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Xxx

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Everything posted by Xxx

  1. Yes, I realise this. My wife speaks German and has been chastising me constantly!:smilewink: So long as you can understand the DCS radio calls in German, I have achieved my aim, which was to provide a greater level of immersion in the game. Like I said, this project began with my British Speech mod, mainly just for my own use, since I didn't think the American modern phraseology fitted with a WW2 scenario in Normandy! Anyone can do these mods. All you need is Audacity sound program, which is freeware and time/patience to record about 300 phrases. Best regards. Tally Ho, good hunting. gute Jagd!
  2. Many thanks. I started with a British Mod, just for my own use really, then updated it with a wingman based on Rick Mayall's Lord Flashart in Blackadder.....guys in the US are saying "who...what"? With a few lines from the movie Battle of Britain. So then I decided to implement the German crews, I hope it does help when flying the superb 109 and 190's. Normandy has such great potential!:D Best regards David
  3. As a counterpart to my German Wingmen Speech Mod, I decided to complete the package with the Player as well. Because of the size, they are separate Mods, so you can use them separately or together. Both Mods are JSGME ready. Both speech packs are intended for use in Normandy. If you decide to switch sides, there is also my British Player and Wingman speech pack!:smilewink: This now means you can give orders to your Wingmen in their native language. You can also talk to ATC and your ground crew in German. Here is a demo video. The Mod is available to download from DCS User Files, just search for "herky", or from the link. https://www.digitalcombatsimulator.com/en/files/2700141/ Best regards David
  4. So I did a speech mod for the player, as a counterpart to my German Wingmen Speech mod. Now you can give orders to your German Wingmen in their native language. Here you can see and hear it. If Normandy is Alpha, I cant wait for the finished version! Its gorgeous! Best Regards David
  5. That's fine, got it thanks. And thanks guys for some heads up. I can not get any bombs to release using Carpet Bombing. I will try the other options. Assigning specific targets might work? At least the formations work as per the menu items. Separation is vital. I got them all too close at first and the collisions were aweful to watch! That being said, collisions in WW2 formations were a reality. Also bombs dropping on aircraft that got out of formation! As a "cheat", purely for cinematic effects, I use a target zone and a trigger zone. When/if the B-17's make it over the target, a set number of buildings explode! No where as good as proper bombing, but the visuals are good!:smilewink: Those new explosion effects are rather good!:D Tally Ho!
  6. Yes thanks, got it now. I followed all the instructions here, alas..... Bombers still overfly the target without dropping a single bomb. Still, they look nice and are great for target practise, they don't even shoot back!
  7. I hope this issue gets fixed. The Mig 21 was one of the most exciting modules. Seems like all the cockpits, instruments and HUDs are suffering from incompatibilities with the new 2.1 lighting?
  8. That's the step I don't know how to do. The weapon screen load out is blank and the weight of weapons is 0? Which menu is used to ensure the bomber is fully loaded? Cheers.
  9. In 2.1, with Deferred Shading on, the HUD has a white glare and the symbology can not be read. Turning down the HUD brightness, to the point where the HUD is off, removes the white glare from the HUD optic. Pictures attached. This may be linked to the Mirage HUD bug, the symbology disappears in the glare. regards David
  10. Altitude and speed! In a 190 or 109, with a finger four flight, you should be able to bounce a flight of AI Spits from above! A 109/190 can out dive and out climb a mark 9 Spit. If your attack fails, you can out run them back to base. Don't enter a turning fight with a Spitfire. You will end up out of altitude, airspeed and ideas.:megalol: Just mind you don't blow your own engine!:smilewink: Tally Ho!
  11. I am not sure I understand? The reflections, especially the HUD are terrible in 2.1 with Deferred Shading on. Turn Deferred Shading off and they return to normal. If it's not fixed, I can not fly the Mirage in 2.1 with Deferred Shading on.:cry:
  12. That pretty much answers my question!:thumbup: I attacked a 12 aircraft big box and was a bit dismayed to see no return fire. When attacked they all split up and dived in every direction, mostly for the deck? With a 4 ship FW190 flight, the AI wingmen had a field day! What would be nice is some options for the Forts to hold formation and return fire? We should get some more units next week, apparently the flack is arriving!:D
  13. Great thread, I have subscribed since I am in the market for a 1080ti and a Oculus Rift(eventually, don't tell the wife). BTW. My 980 uses just under 4 GB, if it goes over 4 GB VRam use, then I see stutters. I believe most of my performance issues are VRam related! Regards.
  14. I have made some speech packs for both player and wingmen for use in DCS 1.56/2.0/2.1. They are ideal for Normandy and WW2 type combat. Two British voice packs and now a German wingmen pack. https://www.digitalcombatsimulator.com/en/files/2688571/ Just search "herky" on DCS User Files and they are all there. Videos; Best regards David
  15. Yes, absolutely. After yesterday's update, in Normandy, with Deferred Shading on, the WW2 aircraft cockpits are much better, colour and contrast wise. The kneeboards are fixed, but the Spit has still not mirror!:cry: With Deferred Shading on the Normandy scenery is superb! The beaches and waves on the sea are almost photo real! With AA off in game and X2 in NVidia Control Panel, I see good frame rates too.:D I tried the Mirage again in both 2.1 maps and it's still unflyable with Deferred Shading on. I guess that's still to be fixed? Nevada is another story. I don't fly much there anyway, but frames are far more stuttery with or without Deferred Shading. Cheers.
  16. No sorry I mistyped. I meant, thank goodness the Mirage is still good in Caucuses. With Deferred Shading on in either Normandy or Nevada, I can not read the Mirage HUD. Unless it's my monitor/GPU or ancient eyesight?:joystick:
  17. Sadly no updates made it into today's 2.1 update for the Mirage. I can't fly it in 2.1 with Deferred Shading on. It's the horrendous dazzling cockpit, totally obscures the HUD. At least with DS off, it's ok in Normandy! Whatever Deferred Shading does, it's spectacularly bad for the Mirage! Thank goodness it's still good in Caucuses.
  18. I decided to have a go at replacing my wingmen with Luftwaffe airmen! :smilewink: The mod should be live soon on User Files, once the moderators have checked it. Just search "herky". Here's a movie of a combat patrol over the beaches. It's prior D-Day, but the route takes us over Gold, Juno, Sword, Omaha and not quite Utah, due to some dogfighting with a pair of Spits!:pilotfly: Cheers David
  19. After my British radio speech mod, I thought I'd have a go at a German wingman mod for the superb 109 and 190. The mod should be active soon, once the moderators have checked it out. Same as for the British mod it's under "herky" in User Files. Here's a short movie of a combat patrol by a flight of 109's. Going from Carpiquet up the coast over what will soon be Gold, Juno, Sword, Omaha and Utah beaches. It's Normandy with Deferred Shading on, with no in game AA or AS. I have a small entry in the NVidia CP, AA x 2, Aniso x 4. Pretty good results once I let the sim rebuild the Saved Games folder:smilewink: Best regards, David
  20. Although I still think the Merlin should last longer than 2 minutes at a boost of 8 in a sea level climb, here are some hair raising figures of what the Merlin is doing in just one second! In that one second, the V-12 Rolls-Royce Merlin engine would have gone through 60 revolutions, with each of the 48 valves slamming open and closed 30 times. The twenty four spark plugs have fired 720 times. Each piston has traveled a total of 60 feet in linear distance at an average speed of 41 miles per hour, with the direction of movement reversing 180° after every 6 inches. Three hundred and sixty power pulses have been transmitted to the crankshaft, making 360 sonic booms as the exhaust gas is expelled from the cylinder with a velocity exceeding the speed of sound. The water pump impeller has spun 90 revolutions, sending 4 gallons of coolant surging through the engine and radiators. The oil pumps have forced 47 fluid ounces, roughly one-third gallon, of oil through the engine, oil cooler, and oil tank, scavenging heat and lubricating the flailing machinery. The supercharger rotor has completed 348 revolutions, its rim spinning at Mach 1, forcing 4.2 pounds or 55 ft³ of ambient air into the combustion chambers under 3 atmospheres of boost pressure. Around 9 fluid ounces of high octane aviation fuel, 7,843 BTUs of energy, has been injected into the carburetor along with 5.3 fluid ounces of methanol/water anti-detonant injection fluid. Perhaps 1/8 fluid ounce of engine oil has been either combusted or blown overboard via the crankcase breather tube. Over 1.65 million foot pounds of work have been done, the equivalent of lifting a station wagon to the top of the Statue of Liberty. In that one second, the hard-running Merlin has turned the propeller through 25 complete revolutions, with each of the blade tips having arced through a distance of 884 feet at a rotational velocity of 0.8 Mach. Fifteen fluid ounces of spray bar water has been atomized and spread across the face of the radiator to accelerate the transfer of waste heat from the cooling system to the atmosphere. The Merlin, no wonder it sounds like a soul in torment? Regards David
  21. Thanks. Yes, I tried to put different "personalities" into each wingman. Your number two is slightly mad! This weekend I will upload a German wingmen pack. You "player" will still speak English, but all 3 wingmen are replying in German! Apparently my northern England accent let's the German vowels out easier?:D Cheers Tally Ho. David
  22. Although I still think the Merlin can last longer than 2 minutes at a boost of 8, at sea level, in a climb. Here are some hair raising numbers. What happens every second? In that one second, the V-12 Rolls-Royce Merlin engine would have gone through 60 revolutions, with each of the 48 valves slamming open and closed 30 times. The twenty four spark plugs have fired 720 times. Each piston has traveled a total of 60 feet in linear distance at an average speed of 41 miles per hour, with the direction of movement reversing 180° after every 6 inches. Three hundred and sixty power pulses have been transmitted to the crankshaft, making 360 sonic booms as the exhaust gas is expelled from the cylinder with a velocity exceeding the speed of sound. The water pump impeller has spun 90 revolutions, sending 4 gallons of coolant surging through the engine and radiators. The oil pumps have forced 47 fluid ounces, roughly one-third gallon, of oil through the engine, oil cooler, and oil tank, scavenging heat and lubricating the flailing machinery. The supercharger rotor has completed 348 revolutions, its rim spinning at Mach 1, forcing 4.2 pounds or 55 ft³ of ambient air into the combustion chambers under 3 atmospheres of boost pressure. Around 9 fluid ounces of high octane aviation fuel, 7,843 BTUs of energy, has been injected into the carburetor along with 5.3 fluid ounces of methanol/water anti-detonant injection fluid. Perhaps 1/8 fluid ounce of engine oil has been either combusted or blown overboard via the crankcase breather tube. Over 1.65 million foot pounds of work have been done, the equivalent of lifting a station wagon to the top of the Statue of Liberty. In that one second, the hard-running Merlin has turned the propeller through 25 complete revolutions, with each of the blade tips having arced through a distance of 884 feet at a rotational velocity of 0.8 Mach. Fifteen fluid ounces of spray bar water has been atomized and spread across the face of the radiator to accelerate the transfer of waste heat from the cooling system to the atmosphere. No wonder the Merlin sounds like a soul in torment! Regards David
  23. When using Normandy with Deferred Shading selected on, the cockpit is too bright, lost all contrast and some definition. Also when attacking targets against a bright blue sky, the gun sight cross is hard to see. Same in the 109, so will these be fixed in the next update, or is this way down the priority list? Turning Deferred Shading off fixes the cockpit, but we loose the lovely Shading and colours in Normandy! Regards David
  24. I have been experimenting and worrying about my poor graphics performance in Normandy. Specifically the use of Deferred Shading and AA AS. I have a GTX 980 with 4 Gb as you can see in the signature. I was thinking that this was to blame for the low performance. It is not! I think I found the culprit in the metashaders folder! I renamed the DCS.openaplha folder and let the sim re build a new one, thus getting rid of the old metashaders folder! Resulting in smooth flight and averaging 60 FPS! I have in game AA and AS set to off and don't notice any issues! The Deferred Shading now looks excellent! If anyone has not yet done so, I recommend to rename your DCS.openalpha folder in Saved Games. Let the sim build a new folder and then just transfer your joystick settings, in Config/Input. I see my GTX 980 using all its VRam and running at 100% load. This is fine and obviously with a higher GPU I could safely continue to plan for an Oculus Rift purchase...! BTW, this only applies to Normandy.... Best Regards David
  25. I find "Low" settings, in 2.1, give the same smooth flight as 1.56 maxed out! Medium settings, in 2.1, are bearable, with some stutters and graphic artifacts on shorelines and edges of wings. Tell you what, I think the VRam requirement for maxed out settings, in 2.1, is 11Gb, or in other words, a 1080 ti @ 11Gb! But wait! If guys with a 1080 ti are seeing problems, then we await further development:smilewink: It's all going the same way. Look at the P3d v4? 64 bit, so sooner or later when scenery add one become fully 64 bit optimised, everyone will need more VRam!:megalol: Thats progress, I presume. $$$$£££££✓
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