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Everything posted by NineLine
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Yet another thread purge, as always, no matter what you read, really the only info we have to share is in the OP post. Thanks all.
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He said, she said, gets nobody anywhere, if they want to comment or call people names that is their decision, but we still hope and wait for a reasonable resolution for our customers. Thanks all.
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I used the English cockpit for the show. I am not sure I would judge this from a camera phone recording a big screen TV.
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Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
NineLine replied to quantum97's topic in DCS: MiG-29A Fulcrum
Based on our research for the MiG-29 we are adding these, which doesn't mean they can be dropped on any other modules. -
Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
NineLine replied to quantum97's topic in DCS: MiG-29A Fulcrum
What rules? The bottom line is this: based on our research into this aircraft, we have deemed it would not have taken much to allow the usage of these weapons. Because we added the ability to restrict and control loadouts in missions and multiplayer, we feel the additional missiles adds more to this aircraft without hurting the realism. It's very similar to the HARM thing, as someone pointed out. More Options, More Better as long as it's within the realm of possibility, which we have determined this is. Thanks!- 65 replies
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Awesome, thanks for this.
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The real maps have, in most cases, not been able to match up with the map in-game. I will ask if this can be improved, but from what I can see, the current runway size is correct. That above was what I had typed out before I did a super deep dive on the area, and in 1981 there was a volcanic eruption that covered part of the runway. So it does indeed look like the runway is shorter than the 1944 version, I am talking to the team about it now, thanks!
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I recently added a center stick with extension, and it's really improved the feel of all Warbirds, including the F4U for me.
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AI assets appear to have wrong availability dates
NineLine replied to Caput_58's topic in Bugs and Problems
Yes, this is known and will be fixed, thanks!- 1 reply
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DCS: F4U-1D By Magnitude 3 - Known issues Engine oil temperature dynamics initial implementation - WIP Engine cooling dynamics implemented, but WIP Rocket box switch cover clickable region very small Hook clipping through ground and carrier Starter switch accessible without cover open Pilot body twists left when turning aircraft left Pilot falls through cockpit when ejecting on ground Cockpit reflections WIP USS Essex - 127mm Guns have no firing sounds F4U AI Will not use BAT Bomb Flap control arm clips when wings folded BAT Bomb Target Alarm light does not illuminate BAT Bomb has issues when used with unlimited ammo
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I'm not seeing anything alarming in my quick and dirty tests, but I have flagged the team to take a look.
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reported MIG-15bis: Cannons and Bullets Data.
NineLine replied to Curly's topic in Bugs and Problems
This has been reported, thanks. -
This is correct; the range should be 1111 to 1688; currently, the manual is wrong. It will be fixed, thanks.
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Please include a track next time you see this, and we can check it out. But I find that the A-10 in DCS take a fair beating most times.
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Thanks for the feedback, but the QAG is here to stay, so if you don't need it and can make missions faster in the ME, it might not be intended for you.
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Do you have a track? Only real way to determine what is going on. Thanks.
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Pixelated clouds are moving and flickering
NineLine replied to Mik75's topic in Weather System Bugs & Problems
Thanks, I see it now, I will do some testing and see if I can reproduce this, I am nit sure I have see exactly this, but I do know distant clouds can look off at times. Do you have the track that the video was made from? -
SA-15 will not move after firing.
NineLine replied to Rhayvn's topic in Ground AI Bugs (Non-Combined Arms)
I have reported the Sa-15, the Sa-15 M2 seems fine, though. -
Guys, feedback is great and appreciated but should be based on the QAG not about bringing back the previous generator, thanks
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Ok I tried, only issue I saw was that if you had more than 1, the second one will de-spawn right after landing with one already in the parking. But they landed just fine otherwise.
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I will test myself, but can you please include a track so I can make sure I am seeing what you are seeing?
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Your system is most likely the issue here. Changing the page file when you have little to no room on either of your drives won't help much. Your current drivers are fairly slow drives as well. Consider a larger drive at least, assuming your system is not capable of handling an M.2 drive. Most things will not run well on drives that are near full. Your system memory is ok, but not helped by poor pagefile performance I am sure. VRAM is bare minimum, and the 2060 card is not great. But it's usable at low settings, if the other issues did not exist. The quickest, easiest move here is a better drive, but even then, your system will need to use lower settings.
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Please supply a track of this happening, thanks!