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Everything posted by NineLine
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DCS: F4U-1D By Magnitude 3 - Known issues Engine oil temperature dynamics initial implementation - WIP Engine cooling dynamics implemented, but WIP Rocket box switch cover clickable region very small Hook clipping through ground and carrier Starter switch accessible without cover open Pilot body twists left when turning aircraft left Pilot falls through cockpit when ejecting on ground Cockpit reflections WIP USS Essex - 127mm Guns have no firing sounds F4U AI Will not use BAT Bomb Flap control arm clips when wings folded BAT Bomb Target Alarm light does not illuminate BAT Bomb has issues when used with unlimited ammo
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I'm not seeing anything alarming in my quick and dirty tests, but I have flagged the team to take a look.
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reported MIG-15bis: Cannons and Bullets Data.
NineLine replied to Curly's topic in Bugs and Problems
This has been reported, thanks. -
This is correct; the range should be 1111 to 1688; currently, the manual is wrong. It will be fixed, thanks.
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Please include a track next time you see this, and we can check it out. But I find that the A-10 in DCS take a fair beating most times.
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Thanks for the feedback, but the QAG is here to stay, so if you don't need it and can make missions faster in the ME, it might not be intended for you.
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Do you have a track? Only real way to determine what is going on. Thanks.
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Pixelated clouds are moving and flickering
NineLine replied to Mik75's topic in Weather System Bugs & Problems
Thanks, I see it now, I will do some testing and see if I can reproduce this, I am nit sure I have see exactly this, but I do know distant clouds can look off at times. Do you have the track that the video was made from? -
SA-15 will not move after firing.
NineLine replied to Rhayvn's topic in Ground AI Bugs (Non-Combined Arms)
I have reported the Sa-15, the Sa-15 M2 seems fine, though. -
Guys, feedback is great and appreciated but should be based on the QAG not about bringing back the previous generator, thanks
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Ok I tried, only issue I saw was that if you had more than 1, the second one will de-spawn right after landing with one already in the parking. But they landed just fine otherwise.
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I will test myself, but can you please include a track so I can make sure I am seeing what you are seeing?
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Your system is most likely the issue here. Changing the page file when you have little to no room on either of your drives won't help much. Your current drivers are fairly slow drives as well. Consider a larger drive at least, assuming your system is not capable of handling an M.2 drive. Most things will not run well on drives that are near full. Your system memory is ok, but not helped by poor pagefile performance I am sure. VRAM is bare minimum, and the 2060 card is not great. But it's usable at low settings, if the other issues did not exist. The quickest, easiest move here is a better drive, but even then, your system will need to use lower settings.
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Please supply a track of this happening, thanks!
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Hi, we need your dcs.log, please. Thanks!
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F/A-18C DTC loads ALR-67 programs to wrong slots
NineLine replied to jbiebes's topic in DTC Bugs & Problems
Hey all this is reported now. Thanks! -
This is fixed internally, but did not make it in time for the hotfix. Thanks!
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SOrry, I tried watching your track and it doesnt play back correctly, if you want to make a new one I'd be happy to look. Some things to remember, the Spitfire guns are on the weaker end of DCS Warbirds, but if you get good hits on the 109 there is no reason you can't tear it up, You can also score hits on an aircraft and the rounds could pass through the wing or body and not do any major damage. The AI is also very AI, it will try and do what its been told to do no matter what, especially if its higher skill level, it might keep flying or trying to even with fatal damage to the aircraft. As for the sidewinder that is simple, the WWII Damage model is not the same as other aircraft, its an xray damage model meaning compnents are modeled inside and can be damaged. Modern stuff like a sidewinder are used against aircraft with more simple DMs and the sidewinder themselves lack any fragmentation (for now) So in most cases modern missiles can have weird effects with WWII aircraft in DCS as they were not intended to play in the same sandbox.
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I was talking about new features, fixes are on going all the time, but I cant say what will and wont be in the next patch. No I think the next big feature requires some Vulkan work, but as I said I have to confirm. Fixes and changes to the current stuff should still be on going.
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Chinese H-6J & YJ-83K Cruise Missiles!
NineLine replied to mytai01's topic in Aircraft AI Bugs (Non-Combined Arms)
Please check again, I ran your mission and it seems to be working now. (although the missiles have a weird wobble after launch - fixed internally) -
I'll try to get some more info, but I believe, if I am not mistaken its waiting on some of thw work being done with Vulkan.