maybe your SAMs were on exellent skill and only tried to chase you away?......
SA-11 (BUK) actually can do this (Infrared or Radar Back-Up System aboard Launch unit), but with the SA-6 (KUB) it looks like a bug ;-)
hasn't that been fixed? it's been a bug since 1.0....
open your MEinit.xml with notepad and search for this:
<Ship CLSID="{06B97F7F-8CBA-429C-9CCF-376B80A8DD31}" DetectionRange="25000" Name="Neustrashimy" Rate="1500" ThreatRange="12000" WorldID="28">
<Category CLSID="{43FA3B64-4244-4355-8447-BABC651F8ACD}">Armed Ship</Category>
then add this:
<Category CLSID="{62BA70C0-33E4-4cdb-89D8-9AB1D30ABF5D}">HelicopterCarrier</Category>
finally it should look like this:
<Ship CLSID="{06B97F7F-8CBA-429C-9CCF-376B80A8DD31}" DetectionRange="25000" Name="Neustrashimy" Rate="1500" ThreatRange="12000" WorldID="28">
<Category CLSID="{62BA70C0-33E4-4cdb-89D8-9AB1D30ABF5D}">HelicopterCarrier</Category>
<Category CLSID="{43FA3B64-4244-4355-8447-BABC651F8ACD}">Armed Ship</Category>
and your Helos can land there :D
actually there's not much to Beta test, cuz it only works for AI ;-) the only Bug is, the AIM-120 and AIM-7 on Fuselage racks are in wrong position (FC doesn't support enough Hardpoints, max is about 22)
humans can fly the CBU's from One Base to another, but not more.
Maybe there's a way to get an a/g mode for F-15 via .lua ?
i made one, has 21 Hardpoints, and has additional tasks (CAS; pinpoint; Ground attack)
just have to put it toghether, might take a little time until Release
looks like this:
now tell us that F-16 didn't make it home, cuz it ran out of Fuel :icon_jook
had this with some -25TM who shot down his Lead, when engaging a Tiger :cool:
It doesn't, I've been flyin' on some Fulcrum's six for over 5 mins and he didn't even recognize me (until he felt my 30mm Bullets in his a$$ ) :icon_weed
damit wir uns schön erschrecken wenn da ne Su-33 aus einem rauskommt ;)
Well i don't understand this, too: The AI can use slot 2 and 3, where's the prob in letting us spawn there? i'd also like sth like a "Cat Selector" so you can define in the mission editor on which slot the plan should start. It also would be really nice, if it was possible to launch a T'cat and 2 Hornets at the same time, and would look more realistic
it's not important wether he gives himself an unfair advantage, it's just one thing: he uses sth., the neither the game nor the Server allows you to use, and THAT is the thing....
if you have a gun, and it's forbidden, you can get arrested for it even if you have never used it....
it's the same thing, it's the problem that he uses sth. you are not allowed to use.
even if somebody uses a totally senseless thing, like LAU-61WP instead of the B-8 Smoke version, you might call it cheating, cuz it's not allowed as standard in the game...
no Lope is also installed, it must have been sth. in the Registry, cuz when i deleted the ED Entry in the Reg (which was still there) and reinstalled, it worked