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Everything posted by EvilBivol-1
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Это значит цена как раз правильная. :)
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Well, if you are going away for the weekend, it's quite possible you'll miss it. :) Of course you never know, there could be more last minute delays, it happens all the time.
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Let's not argue over who can afford what. Although that product page is outdated now, as far as I know the price listed is correct. For those who feel it may be too high, I'm sure it will be reduced eventually.
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There should be a much more extensive product overview page up soon.
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Скоро будет новая страница с расширенным описанием фичей и систем.
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Сравнение с Ка-50 интересно. ПМСМ все трудности управления Ка-50 связанны не с динамикой как таковой а с системой управления ("автопилотом"). Для многих вирпилов он оказался больше сложностью чем помощником. На Хьюи ничего такого нет (кроме железного стабилизатора над винтом, который придает устойчивость и инертность НВ), поэтому с одной стороны приходиться больше парировать всякие динамические явления и взаимодействовать органами управления, но с другой стороны все это имеет довольно прямую логику которая только требует некоторого опыта (желательно конечно и изучения).
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Russian Air Force Photos and Video (NO DISCUSSION)
EvilBivol-1 replied to Flаnker's topic in Military and Aviation
It does have pretty impressive flight performance. According to the video, stall speed of just 94 km/h, AoA of up to 30 degrees with a very mild stall. -
Yup, we missed our 10 year forum anniversary last month. I'm not sure I can dig up the exact dates now, but I think it was not until some time later, maybe over a year later, that the first English-speaking forum section was opened here and slowly, but surely took over from the old LOMAC forum. A good opportunity to thank all of our supporters and dedicated fans. Many of us have been involved with this particular company for many years, some of us nearly from the beginning in the early to mid 90s - just about 20 years ago now. That is an amazing (and very scary) reflection to think about. I'm sure I speak for many others on the dev team in saying how happy we are to see the stubborn longevity in the roots of our mutual interests and passions. Aviation unites us. Thank you for giving us the opportunity to do what we love and get paid for it. :) Stay positive! And watch your six! :beer: :drink:
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Navigation question : North in DCS ?
EvilBivol-1 replied to Lib's topic in DCS World 1.x (read only)
IIRC, anything you see on the map (mission editor, F10 view) will be True. Anything you see in the cockpit will be Magnetic. So if you want to get the cockpit heading of something, you can use the map then subtract the magnetic declination (average about 6 degrees). Unfortunately there is no way to do this automatically at the moment. -
Russian Air Force Photos and Video (NO DISCUSSION)
EvilBivol-1 replied to Flаnker's topic in Military and Aviation
Some recent training footage: -
As we are preparing for an open beta release, it was never the plan to have everything finished prior to launch. Work will continue even after the beta is out.
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First thought would be to simply not pull as hard, keep an eye on the ball to minimize slip, and in the case of loops in particular, make sure entry speed is not below 300 mph. Keep in mind as airspeed changes, so does the pedal input, hence you need to keep an eye on the ball as you maneuver.
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ch rudder pedals-most realistic axis setting?
EvilBivol-1 replied to 9.JG27 DavidRed's topic in DCS: P-51D Mustang
The issue is not just the travel distance, but the force exerted and responsiveness to input. With simming pedals, it's much harder to have smooth, precise inputs than in reality. A curve on the sim rudder axis is a good idea, because it increases the precision around the neutral position, which is generally where your pedals are operated (unlike, for example, a helicopter, where the pedals may be heavily pressed for long periods of time). Setting a curve on the pitch and roll axes is more of a compromise, because while it increases precision around the middle, it decreases it further away, which can be a problem for those who dogfight and often need the stick to be pulled well aft of neutral. Still, some curve is usually helpful and it's a matter of personal preference and hardware. -
ED's philosopy is to make the model as accurate as possible despite the fact that our hardware does not correspond well to the movement and feel of the real controls. Some options for easier control may be provided (like the takeoff assistant), but when flying with fully realistic settings, it's up to the user, not the model, to compensate for hardware inconsistencies between the sim and the real thing. Input curves, longer throw devices, force feedback devices, etc. Flying the P-51 with a MSFFB2 is great, because it gives you a little vibration when you're approaching the stall and it becomes very easy to fly it right on the edge. You also get stronger stick forces as airspeed increases and are able to correctly trim the elevator and ailerons with actual stick trim. If you are new to the DCS Mustang, please take a little time to try different input settings and give yourself a chance to learn the behavior before concluding that it is incorrect.
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Known and fixed in 1.2.4.
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Да, печальный случай. Новый трек в следующем патче.
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Possible Aircraft shake when GAU-8 is Fired ?
EvilBivol-1 replied to [VAF] Shocker's topic in DCS: A-10C Warthog
I actually asked a current A-10C pilot when he was flying our A-10C at a trade show whether we should add a little vibration to blur the view when firing the gun. He said no. -
Not sure if there may be a software solution for this, but the basic issue is that rudder pedals are interconnected so that one moves in as the other moves out. The two rudder pedals control a single axis in the game. With racing pedals, I would assume each pedal will have its own axis input.
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Yes, would definitely recommend a healthy 20+ curve on the rudder as you rarely need anything near full deflection anyway (so not overly concerned with high amplitude inputs far from center) and are mostly interested in having smooth input around the center.
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I understand what you mean and I'm sure most people, myself and our testers included, can relate to this in their initial experience of the Mustang. Give it a chance - give yourself a chance to feel out the controls, try one curve setting or another. As I'm sure you can see on the forum, after some practice it is actually very controllable on the ground and in the air.
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Tango, seeing as you just got the P-51, I think you might be jumping to conclusions a little, probably out of initial frustration. I will let Yo-Yo comment, if he has time, but as far as I know there is nothing, at least nothing significant that is randomized in the starting process.
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We've recorded a new takeoff demo track that should be included with the next patch. The current one was recorded some time ago and changes made in the flight model since are causing it to play back incorrectly. Holding some back stick during the takeoff run to keep the tail wheel locked is standard practice on the Mustang, obivously until you're ready to get the tail up.
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The Tactical Missile Corporation is known to be developing the "RVV-BD" long range missile, which is a development of the ill-fated R-37 of Soviet times, which was itself a development of the MiG-31's R-33. There was some debate whether the RVV-BD is actually intended for the PAK-FA or not, but I think the current consensus is that it is.
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how to get the most out of the stang?
EvilBivol-1 replied to 9.JG27 DavidRed's topic in DCS: P-51D Mustang
http://forums.eagle.ru/showpost.php?p=1689859&postcount=16