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Everything posted by Eight Ball
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Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only)
Eight Ball replied to prccowboy's topic in Utility/Program Mods for DCS World
Such a great mod, thanks for sharing! -
In the serie of mods nobody asked for: Sinking Ships. Custom ships with sinking animations baked in. The video starts halfway through and is sped up, the whole process takes around 15 min. And I'm probably spending way too much time on this but I'm trying to get semi-realistic looking light bars. Given the dull aspect of nav/strobe lights in DCS, I'm actually quite surprised with what can be achieved. Some silly b-roll
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I'm pretty sure that would be OK. IIRC, that's what Suntsag did for his Nato Ground Forces mod to retrieve some unused assets from the game files (an updated US soldier model as well as an unused russian infantry model).
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How do you use CA effectively to create missions
Eight Ball replied to Zimmerdylan's topic in DCS: Combined Arms
That's just not true. Exactly how many people are proeficient with it, I don't know, but I'm certainly not the only one. It's by far the simpliest module in DCS (not counting the SC). If you're capable of learning the F-18 or the A-10C you should be more than capable of understanding how combined arms works. But once again you have to understand CA is just an interface to interact with AIs in real time. I've played entire liberation campaign exclusively with CA and sure, there are some quirks, bugs and limitations but nothing OP mentionned are part of them. the Bombing advanced waypoint feature has nothing to do with CA, neither does the helo troop transport feature. Same with your wingmen not following orders. You don't need combined arms to use any of these features or be affected by issues with them. Just open the mission editor, add a game master, add an airplane with some weapons, a few targets, click play and see for yourself? Given how barebone CA is, within 10 minutes you would know that you can give waypoints to airplanes, set their speed, altitude, ROE and formation and you can designate targets and that's about it. -
How do you use CA effectively to create missions
Eight Ball replied to Zimmerdylan's topic in DCS: Combined Arms
You seem a bit confused. None of what you said has anything to do with CA. Combined Arms is a RTS interface for DCS World. It allows you to give orders to AI units (other than your wingmen) in real time (once you're playing the mission) as well as taking direct control of some of them (ground units) . Your problems relate to: the mission editor (B17's bombing run), the DCS World AI (your wingmen not following orders), DCS World ground units pathfinding and DCS World buggy features (helo troop transport). It's a bit ironic you regret buying CA since, based solely on this post, it looks like you've never actually used it -
Post your favorite F14 Screenshots here!
Eight Ball replied to Matic_Prime's topic in DCS: F-14A & B
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UH-1H Attachments Mod
Eight Ball replied to Eight Ball's topic in Utility/Program Mods for DCS World
Unfortunately no, it's part of the pylons 3d model. -
@Spino Do you have the Visual C++ libraries installed? https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-160
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UH-1H Attachments Mod
Eight Ball replied to Eight Ball's topic in Utility/Program Mods for DCS World
The mod has been updated, it now works with DCS 2.7. See first post for download link. -
Here, freshly updated for DCS 2.7: https://www.digitalcombatsimulator.com/en/files/3315670/
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Camera Shake Mod for 2.7 onward
Eight Ball replied to [MVP] Mugga's topic in Utility/Program Mods for DCS World
You need to install it directly into the game folder (not saved games) and then: -
Post your favorite F14 Screenshots here!
Eight Ball replied to Matic_Prime's topic in DCS: F-14A & B
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