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Eight Ball

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Everything posted by Eight Ball

  1. Make sure the historical filters is turned off. IIRC it's a watch icon at the bottom of the screen in the ME @MIghtymoo Looks like a nice mission! I'll try it this weekend, thanks for sharing
  2. More Seaking... A couple of great liveries made by @Gunslinger22 And new rotor animation and rotor blur, the old one was almost invisible at certain angles.
  3. The crew in the Blackhawk was just a quick test for a photoshoot. It's a loadout similar to the UH-1H ones so they're highly impractical since they're blocking the view when you're sitting in the cockpit . If I'm not mistaken the UH-60 team is working on their own pilots tho.
  4. It looks like you're missing UH-1H.lua. You have to place the "UH-1H.lua" in "C:\Users\%username%\Saved Games\DCS\MissionEditor\UnitPayloads" (Make a backup of the original file, it contains all your custom payloads for the UH-1H). description.lua can be found in each livery folder. Usermade liveries should be in: C:\Users\%username%\Saved Games\DCS\Liveries\uh-1h Default liveries are in C:\Eagle Dynamics\DCS World OpenBeta\Bazar\Liveries\uh-1h
  5. The Seaking is almost ready. Can't thank Admiral enough for allowing me to use his Merlin as a template, saved me a lot of time and a lot of frustration This livery doesn't make much sense in DCS but we retired our Seakings a couple years ago and I just had to do it
  6. I can't reproduce that issue, mine are following their waypoints as they should. Would you mind sharing that mission so I can have a look? No, it's Upuaut Bell-47
  7. DOWNLOAD Installation: Drop the Combined Farms folder in C:\Users\%username%\Saved Games\DCS\Mods\tech The harvester can be activated using the alarm state (advanced waypoint option) The pickup truck has 2 set of wheels:
  8. I don't have it, it was made by @Perrete
  9. Are these new?
  10. What you can do is place an invisible farp where you want the helo to land and use the generic landing waypoint. If you want the ability for the chopper to take-off again you can use the LandingReFuAr and set the timer accordingly
  11. woops, I forgot about that. Thanks for pointing it out And thanks everyone for helping each other out
  12. Yeah, it's a model I've purchased recently. A couple of people are working on skins and it will probably be released as a static object first (folded, as shown above) to place on carrier decks. Admiral kindly allowed me to use his AW-101 Merlin as a template so I'm fairly confident I'll be able to make it a proper AI helo later.
  13. Good catch @Tinman!
  14. It's odd, doesn't seem like you're doing anything wrong. Just to make sure, that's how it looks in DCS/Mods/tech? and DCS/MissionEditor/UnitPayloads?
  15. As Esac_mirmidon said, you should select your loadout in the mission editor. It doesn't work with the ingame rearming menu. Also make sure you've placed the UH-1H.lua in (...)\Saved Games\DCS.openbeta\MissionEditor\UnitPayloads (and make a backup of the original files prior to replacing it) You don't need to edit any lua for the mod to work, this is only necessary if you want to display alternative textures (grey pylons or multicam infantry). Just make sure everything is in the right place.
  16. Yup, I've edited the first post. I hope it's less confusing now. Just in case, this is what a "customised" description.lua looks like with the custom args and the entries for the grey pylons/multicam infantry: livery = { {"civ_uh1_main_dam", 0, "uh1", false}; {"civ_uh1_tail_dam", 0, "uh1_tail", false}; {"civ_uh1_main", 0, "uh1", false}; {"civ_uh1_tail", 0, "uh1_tail", false}; {"uh1_main_dam", 0, "uh1", false}; {"uh1_tail_dam", 0, "uh1_tail", false}; {"uh1_main", 0, "uh1", false}; {"uh1_tail", 0, "uh1_tail", false}; {"uh1_cov", 0, "uh1_cover", false}; --entries for the UH-1H Attachments Mod below: {"m134_pylons", DIFFUSE, "m134_pylons_grey_diff", true}; -- miniguns pylons {"rocket_pylons", DIFFUSE, "rocket_pylons_grey_diff", true}; -- rockets pylons {"Material.005", DIFFUSE, "pylons_grey", true}; -- M60 pylons {"Material.004", DIFFUSE, "pylons_grey", true}; -- M60 pylons {"Topmat.001", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.002", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.003", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.004", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Bottommat.001", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.002", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.003", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.004", DIFFUSE, "us_modern_bottom_multicam_diff", true}; } custom_args = { [43] = 1.0, -- Left Cargo Door: 0 = Closed / 1 = Open [44] = 1.0, -- Right Cargo Door: 0 = Closed / 1 = Open [1000] = 1.0, -- Default Pylons: 0 = On / 1 = Off }
  17. It is mentionned in the first post...can't force people to read it tho..
  18. These aren't mine. The Flexcam, Powerline and WTS were made by Upuaut, the USCG kit was made by Rato65. So you need to download these mods for them to show up. I've added them to the UH-1H.lua because we all "share" that file.
  19. First post updated with download link I was hoping to add a serie of static infantry units but for some unknown reasons they cause the game to randomly CTD so they aren't part of the mod, sorry.
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