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NineLine

ED Team
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Everything posted by NineLine

  1. It depends on whether the channels are set up properly to hear them, and on a map, like Caucasus, that has them.
  2. It's part of the IAS gauge; it was discussed in Wags' start-up video.
  3. This is for manual laser range finder control.
  4. Thanks for the report, this has already been reported internally.
  5. They will work in other Landing Modes; they are not yet implemented and will come later.
  6. I am not seeing an issue. Are you using VR or any sort of eye/head tracking? I use Tobii, and it looks good here.
  7. Yes, I think the ability to have Metric with English is needed and is requested.
  8. Hey @magronas123 I will take a look.
  9. Hey @ThorBrasil I will take a look, also a little birdie told me that a A2G vid should be coming soon as well, the -29 is deceptively more complicated than it would seem. I will take a look though.
  10. Can you include a track as well please, thanks!
  11. Looks like the OP was answered, closing. Thanks.
  12. I think I found the issue, the PRMG channel in the DTC settings was set to 2, but I believe it should have been 4, setting it to 4 seemed to make it work ok. Please confirm that works for you, thanks!
  13. Can you both mention what headsets you use, and if you have tried adjusting the reflections option in graphics settings?
  14. I'll take a look soon. Thanks.
  15. See here: https://forum.dcs.world/topic/378937-read-first-changelog-for-mig-29a-fulcrum-2025-09-17/?do=getNewComment
  16. Left Shift W is for max braking pressure for run up on take off, for general use like taxi, just use W, possible this was the issue, let me try that and see.
  17. DO you have a track of this happening? Otherwise, I will try to reproduce. Thanks.
  18. If you feel the issue is more prevalent on another map, that is fine, but please include a short track showing the issue. Thanks.
  19. This is correct as is, if you find some videos, holding of the breaks will have this pulsating sound. Thanks!
  20. If you are talking a full AI flight, no player, if I understand you correctly, then yes, you will need to assign then routes as previous as they jump to other waypoints or locations based on other things in the missions like triggers and such. I am confused how you can call this cheap, of course real people understand and interact with a mission different than AI. Also this report seems to keep changing what you are reporting with each post. If we are talking AI, then no, AI as lead will need to be guided to which waypoint you want like AI always have, or make the player a lead and do it like a real person.
  21. I'll request, thanks.
  22. Reported. Thanks.
  23. We need a track to see what happened.
  24. SOrry not seeing this, by chance are you running any mods, specifically sound mods?
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