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AviaStorm FAQ Q: Who is AviaStorm? A: Team of dedicated DCS pilots who wanted to see the Tornado come to life in DCS. We are very excited to bring the most realistic version possible to flight simulation with a detailed 3D model and a hyper realistic flight model and are working hard to bring that experience to the community! Q: What version of the Tornado are you bringing to DCS? A: We are going to be bringing the IDS version of Tornado as seen in service with the German Air Force. This version includes a large number of unguided weapons ranging from the MK-80’s series of weapons as well as European weapons such as the Matra 250ED. This version was in service in the GAF up to the early 2000s until it got the ASSTA 1 Midlife upgrade, so we will be covering a quite substantial amount of the Tornado's service history Our Tornado will also be equipped with a few weapons new to DCS such as the Komoran Anti ship missile and MW1 cluster munition dispenser. We are also excited to include a reconnaissance pod, this should introduce a whole new aspect to planning DCS missions for virtual squadrons and adding another mission set to the world of DCS This will take all our attention for the time being so we have not planned to include RAF exclusive weapons with our initial release of the module however we will include liveries of every user nation at initial release. (GAF; RAF, IAF, RSAF) Q: Are there anymore variants of the tornado coming to DCS in the future? A: We don't have anything specific planned, however anything is possible Q: Will there be an Backseat AI like Jester? A: Yes. At the moment we are not sure about how we will implement that since the job of the backseater is actually more challenging than that of the pilot. Q: Is the radar being built from the ground up? A: We will have to see what existing technologies are actually usable for us. If there is nothing suitable for the radars the plane has (AA/AG, TFR, Doppler), then yes. Q: Specific IRL bird? A: We will be using multiple reference birds, The primary aircraft we are scanning is 44+56 it is now painted up in a commemorative scheme “Bunte Kuh” (Colorful Cow”) to acknowledge the service of the Tornado with JaboG-34. The plane is currently on exhibition with the Traditionsgemeinschaft JaboG 34 Allgäu. The second plane is the IDS/RECCE Tornado 44+97, currently on display at the Flugwerft Schleißheim near Munich, Germany. That Tornado went into service in 1985 and went out of service after reaching the 4000 flight hour limit in 2008. it spent it's last 2 years as part of the ISAF Troops in supporting operations in Afghanistan. Q: When will we get this in our hands? A: We don't have a specific timeline for the aircraft to be released, We don't want to rush ourselves with deadlines. As we stated, our goal is to bring the highest level of Tornado simulation to the virtual world, but this can take some time, It's a very complex aircraft with lots of subsystems to model. Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5230776 Bye Phant
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FONTE https://www.facebook.com/magnitude3llc/posts/736943764895943 https://www.facebook.com/photo.php?fbid=736957888227864&set=a.554310489825939&type=3 Bye Phant
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MiG-17F Announcement We are excited to announce the newest addition to the DCS family - the legendary MiG-17F by Red Star Simulations! The MiG-17 is a subsonic fighter plane developed by the Soviet Union to improve the high-speed issues the MiG-15 encountered. It became the first Soviet fighter jet to feature an afterburner which greatly improved its performance. The result was one of the most successful transonic fighters ever developed. Ultimately, the MiG-17 was flown by over 30 countries over a timespan of three decades; it was also built under license outside of the USSR in Poland and China. The MiG-17 is most famous for its role in the Vietnam War where it was pressed into dogfights against 3rd generation U.S. fighter planes. Its ambush and tight quarter dogfight tactics were so successful that the U.S., Soviet Union, and European countries were forced to re-evaluate their own aerial combat tactics and rethink future plane developments. By the 1970’s, the U.S. Navy’s Fighter Weapons School (Top Gun) and U.S. Air Forces Weapons School were established to teach pilots new air-to-air combat tactics from lessons learned. The F-16 Viper was a direct result of the lessons learned in Vietnam while fighting the maneuverable MiG-17; it's no coincidence that the F-16 was also the first fighter jet that was able to out-rate the MiG-17. Headed by two pilots, the Red Star Simulations' primary focus from the start was on accurate flight dynamics. Using Soviet wind test tunnel data, performance manuals, U.S. testing results from a captured MiG-17F, and with the aid of several current MiG-17 pilots, the MiG-17F Lim5 module for DCS has been developed with the most realistic simulated flight dynamics ever produced on a MiG-17 plane. Flight dynamics key features - Turn and climb performance, 0 to 40,000+ feet - Dynamic stall and flap performance - Slow-speed/high-AOA drag - High-G drag - Dynamic engine (speed/altitude/thrust) performance Plane key features - ASP-4N gunsight with SRD-1M gun radar - SPO-2 Sirena RWR - SRO-2 Khrom IFF - ARK-5 ADF radio and navigation - Standard and Egyptian upgrade weapons Bye Phant
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Polychop-Simulations - SA-342 Gazelle 2023 "FM" Update With the release of the upcoming SA-342 Gazelle update fast approaching we will be updating you about what to expect in the first iteration of what started out as a flight model update over the next few days. Starting today by publishing the change log that we have accumulated so far. The change log is subject to change as even today we're still working on new features and fixes but should be indicative of the scope of this update. With this announcement we'd also like to reach out to all mission creators to emphasize on the fact that we're trying to reduce the amount of Gazelle variants available in DCS World by essentially combining these versions. In the upcoming patch, the SA-342 Mistral has become redundant and is now only available as an AI aircraft to ensure mission compatibility. The SA-342 Gazelle has essentially been absorbed by the SA-342L which, in its now much more modular form, is able to be outfitted with the mistral ATAM system. We ask mission creators to be aware of this change and update their (multiplayer)missions accordingly. We apologize for the inconvenience. SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Tablet is disabled / invisible in missions with a date set prior to April 1994 Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser Bye Phant
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Normandy 2.0 Development Report Since the launch of DCS: Normandy 2.0, Urgra Media has gathered feedback and in the next Open Beta update, you too can enjoy a wealth of new additions. In June, we are planning a small update that includes improvements and fixes to airfields, objects, scenes and terrain, model optimization and much more. Let's look at the list and screenshots: Updated list of changes: - Added scene of Spitfires factories in Hampshire. - Added scene with flags and warehouses from machinery at Heathrow Airfield. - Added the port of Le Trepor. - Added two fishing boats. - Added fishing boat routes. - Added underground tunnels in Paris. - Added new tram routes in London. - Added wooden piers. - Improved radar tower scenes in England and France. - Improved port scenes for Portsmouth, Dunkirk, London. - Improved traffic of trains and cars. - Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend. - Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields. - Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields. - Improved settings of city objects' disconnect range. - Improved life settings for objects. - Improved cliffs on French coast. - Improved lighting of objects (due to light cloaking during war, available when selecting mission time 1946). - Increased texture resolution for minimum settings. - Part of metal car bridges replaced by stone ones. - Destruction models are optimized. - Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge. - Added oversized EDM flags. - Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes. - Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer. - Terrain errors on the French coast have been fixed. - Leveled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer. - Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone. - Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace. - Fixed errors at Cumberland and Newhaven Forts. - Fixed the hands on the clocks at Victoria Station, Big Ben and model churches. Bye Phant
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UH-1H Last Show Campaign The Huey Last Show is a fictional story-based campaign that will test your skills as a helicopter pilot, in 15 missions you will be facing various challenges and various missions while confronting the forces of the Soviet Union. The campaign features 15 story-driven missions, over 2000 voiceovers and late 1970’s units. A full-scale conflict will progress throughout the campaign and you will be required to complete various missions: SAR, RESCAP, Gunship, Transport, SOC Ops. Also included are detailed briefings, kneeboard files, and supporting documentation for each mission. Bye Phant
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Radar Development Report We would like to update you on the improvements coming soon to the F-16C and F/A-18C radars, notably realistic target detection and tracking in various operation modes. Phase 1 of this update incorporates more detailed and realistic modeling of the radar waveform that better accounts for reasonable detection range ratios between HPRF and MPRF modes. The model also has an adjustable speedgate option to select the width of the main-beam clutter notch filter, helping to reject or show unwanted targets. Please, note that this will be the initial release of the new radar model, and development will continue in future phases. Phase 1 of our new radar model for the F-16C and F/A-18C provides more realistic radar target detection and tracking in different modes of operation. It incorporates many new features like signal-to-noise ratio calculations that determine a target’s detection range, signal-to-clutter ratio, and receiver dynamic range calculations. The latter may limit detection of small targets in the presence of strong ground clutter. The new modeling also better accounts for the unique aspects of different waveforms. For example: Velocity Search (VS) and Range While Search (RWS) both include High Pulse Repetition Frequency (HPRF) waveforms; however, RWS provides range measurement because it uses Frequency Modulation (FM) ranging, that also results in a loss of sensitivity. Our model accounts for such losses, and detection range depends on the type of FM-waveform. Also, HPRF modes can only detect closing targets; detection of low aspect targets are generally limited by strong side-lobe clutter. The Medium Pulse Repetition Frequency (MPRF) mode has eight distinct waveforms. Whereas the use of so many waveforms cause a proportional reduction in the signal-to-noise ratio (thus a reduction in detection range relative to HPRF), it does provide all-aspect target detection aside from beaming targets that may be obscured by main lobe clutter. Phase 1 of our new model accounts for these effects, and faithfully models the detection range ratio between HPRF and MPRF modes. Another new feature is an adjustable speed gate option. This provides the ability to select the width of the main-beam clutter notch filter that adjusts the threshold of minimal radial velocity that can be detected. This may assist in filtering unwanted, slow targets. Upon Phase 1 release and tuning, we will implement Phase 2 that will include the effect of radar azimuth and bar settings on detection ranges and the inclusion of more accurate look down radar performance. Bye Phant
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Radar Development Report We would like to update you on the improvements coming soon to the F-16C and F/A-18C radars, notably realistic target detection and tracking in various operation modes. Phase 1 of this update incorporates more detailed and realistic modeling of the radar waveform that better accounts for reasonable detection range ratios between HPRF and MPRF modes. The model also has an adjustable speedgate option to select the width of the main-beam clutter notch filter, helping to reject or show unwanted targets. Please, note that this will be the initial release of the new radar model, and development will continue in future phases. Phase 1 of our new radar model for the F-16C and F/A-18C provides more realistic radar target detection and tracking in different modes of operation. It incorporates many new features like signal-to-noise ratio calculations that determine a target’s detection range, signal-to-clutter ratio, and receiver dynamic range calculations. The latter may limit detection of small targets in the presence of strong ground clutter. The new modeling also better accounts for the unique aspects of different waveforms. For example: Velocity Search (VS) and Range While Search (RWS) both include High Pulse Repetition Frequency (HPRF) waveforms; however, RWS provides range measurement because it uses Frequency Modulation (FM) ranging, that also results in a loss of sensitivity. Our model accounts for such losses, and detection range depends on the type of FM-waveform. Also, HPRF modes can only detect closing targets; detection of low aspect targets are generally limited by strong side-lobe clutter. The Medium Pulse Repetition Frequency (MPRF) mode has eight distinct waveforms. Whereas the use of so many waveforms cause a proportional reduction in the signal-to-noise ratio (thus a reduction in detection range relative to HPRF), it does provide all-aspect target detection aside from beaming targets that may be obscured by main lobe clutter. Phase 1 of our new model accounts for these effects, and faithfully models the detection range ratio between HPRF and MPRF modes. Another new feature is an adjustable speed gate option. This provides the ability to select the width of the main-beam clutter notch filter that adjusts the threshold of minimal radial velocity that can be detected. This may assist in filtering unwanted, slow targets. Upon Phase 1 release and tuning, we will implement Phase 2 that will include the effect of radar azimuth and bar settings on detection ranges and the inclusion of more accurate look down radar performance. Bye Phant
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Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5226580 Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5226576 Bye Phant
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F-16C Viper Development Progress We are pleased to update you on the 3D pilot model for DCS: F-16C Viper. We hope it will improve immersion nicely. The new pilot model for the Viper is being worked on and will provide more realism and immersion when flying the DCS: F-16C Viper. In the above screenshot you may see an entirely new and highly detailed model. We patiently and kindly await your feedback. Bye Phant
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Normandy 2.0 Development Report Since the launch of DCS: Normandy 2.0, Urgra Media has gathered feedback and in the next Open Beta update, you too can enjoy a wealth of new additions. The upcoming enhancements to DCS: Normandy 2.0 includes the addition of new routes and objects as well as existing scene improvements. New additions include factories, the port of Le Trepor, fishing boats, underground tunnels in Paris, as well as new tram lines and wooden piers in London. Radar towers, ports and airfields are also being improved, while scenes and collisions too. The terrain and the lighting of objects has also seen impressive improvements. The changes aim to provide a better and more accurate experience. Stay tuned for the next Open Beta update. Bye Phant
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