-
Posts
3986 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Lange_666
-
More like easy and not so easy...
-
Who and for what Would you like to buy any new modules?
Lange_666 replied to mosqui's topic in Game Performance Bugs
Do you really think ED/DCS is a stand alone in this? Just read this, it's about MSFS performance and this post handles exactly about the same thing. Maxis posted: I "demand" stock ultra !.. When i heard that we were going to get this sim i made a point to build my pc according to the highest recommended specs the game specified. Performance was awesome for what ? till around service update 2 ? So i played the upgrade game in January so i could keep my visuals the way i wanted them to be without suffering too much at an airport like ORD-JFK-LAX. I will keep playing the upgrade game to keep the visuals i want. Which is ultimately to fly into JFK with a system heavy airliner with ultimate traffic and all the sliders to the right with the fps not dropping below 30fps at slightly above 1440p (render scale 110-115% (value meal 4k). Thankfully the sim is not yet developed for that to be simulated so im actually able to have smooth flights into JFK at present with the FBW A320 but we will see when the PMDG stuff drops and AI traffic bugs get squashed. (Have a feeling another round of upgrades are in order next year) -
The "and still does" can be scrapped because it has stopped working too (both my original and newly created are from 2 different providers).
-
I just wonder why one needs a track or mission as prove. The difference is clearly there even on a simple static view. Example: F-16: Ready on the ramp: waited +/- 30 sec for the FPS to stabilize, it then stays just a fix value. Stable 2.7.6.13436: 91 FPS Open Beta: 2.7.7.15038: 73 FPS Stable: OpenBeta: Same settings for both Stable and OB.
- 543 replies
-
- 15
-
-
-
Who and for what Would you like to buy any new modules?
Lange_666 replied to mosqui's topic in Game Performance Bugs
But it does and will do so in the future... and yes, i did read everything. -
There's nothing to Wow about that, it is pure reality, like it or not (and i don't either but at least i know what to expect). When i get a new game/rig i start at the lower end of the settings and then i only go up and even then i make sure i have some headroom so i don't have to tickle the settings every patch. If you do it like most people, set everything to max and then have to go lower each time on your settings, dissapointement is your deal. That's my almost 40 years of gaming experience in a nutshell. Maybe but then...you are the one who seems to be dissapointed, not me. And i don't even have half the perfommance you have. I'm still playing....
-
No you don't but you've become at a point that performance will go down, don't expect it to be the other way around. And, you're still running an "old" 9900 when a 12900 is just around the corner. Time to cash out man, that is how pure capitalism works.
-
Who and for what Would you like to buy any new modules?
Lange_666 replied to mosqui's topic in Game Performance Bugs
Still: Going back a couple of years: - Intel 950 - GTX480 - 8GB RAM: Oh wow, i can as good as max out everything. Then after some updates sliders and settings needed to come down, step by step, to keep that FPS up and up to point where an update was need ed to keep it running smootly and decent eye candy. - Intel i7 4770K@3.5Ghz - GTX 780 - 16 GB: Oh wow, i can as good as max out everything. Then after some updates sliders and settings needed to come, step by step, down to keep that FPS up and up to point where an update was need ed to keep it running smootly and decent eye candy. - Intel i7 4770K@4.5Ghz - GTX 1080Ti - 32 GB: Oh wow, i can as good as max out everything. Then after some updates sliders and settings needed to come down,step by step, to keep that FPS up and up to point where an update was need ed to keep it running smootly and decent eye candy. If everything should run on old computers i could have kept my Commordore C-64, even my VIC-20 before that. I'm now at the point where i'm thinking about upgrading again to keep up. Problem is this: Just looked at a 3090 in my local store, 2 available, one at 2899€ (inc VAT) and the other at 2999€. And then i can't get by with a 3090 alone because it doesn't fit in my current case. So a total upgrade comes to mind. I made a list with prices a couple of months ago, today i need to cash out around 1000€ extra just to buy the stuff on that list and then it contains "old stuff" like DDR4 RAM and 11 gen CPU. Same goes for a decent motherboard. No way i will cash out that amount of money to get an update. In that other civil sim i'm down to a locked 30FPS to make it run a bit smooth and still have "some" nice graphics. It's happens not just with ED, it happens in every "demanding" game. -
Will the M1X drag players to Mac ?
Lange_666 replied to BitMaster's topic in PC Hardware and Related Software
Have you ever seen something heavy running decent on a virtual machine? -
Who and for what Would you like to buy any new modules?
Lange_666 replied to mosqui's topic in Game Performance Bugs
Well, hasn't it been always like this in the past? If no, then why did i buy a new PC every few years (counting back to early 1980's). I tell you... just to keep up with ever more demanding software. It happened then, and it still happens today and not only on ED's behalf. Only drawback (and holding me back to upgrade) are the superhigh prices of hardware these days. -
Using Open Composite is (was) the only option to use some of the shader packages. They didn't work through the Oculus API.
-
Has nothing to do with TARGET but with binding conflict in DCS. TARGET is just a powerfull tool, if you know how to push it's buttons. If your scripts fail to compile it means there are errors in them, caused by you, not TARGET (it would be the same if you use any other programming language for whatever so don't blame it on TARGET). Best thing to do is clear the Touch controller bindings and the throttle/collective binding in DCS, restart DCS and bind them again. Problem solved (without touching TARGET).
-
I guess you have an Oculus headset attached. There's no need to disabling the lua files. Just remove the compromized throttle binding, restart (!) DCS, bind the throttle again and you're good to go.
-
No no, the regular hand controllers that come standard with the headset.
-
In the latest beta the Oculus handcontrollers are introduced as inputs. They interphere with the regular throttle binding making the throttle axis (Z-axis) not working even when there is no double binding on the throttle control. Solution: Clearing out all Touch handcontrollers per aircraft and the throttle axis. Reboot the game, then the exclamation mark for the throttle is gone and then re-bind the throttle. Encountered with: UH-1H, KA-50, FW-190-D9, P-51-D, TD-51, Spitfire. (it's possible there are a few more, i don't have every module, looking at the ones i had problems with i guess the Hind, Mi-8, and the FW-190-A8 are also on the suspect list).
-
Wand-style? What do you mean by that? It are the standard hand controllers.
-
They put in the Oculus Touch controllers and they show up under axis. Unaware of this, i jumped into the UH-1H, fired it up only to find that the collector didn't respond. Into the controls section i saw a red exclamation mark on the collector input and also a Z-axis on the Touch controllers which was assigned for the collector (which is kinda weird because they don't had batteries in them so they should not show up). Clearing the Touch controllers didn't solve the problem directly, only a restart of DCS after made it work again. Weird thing is that, for the ones that i checked up to now, the Touch controllers didn't mess up any other aircraft.
-
Thanks for the heads up. Then i stick with the previous version now. I use the scratchpad mostly in VR and then that virtual keyboard comes in handy.
-
Is that the scratchpad version without keyboard...?
-
Exactly. But looking that even Intel has no intention for blocking crypto mining in their next video card line up (https://www.guru3d.com/news-story/intel-arc-graphics-cards-will-not-have-a-built-in-crypto-mining-lock.html), i guess more money is made from people buying stuff for mining then there is made from money made by gamers. And let money be the only thing that counts. In the end, something will break.
-
So i guess then that it's total battlefield data that's behind it, not local (like weapons and equipment on a particular airfield) since the icon stays in focus. Brings up another few questions: - I can't access it, who can? - If I can't access it, why do i get to see it?