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Eight Ball

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Everything posted by Eight Ball

  1. uh, off to a good start... here's the fix for those who have already downloaded v1.0 . Drop this mission in "(...)\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AH-64D\Missions\Campaigns" and overwrite : CA-Push 0-0 First post updated with a new download link to v1.1 containing the fix. Thanks for the feedback.
  2. Here's the conversion of the A-10C Georgian Hammer campaign for the AH-64D. This one is single player only, for the multiplayer version see here If you own Combined Arms, there's a tactical commander slot and, in theory, the campaign can be played entirely from that slot. AH-64D CA Georgian Hammer Campaign SP v1.1 Place the content of the zip in (...)\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AH-64D\Missions\Campaigns. You can access the campaign by clicking on "campaign" in the main menu and selecting the AH-64D tab. In some missions you can interact with ground units using the F10 radio menu. credits: Original campaign by Eagle Dynamics, converted by Eight Ball.
  3. Eight Ball

    Template

    It's out: https://www.digitalcombatsimulator.com/en/downloads/texture_templates/ah-64d_template/
  4. I'm in the process of converting it, with new FARPS, briefing pictures and voice over. Hopefully it'll be ready next week
  5. Yup, it's almost ready. Just some work left on the additional liveries. I've been quite busy with IRL stuff over the last couple of weeks and I admit the Apache has taken a lot of my free time this weekend. I think the next release will be a civilian vehicles pack to support a mission I'm working on
  6. When George is at the helm it'd be useful to be able to tell him to orbit around a given point. Look left, designate a point on the ground and he'll fly a left hand orbit around that point. Look right, designate a point on the ground and he'll fly a right hand side orbit. Also having the ability to switch between circular and race-track pattern as well as increasing/decreasing the diamater of the orbit would be welcome.
  7. Of course I also have 3 bird dog schemes if you'd like some variety: https://www.digitalcombatsimulator.com/en/files/3303078/
  8. @Mapi, @Morpheus They look really nice. Would you allow me to add them to the pack with the next release? @western_JPN Great job!
  9. Thanks, although I did very little with these ships. Just the weathering for the pirate one and the roughmets and normal maps for the civilian ships. The resupply ship came with a full set of pbr textures.
  10. Thanks. Once the Sea King is out of the way I will update the naval pack with a few more ships then I'll focus on the ground units that one will also be converted into a modern pirate ship:
  11. Wow, very impressive. Love the abandonned airfields. Excellent job Ugra! That white van driver probably need some new underwear
  12. After seeing Freddie's UAZ-452 livery pack, I've uploaded a slightly updated model. Cleaned up the normal map which was creating artifacts and changed the wheels UAZ-452 V1.1 Original model by Sergey Egelsky on sketchfab Wheels YA-101 for Gaz69 by Dimal965
  13. I've actually just uploaded a minor update to the model after seeing Freddie's livery pack Cleaned up the normal map which was creating artifacts and changed the wheels UAZ-452 V1.1
  14. US Army Weathered: https://www.digitalcombatsimulator.com/en/files/3320630/ MEDEVAC Weathered: https://www.digitalcombatsimulator.com/en/files/3320628/ 160th SOAR Weathered: https://www.digitalcombatsimulator.com/en/files/3320629/
  15. MEDEVAC Weathered: https://www.digitalcombatsimulator.com/en/files/3320628/ US Army Weathered: https://www.digitalcombatsimulator.com/en/files/3320630/ 160th SOAR Weathered: https://www.digitalcombatsimulator.com/en/files/3320629/
  16. I can see them without issues. Disable your mods and try again
  17. practice makes perfect
  18. no, it's just a static object to place in fields
  19. in static object, under structures
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