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Kuky

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Everything posted by Kuky

  1. Hey Andrey, I am now missing the Afterburner effect only (other effects work) but in Trunk only. The Log doesn't show the effect being played at all (other effect do show) 1.5.3 works fine, but Trunk does not. What could it be? SimShaker Sound Module (version is latest 1.0.0.28 and 1.1.1.20) PS: Mixed Left and Right channels doesn't work but also separate Left and Right also doesn't work.
  2. They better not make the new HOTAS crap again, with shitty gimbals. Anyway I am already set, have super rudder pedals (which I never intend changing) and floor mounted HOTAS, for me works like a charm. :D
  3. Kuky

    STAR VR

    meh, doesn't really matter
  4. Kuky

    STAR VR

    DCS currently can't even support 210° FoV. The maximum FoV you can put and game will run is maybe 150°... that's per viewport. Considering there are 2 viewports in VR, unless left eye uses 105° and right eye also uses 105° then you could run 210°, but each eye will have to overlap considerable amount of vision on each eye, you could be getting close to getting the FoV limit in DCS. My first OR pre-order I cancelled because I thought I would want to wait for this StarVR and 210° FoV, but on later thought I ordered OR again because I thought even if DCS could run that high FoV, it'll be quite a while till we have hardware that can run high fps on that many pixels. So I decided to try OR and enjoy it for a few years if I can, then if VR progresses further, possibly later get better VR headset.
  5. Kuky

    STAR VR

    The image quality might be little better, but very high FoV is a winner. With 210° FoV you would really be "in-there". 110° is still bit of tunnel vision. I have cancelled my original OR pre-order some month ago because I thought this StarVR is much better because of very good FoV. But since more pixels and more FoV also means more objects in that FoV it would definitely require even better hardware then OR... in translation to us users, I think OR is good first choice VR for next 1-2 years at least, and later on when StarVR is out and if it does have that high FoV... it'll be a good switch from OR.
  6. Sweet looking that Tomcat... Top Gun here we come!
  7. Not quite aviation, but close... and still interesting
  8. Bach and Beethoven are rolling in their graves right now :)
  9. I just saw this documentary about pilots from former Yugoslavian Air Force talking about their lives and perspective about before, during and after the civil war, I thought it was good giving insight so would like to share it, unfortunately can share it with with others from the region because there are no English subtitles and those not speaking the language won't understand it :noexpression: [ame] [/ame] Please no political comments
  10. SimShaker is really great, I have been using it with ButtKicker LFE (I have 2 shakers under my seat) and really, the feeling it gives is great. For example, sometimes the flaps sound or gear sound is not that great, sometimes I don't even hear it... but the clunk I get under my seat as gear closes/opens or flaps lower/raise... really adds to the immersion. I think its well worth it.
  11. Alright, I found a bug report that seems to show your issue (bug #32099) which has recently been fixed in Tester's version. So now have to wait till its merged into OB or public version of DCS.
  12. My post was not for or against your post. It was just something that crossed my mind today and I wanted to share it.
  13. It is wrong to think that aircraft should be visible that easily all the time. Today I had a perfect example of how an aircraft I saw from ground (while in a car) was perfectly visible, but as it kept turning it simply disappeared fully... it simply blended into sky/clouds and I could not get visual on it at all. So don't expect in game to have visibility of aircraft to work from every angle and aspect... it really is not realistic to be so (as I've shown above). Even fairly large aircraft in the sky (relatively to distance) can not be visible at all, even at shorter distance, just because the aircraft aspect is changed. It all depends on lighting, light reflectivity... and this cannot be simulated by any dots.
  14. hm... I can't replicate the wrong aspect you have on the Map view. On my end it looks normal. Your monitor lua looks ok also so no idea what's going on. One thing I think you could try is (I think the screen.aspect / 3 is somehow messed up because of the 4th monitor/TV), replace all lines with aspect = screen.aspect / 3; to aspect = X / Y; where X is your individual monitor width (in pixels) and Y is individual monitor height (in pixels) Can you please try it and tell us how you go?
  15. Yes there is a reason for that, but its not the use of jammers, its because NATO has not been fighting any major (read strong) opponent since WWII. What NATO has been doing is bombing, not air-air fighting, and the little air-air they have been in is against weaker opponent that didn't stand much chance due to outnumbering and more modern jets and weapons.
  16. Yes you will. Only thing you won't get is stt lock.
  17. I have disabled PageFile on my PC few years ago and haven't touched it since.
  18. read what GG wrote
  19. I have noticed the same thing, in L-39 module only... when I trim (but not always) I notice little stutter, I don't see it again if I don't move my head in game and keep trimming, but I notice if I move my head around, and trim again after... the first time I press trim, again short stutter.
  20. SkateZilla gave you an answer why your CPU doesn't get 100% utilization. Why you don't see 1 core 100% and others less is because OS balances out the load, even if 1 thread runs on 1 core and application like DCS is not multi threaded (with exception of sound engine, which as mentioned runs on second thread). So 60% utilization of your CPU is normal.
  21. No. What you want doesn't work in DCS.
  22. Still 2 weeks left :)
  23. I am pretty sure you can't do this as you'd need to modify terrain itself to do this.
  24. Its reported and fix coming
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