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Eight Ball

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Everything posted by Eight Ball

  1. Yup, I've edited the first post. I hope it's less confusing now. Just in case, this is what a "customised" description.lua looks like with the custom args and the entries for the grey pylons/multicam infantry: livery = { {"civ_uh1_main_dam", 0, "uh1", false}; {"civ_uh1_tail_dam", 0, "uh1_tail", false}; {"civ_uh1_main", 0, "uh1", false}; {"civ_uh1_tail", 0, "uh1_tail", false}; {"uh1_main_dam", 0, "uh1", false}; {"uh1_tail_dam", 0, "uh1_tail", false}; {"uh1_main", 0, "uh1", false}; {"uh1_tail", 0, "uh1_tail", false}; {"uh1_cov", 0, "uh1_cover", false}; --entries for the UH-1H Attachments Mod below: {"m134_pylons", DIFFUSE, "m134_pylons_grey_diff", true}; -- miniguns pylons {"rocket_pylons", DIFFUSE, "rocket_pylons_grey_diff", true}; -- rockets pylons {"Material.005", DIFFUSE, "pylons_grey", true}; -- M60 pylons {"Material.004", DIFFUSE, "pylons_grey", true}; -- M60 pylons {"Topmat.001", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.002", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.003", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.004", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Bottommat.001", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.002", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.003", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.004", DIFFUSE, "us_modern_bottom_multicam_diff", true}; } custom_args = { [43] = 1.0, -- Left Cargo Door: 0 = Closed / 1 = Open [44] = 1.0, -- Right Cargo Door: 0 = Closed / 1 = Open [1000] = 1.0, -- Default Pylons: 0 = On / 1 = Off }
  2. It is mentionned in the first post...can't force people to read it tho..
  3. These aren't mine. The Flexcam, Powerline and WTS were made by Upuaut, the USCG kit was made by Rato65. So you need to download these mods for them to show up. I've added them to the UH-1H.lua because we all "share" that file.
  4. First post updated with download link I was hoping to add a serie of static infantry units but for some unknown reasons they cause the game to randomly CTD so they aren't part of the mod, sorry.
  5. Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. I'd like to see them expand the tanks, ground vehicles and ships gameplay and -mostly- leave aircraft/helos modules to third parties.
  6. Not yet. It was just a proof of concept and I will need to redo it from scratch because right now that object (all the chains are part of the same object) has just too many polys (around 750 000)
  7. I'll just leave this here while you guys make up your mind
  8. It shouldn't be long now but I admit the release of the UH-60L mod has disturbed my schedule quite a bit
  9. there are several DL links on their discord, check the announcements channel: https://discord.gg/kYCeUFnZzG
  10. Last addition, some modern'ish infantry. Some work left to do on the textures and the LODs and I'll release the mod UH-1Y Venom theme livery by Midgard
  11. I'm afraid it's not possible, the minigun is part of the 3D model
  12. Sure, feel free to send me a PM. Regarding the liveries, I don't know for sure, it seems like the normals or the roughmets are missing. You need to open the description.lua and make sure everything is matching what you have inside the livery folder
  13. Some vehicles are available in the first post, at the very bottom, click on the spoiler: That car hasn't been released yet
  14. I guess, never tried with any other aircraft but IIRC someone made a mod for the conformal fuel tanks on the F-16. ---- the list of attachments is growing
  15. Those A-6 liveries are absolutely gorgeous, great job @Gunslinger22! ------------------
  16. Oui, ils sont en développement. J'espère qu'ils seront disponible dans le courant de la semaine
  17. They are still WIP, the current mod only has the pylons for the M-60
  18. So I did some testing and apparently, once ingame you're no longer able to use the armament menu to add or remove the custom pylons. They need to be mounted in the mission editor (on station 2) and then if necessary use the "000 pylons OFF" livery to remove the default pylons. That's a bummer but it's the way it is...
  19. Glad to see the interest It's a custom payload for the UH-1H. You load/unload them with the rearming menu. Ingame, what do you see exactly? Do the default pylons show up? If so they will cover the custom pylons, you either need to add a custom code at the end of the description.lua of the livery you're using or you can use the custom liveries provided with the mod. There should be a pic explaining how to use them but just in case:
  20. Working on an update for the mod, beside the infantry I'm also planning to adapt the pylons for use with the door gunners' miniguns. The M-60s look good but they're peashooters in DCS.
  21. You mean this one? https://www.digitalcombatsimulator.com/en/files/1200346/ It's working in my sim but maybe I updated the description.lua at some point, so here it is: description.lua
  22. Yes, there will be drivers in the vehicles
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