bit stutter when flying low over Las Vegas where my FPS drops into 20's -
- I used impartial person (my wife who isn't into gaming at all didn't know anything what I wanted to do, so her brain couldn't try to compensate or make up things to mess the experiment outcome) - I eliminated influence of eyesight (to concentrate on hearing only) - I did not tell my wife where I will be moving the mobile phone (sound source) as if I did, her brain would know where to expect it, hence the third source (the brain expectation or memory) was excluded also. this all means she had to concentrate on her hearing only, and without any movement, to determine where the sound is coming from, and as I expected she couldn't tell when the phone was moved from front to above her head, based on hearing only.
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How to disable MIG29/29S "MFD HUD repeater mode"?
Kuky replied to arrowd's topic in DCS: Flaming Cliffs
You can't because MiG-29 MFD in reality works only as HUD repeater so ED have changed this to match the reality. -
No, I haven't set my mind based on my own anecdotal evidence, what I have done is have a theory which proved to be right by doing an experiment, which is always the right way (as long as the way you an experiment is correct and you are excluding all other factors)
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Sorry but not correct... I have just done an experiment with my wife to prove I am right. I made her sit in a chair and told her not to move and keep her eyes closed... I was holding my mobile and let it ring and I kept moving it around her head, in particular I want to see if she can tell when I moved the mobile from in front, to right above her head (keeping the distance same) and guess what... she couldn't tell it was above her head. When I asked her where the phone is, she pointed in front of her and said "somewhere there". Reason for this is, without any extra info she could get (no eye sensors and no secondary position to make sound volumes comparison) both hear ears heard pretty much the same volumes on both ears, and as I started with phone in front of her, and she heard same sound volumes when phone was above her head, she assumed it must be in front again... that frequency change and stuff you guys think matters so much (as if we have hearing as good as bats) do not matter to our ears at all. Only because we are able to move the hear, even so slightly, we are able to get different levels of sound change, hence we can tell straight away if we are looking more or less towards the sound source, and that is all there is to it. Keeping fully still and sound source not changing, we can only approximately tell side on which sound is coming from but definitely not pin-point it exactly as you guys think we can, to be able to do this, once more, you need at least one more reference (either memory, or sight, or another listening position). If you heard for the first time some sound you have no idea what it is (you hear this sound for the first time in your life) and you only stay still, you will NOT be able to tell where its coming from or how far it is, you can only tell side its coming from (left/right) and until you start to move hear around, you will not be able to pin-point the sound source). You guys still want to believe otherwise, be my guest, I think I have done enough to prove I am in fact right about this.
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No, I meant real life. I'll repeat one more time... you can only know approximate (side) sound location until you move head to get more information from different position, and compare them. This is exactly the same principle as triangulation.