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phant

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Everything posted by phant

  1. AVIRON - DCS: Kfir We wish you a Happy New 2025 Year and are excited to humbly present a summary of 2024 for Aviron Simulations. We know some of you have been eagerly awaiting this, and we thank you all for your support and engagement in our Discord community, helping us bring the Kfir to life. Systems Department The systems' components were developed with real physics logic, simulating the behavior of electricity, fluids, and mechanics as they would in real-world scenarios. It's all about those geeky intricacies for a truly authentic experience. We integrated the plane systems' primary and backup channels using the aforementioned physicalized components model. Additionally, we have developed specifically tailored testing tools to ensure that each component—and accordingly each system—meets expectations for well-defined behaviors, enhancing reliability. Flight Model Department We have been implementing a flight model based on actual wind tunnel data and are complementing it with a complex CFD (Computational Fluid Dynamics) simulation to ensure accuracy. We are excited to announce that it is currently in the pre-alpha stage and taking shape. Art Department This year, we refactored our entire cockpit to bring it up to current DCS standards and fully integrated it with DCS. This means everything is clickable and has functionality linked to the system it represents. We don’t want to give away too much, so this is just a taste of what we’ve achieved. We can’t wait to share more information with you when we are ready! We also invite you to join us on our Instagram page @avironsimulations for more updates and behind-the-scenes content! Below, we have a few pictures displaying our art department's progression—though please note, these are still a work in progress. Bye Phant
  2. FONTE https://youtu.be/4Q37cbS0XKY Bye Phant
  3. phant

    DCS News Update

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  4. DCS: F-35A Official FAQ Bye Phant
  5. DCS: F-15C Official FAQ Bye Phant
  6. FONTE https://youtu.be/4Q37cbS0XKY https://www.reddit.com/r/hoggit/comments/1i30tww/pictures_of_the_f14bu_rio_cockpit_posted_by/ Bye Phant
  7. FONTE https://youtu.be/4Q37cbS0XKY Bye Phant
  8. FONTE https://youtu.be/4Q37cbS0XKY Bye Phant
  9. phant

    DCS News Update

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  10. F-100D Super Sabre Development Report The F-100Ds’ development team, Grinnelli Designs, recently traveled again to Texas to work with the Collings Foundation’s F-100 Super Sabre. This unique opportunity allowed them to capture authentic cockpit audio during flight, preserving the raw and immersive sounds of this iconic aircraft. Please watch the F-100D Dev Log: The Road to Realism - Part 2. Beyond their work in Texas, they have been focusing on refining the cockpit model. By enhancing the geometry and textures they have ensured that even the most intricate details are represented with precision. Grinnelli Designs has made substantial improvements to testing and verifying the flight model through the implementation of in-house physics simulation tools. This allows them to quickly verify the accuracy of any changes to the flight model. Work has taken place in other areas such as the “Hun’s” unique Radar Warning Receiver (AN/APR-25 RHAW), Weapons Systems, Electrical Systems, Damage Model, Low Altitude Bombing System, and much more. Bye Phant
  11. phant

    DCS News Update

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  12. phant

    DCS News Update

    Potrebbe anche essere la versione WWII delle Marianas. Bye Phant
  13. phant

    DCS News Update

    FONTE https://x.com/eagledynamics/status/1875287646660129206 Bye Phant
  14. phant

    DCS: PA-200 IDS

    FONTE https://www.facebook.com/AviaStorm/posts/584009601079870?ref=embed_post Bye Phant
  15. Multiple animations on one mesh working for DCS Bye Phant
  16. FONTE https://www.reddit.com/r/hoggit/comment ... l_discord/ Bye Phant
  17. DCS G-91 PROJECT UPDATE In the past few weeks our DCS Team made significant progress with the G.91 configuration and weapon system, so here is a quick update on where we are with this: NOTE: AICRAFT TEXTURES AND 3D MODEL ARE JUST WIP PLACEHOLDERS - ALSO SCREENSHOTS INCLUDE GEOMETRY WITH MISSING TEXTURES - rest assured that everything will look much better in future In addition to the familiar MK81, MK82, and MK83 in their low-drag, snakeye, and AIR versions, LR-25 rocket pods with ARF-8/M3 rockets, LAU-3 rocket pods with FFAR rockets, and cluster bombs, we have decided to add air-to-air capabilities to our module by integrating the AIM-9B. Although the designers of the time had already equipped the aircraft with a dedicated system for this missile, flight tests (particularly those conducted by the Portuguese Air Force) never yielded positive results due to the seeker's inability to lock onto heat sources. Fortunately, DCS is not reality and allows us to achieve goals that the designers and specialists of the time could not. So, keep an eye on the sun and prepare for the best firing solution to maximize your chances of a successful hit! We have alos been working on the specific launcher for the HVAR rockets. The G-91 could carry from 3 to a maximum of 6 HVAR rockets per pylon. The screenshot shows the configuration with 3 HVAR rockets per pylon. Lastly, but no less important, we want to show you a very preliminary version of the AS-20 Nord missile and its dedicated launcher. Full integration with the aircraft, including the ability for the pilot to control it remotely, is planned for the next quarter. We are also working on other weapons for the G.91, such as the LAU-32BA and LAU-51BA rocket pods, as well as the capability to take off using JATO rockets. We are also evaluating the M116A2 Napalm, but at the moment we cannot confirm it will be included. As usual we'll keep you posted on our progress as soon as possible. Bye Phant
  18. phant

    DCS News Update

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  19. Just a quick update this holiday season: During these past few months, our programmers along with the aerospace engineers have been working relentlessly on the flight model performance. We're excited to say we sent our updated FM for evaluation. We're confident it'll be the best simulation of an F4U-1D for everyone to experience. So with that, "it's that time of year again..." The missing 3D cockpit items mentioned to be implemented during early access, have now been modeled, painted, and implemented. Z-2 Anti-G Suit Piping Defrost / Heater System Pulley Cable Mech Rain Guard AN/M8 Flair Gun & Cartridge Box Elevator Control Shaft Updated Seat Mech Updated Canopy Items Finally, we'd like to wish every one an awesome holiday season and hope for a great year in 2025! Bye Phant
  20. Bye Phant
  21. phant

    DCS News Update

    DCS 2.9.11.4686 Bye Phant
  22. phant

    DCS News Update

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  23. MiG-29A Fulcrum Development Progress The primary MiG-29A development efforts are focused on the design of the external model, cockpit, avionics, and general aircraft systems. The DCS: MiG-29A is our first aircraft based on photogrammetry. The cockpit reference aircraft is located in Aircraft Museum Kosice, and we greatly appreciate their generous assistance. The textures and geometry of the new cockpit have been created from scratch, using new technologies that include high-polygon models for baking-in normal maps. This technique has provided many quality improvements whilst also presenting plenty of challenges. We generated a huge number of photos and videos of the aircraft, and we completely reworked the external model. Based on this reference data and factory diagrams, we were able to include an exceptional level of detail for items such as surface materials and treatment, rivets, screws, and panel joints. The new normal map reflects the structure of the aircraft skin to a high degree of accuracy, with texture resolution increased by 400%. A lot of work has been completed on avionics and systems, including the Optical Laser System (OLS), which is an important component of the MiG-29 targeting suite. Its main elements are the InfraRed Search and Track (IRST) system and laser range finder. Most of the air-to-air targeting modes are progressing well and nearing completion. The gun sight development was not a trivial task, with a complex simulation of both the tracked-target mode and the non-tracked, “funnel” mode. The gun sights have been significantly redesigned for a highly accurate representation of the real unit. A new mode has been added which was designed to engage invisible aerial targets in cloud, haze or at night with the gun. Weapon modes for engaging ground targets with rockets and guns at fixed and moving targets in the presence of wind are in active development. We have also scheduled the development of the basic bombing modes in the near term. We have totally recreated the Fire Control Radar (FCR) architecture and the main modes. After primary work on the OLS and FCR is complete, we will model the interaction between the OLS and the FCR. The SPO-15LM radar warning receiver, also known as Product L006LM, has been completely rewritten. The new SPO-15 uses the same physics-based approach as the SPO-10, but with greater attention being paid to its second iteration of directivity patterns for transmitting and receiving antennas. The latter being of particularly high importance to Soviet RWR designs due to the independent processing of an output from each azimuth sector antenna. Additionally, the database has been expanded, with each radar having a unique signature in terms of signal properties and with the properties themselves covering additional details. Thanks to these improvements, the new SPO-15 can be modelled to closely emulate the algorithms used in the real system, and it simulates many of its real-life quirks and limitations. Pilots will find themselves having to pay attention to these limitations to utilize its full potential. These include, but are not limited to, non-linear range indications that will properly display the signal power, blinding by high power radars, and many cases of incorrect threat type determination due to limited resolution with which the signal parameters are measured. This depth and accuracy of the simulations will make our new implementation of SPO-15 in DCS the most realistic and detailed simulation of this system of any PC simulator. A Mission Editor data programming panel is being developed for the navigation system. This will allow you to program the flight before the start of the mission and use this program in flight. Access to the panel and modification of data will be possible during the simulation, when the aircraft is on the ground. We are developing the MiG-29A INS and its interaction with the navigation system. Special attention is being paid to the modes of ground INS alignment and its accuracy and drift in flight. This will be affected by the alignment mode and the presence or absence of radio correction from the programmed beacon. Work remains on the Identify Friend or Foe (IFF) system, but we'll release the core functionality of IFF at early access, and then continue to work on the more advanced IFF features. Aircraft systems are being added and refined to a deep level of functionality. This includes the new hydraulic and electrical system, procedures and physics of engine startup and shutdown, expansion and reconfiguration of automatic control systems. Numerous new modes are also being introduced, and transients are being improved. Bye Phant
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