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Everything posted by NineLine
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Yeah I am not really seeing it either, BUT that doesn't mean its not happening, so if someone can reproduce, please post a track, and I will see if I can see it on my system. But as always make sure everything is up to date, clean out shaders, etc.
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Can someone supply me with a short basic track where this happens? I am not seeing a switch at any specific altitude, but of course shadows are very impactful. So I am not sure I am viewing as I should. Thanks!
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I wish I was ever this cute
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Thanks all, will investigate this 900ish AGL performance hit.
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Thank you, normally we do not spend a lot of time monitoring 3rd Party projects as they need to be maintained by them, but obviously this has been a weird situation all around, so I will hunt it down and see if its something we need to address or the SA Map team.
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If you DM me the support ticket number and any reports posted about it on this forum, I can try to investigate.
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If you are seeing it a lot, it should be something easy to reproduce in single player. The reason I ask for a track as I am not seeing it reported by our Team, Testers or QA. I am not sure that would help the flow of combat very well. And we know that real-world mistakes do happen.
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If you are upgrading from the older version, it is also not 59.99. 59.99 full price. 14.99 is the upgrade price for what BN posted above.
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Without a track, you really could not say it was a poor decision or not. If you are seeing issues where it is really bad and do not think it's right or needs tuning, we would require a track to see this.
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The Quick Action Generator (QAG) is now available in version 2.9.16.10523, read the changelog here. The Quick Action Generator (QAG) is the enhanced successor to the former 'Create Fast Mission' feature. It offers a more streamlined and efficient method for setting up instant action missions across various eras, mission types, and locations, without the need to use the Mission Editor. When you click on 'Quick Action Generator' in the main menu, you will be taken to the QAG GUI as seen below: 1. Scenario - Here you will select when, what and where your mission will be. ERA - You can choose from All, WWII, Korean War, Cold War and Modern. This will limit the aircraft and targets you can choose based on the actual service date of each unit. Country - Country for your aircraft Mission Type - You can pick from numerous mission types based on the ERA you have chosen, from Dogfight to Anti-shipping - Requires Regenerate Map - Pick from any Terrain you own and have installed - Requires Regenerate Season - Pick 1 of the 4 seasons Weather - Choose the weather you want Start Time - Choose a random start time or pick what time of day you want to fly 2. Player - Set up your aircraft Aircraft - Pick from any combat aircraft you own and have installed - Requires Regenerate Distance to Target (units of measurement are based on what you have selected in Options/Gameplay) Heading to Target Altitude (units of measurement are based on what you have selected in Options/Gameplay) Speed (units of measurement are based on what you have selected in Options/Gameplay) Wingman AI Skill Level - Pick the level of your AI wingman Edit - Here you can edit your flight, or add other friendly groups On Allied Groups, you can edit your Flight further Wingmen - Pick the number of wingmen in your flight (currently 1 = 0 wingmen and 4 = 3 Wingmen) Formation Start From - Here you can pick a starting location, the options can change based on mission type and aircraft Loadout - here you can pick a different loadout, change fuel load, gun ammo and livery Add - You can also add more groups here as well 3. Targets - Adjust and add targets and enemy units here; this will change based on your selected Mission Type 5. Airplane Icon - This aircraft icon is the location of your flight; you can drag it around manually if you want to fine-tune the location (player heading and distance to target will automatically update) 6. Target Icon - This icon is the location of your target, as with your flight, you can move it manually if you desire (player heading and distance to target will automatically update) 4. Save and Fly - This button will either say Save and Fly or Regenerate Save and Fly - this will launch the mission with your chosen options Regenerate - if you change the map, mission or other options that require the mission to be regenerated, you will need to click this first to see your changes End - Exits the IAG Save your Mission Once you click save and fly, it will act just like any other mission you might use. If you enjoy the mission, you can even save it, simple end the mission and on the briefing screen you can click on 'Save Mission', then click on My Missions and save it with whatever name you like. Co-op Mission Currently, the QAG doesn't support more than one player aircraft, but if you create a mission in the QAG you might want to fly with your friend(s), making sure you add an AI Wingman or a Second AI Flight (2 means Player and 1 Wingman) Press Save and Fly, then once the mission launches, exit, and in the briefing screen save the mission to My Missions. Next open the Mission Editor, and open your newly created mission. Once open, find your AI wingman and change from whatever Skill it is to 'Client', then save the mission either as a new name or overwrite the current. And you are done, you now have a co-op mission that you can host and fly with a friend.
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Hey petslid, from the team: As described in the DCS AH-64D manual, if any enemy or unknown targets are detected, George will filter any friendly or neutral contacts from the Target List by default. However, if no enemy or unknown targets are detected, George will display friendly and neutral targets to ensure the player understands that there are only friendlies in that area, which helps avoid fratricide (friendly fire). However, although it is rare, it is possible for George to misidentify a friendly as enemy or an enemy as a friendly, just like a real life crewmember. Therefore, the player retains the ability to override George's coalition identification and he can be directed to engage an enemy that he thinks may be friendly. However, this requires the player (as the pilot-in-command of the helicopter), to maintain situational awareness of the battlefield as the final confirmation of target ID. In addition, if George is ordered to track a target and has been directed to action a weapon, the implied task is that George should engage the target with that weapon. As the pilot-in-command and final authority onboard the aircraft for releasing weapons, selecting a friendly unit for George to track, directing him to action a weapon, and giving him a Weapons Free rules-of-engagement, you are essentially instructing him to engage that target because you believe it is hostile.
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Yeah I was able to reproduce, not sure why its not working on Syria, but I will have the team look into it, thanks!
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Thanks for all the feedback, I will take a look at it all.
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I find the training missions for the F/A-18C to be very poor
NineLine replied to Sunbather's topic in Missions and Campaigns
We will do a review and see if and where they could be better, thanks for the feedback! -
Nope not bald, but I have a lot of headaches
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If only it were just 13 pages....
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Auto fog does work, it is still somewhat WIP, if there is a specific look you are looking for, use manual and you can set the animation for fog yourself.
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Pixelated clouds are moving and flickering
NineLine replied to Mik75's topic in Weather System Bugs & Problems
Post a screenshot of your settings, and we can see if we can help. -
Fog rendered distance doesn't match ME distance.
NineLine replied to Nealius's topic in Weather System Bugs & Problems
I did some tests, visibility seems to work up till about 6000m then it becomes an issue, so I am asking the team if its something we can tune or some sort of limitation. Thanks. -
I believe this is the NVG effect and is correct.
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View aircraft and cockpit looks as if affected by rain druplets
NineLine replied to probaco's topic in View and Spotting Bugs
Are you still experiencing this?