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NineLine

ED Team
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Everything posted by NineLine

  1. I will have to ask, but as I understand how it works with our FM, it cannot be turned on and off while you are flying.
  2. Not that I am aware, a white paper is more focused. These were answers to some community questions.
  3. NineLine

    Little rant

    On behalf of all those people, we say thanks if you have taken the time to come on these forums and help someone out, we at ED certainly appreciate it!
  4. Please supply the most recent crash files you are seeing, thanks!
  5. From the team: EGI implementation is still a work in progress. It is not intended to be operated, and he should expect a "fault" in the warning list. Future updates will refine this.
  6. The answers found there are from us, thanks.
  7. This seems to be broken, I have reported it now. Thanks!
  8. This has been requested for a while; I have bumped it internally.
  9. Sorry, not seeing this, is it a custom mission? Sorry for the late reply.
  10. @kazak thganks for the report, sorry for the delay in replying. Have you ever tried just using the Take Off assist and not using the auto rudder, instead using your twist for rudder? I apologize if I am misunderstanding the request. I believe the autorudder needs to be loaded at mission load and is not something that can be turned on and off during the mission. Thanks!
  11. Update, spoke too soon, I was able to reproduce on a longer track and seems like it might be related to another report about high G or roll rate causing some desync. I have reported this. Thanks!
  12. Hey guys, I need tracks from the Spitfire only please, if you are seeing issues with other modules then these need to be reported in that modules sections, thanks. My attempts to reproduce so far have not been successful just using the Instant Action dogfight missions.
  13. We were unable to reproduce on our end. If you can make a short track showing this, we can take a look again.
  14. Could you supply a track please? Thanks!
  15. Yes, it should be fine.
  16. @Bowie It looks like you have worked hard to collect information on a bug you are seeing, think its better to report in a seperate thread in the bug report section. It will get lost in this thread. Thanks.
  17. Thanks for the report, this is the response from the team I received. The hydraulic/brake accumulators are indeed used to start the Jet Fuel Starter, but once the JFS is operational and it spools the engine past 12% RPM, the accumulators begin to recharge, even if the engine throttle itself is never moved to idle. If the user starts the JFS but manually shuts it down before the engine spools past 12%, it is possible to deplete the accumulators, although I am not sure why one would want to. If you feel this is still wrong, I would be happy to take a look at any references you might have on this. Thanks!
  18. If you see another example, please feel free to share, and what you might be seeing that is not playing back right, I will try the Spitfire some this weekend and see what I can see as well. Some of these issues can be easy fixes, others... not so much. But as always, happy to take a look if you supply all the info. Thanks, and enjoy your weekend as well.
  19. Hi, do you still have this track/replay? Was it made with a different version than the one it was watched in? We can take a look. Thanks. As for further development, we do have some work being done internally on tracks, but as pointed out, its not been a fast or easy task and not a super high priority right now with work going with things like Vulkan, etc. Also this is a bug report, if you are reporting an issue besides the OP, please include a track of your issue you are seeing or your post will be removed as OT. Bug reports are for bug reports. Thanks. Where is your track for this report?
  20. This was reported some time ago, not fixed yet, sorry.
  21. I guess I have to ask why? The generic reflective material is pretty ugly. If the performance is not great with mirrors for you, then you just fold them up, and they do not render. (Try not to judge too much by the dev video, I see much better frames than this). 2) We will have resolution settings for mirrors coming; you will be able to pick the resolution you want, much like cockpit resolutions. We will also have a render option as well, either sequential or not.
  22. The map is feature complete, meaning it has met all the planned additions and features. Anything new would be new; it doesn't mean it's "missing" anything based on the original plan. I think many of us at ED would like this as well, its just a matter of dev time and a balance of new maps vs updating old ones. But its on our minds.
  23. 1) What control setup do you have? With my WW set up, including extension, I do not find it at all twitchy. Do you have a lot of experience with DCS Warbirds? This can be a common concern with people coming to DCS, especially Warbirds. 2) I have not flown it as much as maybe others have, but I do not feel compelled to do any more trimming than I would expect. 3) This sounds like a 'feeling' thing I personally do not any experience in the real one, but I also do not seem to notice this much, perhaps linked back to the control setup you use. Do you have a track? 3?) It wasn't the fastest out there, but do you have some speed comparisons based on real-world factual data that we can look at? Feelings dont really help. 4) Some of this can be tuned in options, but a reasonable report would be more helpful, I think. They have already made some sound improvements. 5) This requires a report with tracks, you need to show them this happening in action, otherwise they are guessing at what you are experiencing and how or what led to the issue. By replying to your comments, I am not suggesting the F4U is done, complete and perfect yet, but these comments in many cases are not totally helpful without tracks, backing evidence, ect. You took the time to write this, which I am sure they will appreciate, but without more info, your effort might be wasted if they are not expanded on. ] Thanks.
  24. I would think the team building this chair would need to address this; if needed, they could reach out to us to discuss. But we cannot make changes for one piece of hardware without the ability to verify or confirm what is actually needed.
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