-
Posts
32880 -
Joined
-
Last visited
-
Days Won
103
Content Type
Profiles
Forums
Events
Everything posted by NineLine
-
We need a track to see what happened.
-
Different sounds between engine 1 and 2 when Idle/AB
NineLine replied to TheGoose's topic in Bugs and Problems
SOrry not seeing this, by chance are you running any mods, specifically sound mods? -
Hey all I am gonna have the team review one of these tracks, it does seem like the gear might be a little soft when you leave prepared surfaces. That said, especially the Caucasus, nothing good comes from leaving the tarmac
-
AI Wingmen can't handle divert waypoints, abandoning the player
NineLine replied to cfrag's topic in Bugs and Problems
From what I see in your new mission, you have the client set to position 2 in the flight, so in this case, you are the one breaking formation as you are not the flight lead. Changing the client to aircraft 1, the wingman happily follows you to the waypoint of your choosing. Let me know if I am missing something here, thanks. -
AI Wingmen can't handle divert waypoints, abandoning the player
NineLine replied to cfrag's topic in Bugs and Problems
Ok I will look again, but you did not have a route set up like this in your original mission, so I will need to re-analyze what you have now. -
AI Wingmen can't handle divert waypoints, abandoning the player
NineLine replied to cfrag's topic in Bugs and Problems
Just reviewing your mission vs Wag's video, he set the first waypoint to the recovery airfield, and the next 2 would be the divert airfields. This corresponds to the 3 buttons on then Nav panel, button 1 being the recovery airfield and the other 2 the diverts, this is when the switch is in AD (Aerodrome). Setting my own flight like this seems to work as expected based on Wag's video. The AI seems to follow along as expected. Let me know if I am missing the issue you are seeing. -
AI Wingmen can't handle divert waypoints, abandoning the player
NineLine replied to cfrag's topic in Bugs and Problems
Thanks I will run this by the team. -
Wheel brake sound loops when press-holding.
NineLine replied to tribbin's topic in Bugs and Problems
Checking with the team to make sure this isnt just top of the line Soviet braking systems -
reported MiG-29A Fulcrum 3D bug - DCS 2.9.20.15010
NineLine replied to ThorBrasil's topic in Bugs and Problems
Reported, thanks! -
Please include tracks of both issues. Thanks!
-
Enable DCS: NS430 Navigation System with DCS: MiG-29A
NineLine replied to Mainstay's topic in DCS: MiG-29A Fulcrum
Make sure both the base NS430 is installed and the Addon for the MiG-29A Then make sure its selected in the Mission Editor -
Yes, looks like it is not logging time, I will report, thanks!
-
Could you include a track of both issues?
-
AEKRAN display not in English with English option selected
NineLine replied to CF104's topic in Bugs and Problems
-
The mask would most likely be added if a new pilot were created.
-
The MiG-29A remains one of the most famous fighters in the world due to its outstanding performance characteristics, reliability, and simplicity of the weapons systems. It is capable of performing high-alpha maneuvers that make it deadly in close air combat. In addition to the R-73 and HMS, the MiG-29A is also armed with medium-range radar-guided missiles, a 30mm cannon, and unguided bombs and rockets. https://www.digitalcombatsimulator.com/en/shop/modules/fulcrum/
- 6 replies
-
- 12
-
-
-
**READ FIRST** Changelog for MiG-29A Fulcrum 2025-09-17
NineLine posted a topic in Bugs and Problems
First week patch updates: The animations for the cannon trigger and the missile trigger to be swapped. Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking. Air intake louvers animation corrections. Provide lower resolution textures cockpit option CHAFF/FLARE sequence corrections. When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair. IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue. Controls Indicator overlay (RCTRL+ENTER) missing 3D model damage WIP (first iteration) Additional English HUD/HDD version (fictional for convenience) Known issues to be patched: Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH Landing/taxi lights issues - the light from penetrates into the model. Brake chute is not visible for other clients in multiplayer, physics working correctly When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. Ejection sequence and animation improvements. Cannon muzzle flash improvement Ejected cartridge animation The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming. Imperial units cockpit version IAS indicator animation issue with Mach number. 3D models enhancements in progress: Finalization of the main texture, wear and tear. Technical inscriptions and stencils. Main landing gear bay high detail. Detailing of the air brake and the drag chute container. Main technical hatches and equipment bays. Detailing of the IRST. Detailing of the Flare/Chaff dispenser. Ejection seat details. 3D model damage improvements Additional LODs for 3D model FLIR texture. Additional liveries of countries that were operating MiG-29A. Livery template. (planned for October) Improved weapons pylons. Dynamic reflections on the canopy. Improved pilot model.-
- 10
-
-
MIG-29 confirmed release date September?
NineLine replied to The Gryphon's topic in DCS: MiG-29A Fulcrum
The release of videos does not necessarily coincide with the release of the module and would not hold up the release; Wags often releases videos after the module is released. There should be a new video this week.- 66 replies
-
- 10
-
-
Or appreciate the options to make it easier for all to access at a level that is comfortable to them.
-
This is still planned to be done, sorry I dont have a timeline right now.
-
These are pretty redundant threads, so closing. It's not going anywhere helpful, sorry.
-
NOTE 1: When is it coming? We are still shooting for this month, but we cannot give an exact date until testing is complete. NOTE 2: In a later video, I'll discuss the ADF Panel. NOTE 3: I am not at liberty to discuss 3rd party products. Please keep comments on topic. NOTE 4: I'm still just learning this aircraft, so my skills (particularly in in-close IFR), need work. I know. In the previous two videos, we introduced you to our MiG-29A and how to start it up, taxi, and takeoff. In this video, we’ll learn navigation in the Fulcrum and how to land it. MiG-29A navigation is quite a bit different than navigating other 4th generation aircraft like the Viper and F/A-18C, but once you get your head around it, it’s rather easy system to use. For this video, we are parked in a hot Fulcrum at Herat airfield in western Afghanistan. I’m going to explain two methods of creating your navigation points: Using basic Mission Editor functions and using the Data Transfer Card, or DTC. When using basic Mission Editor functions, you can place up to six points; the first three are assigned to the three Navigation panel aerodrome buttons and the second three are assigned to the three waypoint buttons. You cannot assign the radio beacon buttons using this method; you’ll need to use the DTC for that. When using the DTC option, you can also assign the three radio beacon navigation buttons on the Navigation panel and a lot more control of aerodrome points and waypoints. Note that the real MiG-29A does not have an actual DTC card but is rather programmed into the aircraft prior to flight. For both methods, we’ll create a navigation plan from Herat to Shindand to the south. As the Fulcrum uses an Inertial Navigation System, INS, that can drift, we’ll also discuss how to tighten the alignment using a visual fix. In addition to creating navigation points, we’ll also touch on Return to Base, Landing, and Missed Approach modes.
- 6 replies
-
- 11
-
-
-
-
Can you attach an example mission where you are having trouble? I can take a look. Thanks!
-
Added to FAQ: Do I want this if I already own the Flaming Cliffs version? If you are a fan of simulation of complex real world systems, then yes, you very much want this. The Flaming Cliffs version for everything but FM is very simplified for ease of use, based on what Flaming Cliffs was meant to be. The MiG-29A Fulcrum will be like learning a new aircraft, from navigation to employing weapons and all the challenges expected for this complex Russian fighter.