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Everything posted by NineLine
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Please supply a track of this happening, thanks!
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Hi, we need your dcs.log, please. Thanks!
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F/A-18C DTC loads ALR-67 programs to wrong slots
NineLine replied to jbiebes's topic in DTC Bugs & Problems
Hey all this is reported now. Thanks! -
This is fixed internally, but did not make it in time for the hotfix. Thanks!
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SOrry, I tried watching your track and it doesnt play back correctly, if you want to make a new one I'd be happy to look. Some things to remember, the Spitfire guns are on the weaker end of DCS Warbirds, but if you get good hits on the 109 there is no reason you can't tear it up, You can also score hits on an aircraft and the rounds could pass through the wing or body and not do any major damage. The AI is also very AI, it will try and do what its been told to do no matter what, especially if its higher skill level, it might keep flying or trying to even with fatal damage to the aircraft. As for the sidewinder that is simple, the WWII Damage model is not the same as other aircraft, its an xray damage model meaning compnents are modeled inside and can be damaged. Modern stuff like a sidewinder are used against aircraft with more simple DMs and the sidewinder themselves lack any fragmentation (for now) So in most cases modern missiles can have weird effects with WWII aircraft in DCS as they were not intended to play in the same sandbox.
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I was talking about new features, fixes are on going all the time, but I cant say what will and wont be in the next patch. No I think the next big feature requires some Vulkan work, but as I said I have to confirm. Fixes and changes to the current stuff should still be on going.
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Chinese H-6J & YJ-83K Cruise Missiles!
NineLine replied to mytai01's topic in Aircraft AI Bugs (Non-Combined Arms)
Please check again, I ran your mission and it seems to be working now. (although the missiles have a weird wobble after launch - fixed internally) -
I'll try to get some more info, but I believe, if I am not mistaken its waiting on some of thw work being done with Vulkan.
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SEAD/CAS AI flights do not launch ARM
NineLine replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
Ok, so a few things. As far as the 1 missile thing, in most cases, this is if it's not required, the AI wont fire a second one unless you tell it to (or conditions make sense to). So in the track replays in most cases, the Search Radar is killed. One missile to kill the Search Radar is usually enough anyways. I found that I had to remove your custom Advanced Waypoint Actions and just set them to the default ones. In this case, in all examples, the AI launched 1 to 2 88s. Track One had no waypoints, so the AI does whatever it wants when it feels it has completed its task. It also ended up causing it to fly well out from the target to make another run. I didnt see it flying off the map, it simply was extending very far and making another run. Track 2, pretty much the same, but again with default SEAD commands Track 3 was simply too close to the target; even then, it was able to get 1 88 off, but too close not to be fired upon. I doubled the distance to the target, set the default SEAD AWA and added in a second SEAD and an attack group with orders to attack Group 1, and allowed it to use all Guided. Note you also had the skill level set to Random, so that could cause you to see different results. In that tweak, the AI fired 2 88s, 4 mavs, killing a large portion of the group. SEAD Test3.trk The AI is not self-aware; it is very much designed to do what you tell it to do within reason. If you give it less to work with, it will tend to do simplistic things; giving it more instructions and ordering them correctly makes all the difference. -
You can set the time of day instead of Random. Once you set it, unless you change it back, it remembers that choice. I do agree Random tends to put aircraft in positions they shouldn't be in like a Fw 190A in the dead of night attacking 4 infantry units.
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How do I bomb a building or military asset? (Static Objects)
NineLine replied to dmatsch's topic in Quick Action Generator
I have requested. for consideration, the ability to add Static Objects separately for missions where it makes sense. Thanks! -
To add to what BIGNEWY said, you can, with certain mission types, have a cold start aircraft. For example, if you set ground attack, you can edit your group and choose to start from the ramp.
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I have not seen this. Can you post a screenshot of the generator settings that are causing this?
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Please use Caucasus or Marianas map to initially load QAG
NineLine replied to 609_Relentov's topic in Quick Action Generator
It will load the last map you used in the QAG. -
Please allow air targets even if primary target is ground
NineLine replied to 609_Relentov's topic in Quick Action Generator
This is not planned; the QAG is for very basic missions. The best bet here is if you want to add to the mission, after save and fly, save the mission and open in the ME to increase the complexity. -
It's for very simple missions, for multi-role complex missions, the Mission Editor is better suited for this.
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AI Tanker Refueling Weirdness
NineLine replied to Proper Charlie's topic in Aircraft AI Bugs (Non-Combined Arms)
Hey sorry for the long time to see this. I played your track back, the Crashdown one and saw the same as you. I opened the track in the mission editor and gave the Mirage flight a bit more distance from the Tanker and it worked fine. In most cases with actions like refuelling, bombing, etc its always good to give the AI time to set up, in this case they just didn't have enough time to set up. Same for the Superposition.trk, I extended the distance by about double and it worked fine. null -
SEAD/CAS AI flights do not launch ARM
NineLine replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
Please supply a track. -
Updated Allied Flight section, this is where you can choose starting from the ground or aircraft carrier depending on mission type or aircraft.
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Yes, both are accounted for, thanks!
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Thanks for your feedback back, but if you have nothing new to add then we can probably close this thread as it seems to be on repeat now.
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Yeah and if you have WWII feedback for me I would love to hear it, this was a pain for me as well with the old one, I mean even SEAD missions didn't end up being SEAD, so I think while it needs love, its a good start in the right direction. When you edit your flight, on certain mission types you can set to start from ground, I think Ground Attack you can, but things like dogfight you cannot yet.