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Everything posted by Bucic
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Thanks for referring Quaggles! Do you mean one of his charts or lua files contained that "22 mils, or 17.6 for 80% circle" data? Which manual snippet and location are you referring to in the last line?
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[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
Bucic replied to Bucic's topic in Bugs and Problems
I assure you the white borders are caused by the near 100% gloss materials applied. The limitation goes like this and it isn't specific to DCS. There was an epidemic of that effect around 2010's across different games. I think Unity games were notorious for this. And it goes like this. The gloss somehow gives an appearance of a lacquer coating with a thickness. Once you look at a curved surface arc tangentially that thickness no longer has the object behind it, is in full view and becomes what constitutes the object's contour. That contour then switches to a very high contrast color (white-ish, blue-ish, whatever) significantly detached from environment conditions. -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
Bucic replied to Bucic's topic in Bugs and Problems
I don't claim to be an expert on texturing, just a keen-eyed bastard ad 1. I know. It's a separate issue pretty much unsolvable right now. Simply inherent to how DCS renderer works. ad 2. Thanks for pointing this out. I wouldn't like to get burried in semantics here. I only go by "out of this world" vs "realistic". The Remastered cockpit is so fine! It just needs some touchups here and there. -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
Bucic replied to Bucic's topic in Bugs and Problems
I posted a set of multiple screenshots in the OP edit. -
Please post a track, in whatever state.
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Fixed in yesterday's update. Any airquakers up for confirming?
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[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
Bucic replied to Bucic's topic in Bugs and Problems
@FlappieWell, maybe not the radar controller but many other components across the cockpit. Including the control stick which is constantly in view. Unlike in other cases I think it's clear that this time you couldn't go wrong with a broad brush approach - no near 100% gloss should be present in F-5E ccockpit Especially knowing rendering caveats. High amount of gloss causes thick transparent laquer appearance. -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
Bucic replied to Bucic's topic in Bugs and Problems
I posted some 10 bug reports with the F-5 Remastered specifically and this is that last one on my bug to-do list. This, together with the embossed cockpit panel labels and unreadable caution lights are my biggest gripes with the Remastered cockpit. Those 2 I reported earlier. -
Multiple cockpit components have 100% gloss material applied. This kind of material property has no place in a realistic cockpit, even on cockpit gauge glass, let alone on non-glass parts of the cockpit. Even Soviet oil paint doesn't give gloss anywhere near 100%. Examples: control stick emergency cockpit glass hammer cockpit indicator frames probably even the radar control palm rest adding additional items to the list: generic metalic chromium air spherical nozzles even the grey knobs have a metalic gloss to them the right hand adjustable flash light with coiled cable The use of such material properties additionally lead to graphical artifacts on object edges manifesting in white-ish lines that require heavy anti-aliasing. But the unrealistic look is a more serious issue here. Independent of hardware configuration, or in-dcs settings. EDIT 2025-02-20: Multiple examples uploaded, added ugly metalic components to the list as I see no point in starting a separate thread. https://1drv.ms/f/c/66cf2646234394fc/EtaGgsCLk8BNsDRTeFpxXlYBp4UqyIerOMj-QTnctB2Yfw?e=Luya4g An additional remark: To be confirmed (best at the radar controls and the control stick) - the affected surfaces reflect light without obeying occlusion as seen by unnatural pronounced gloss even in the shadows.
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It's highly likely there has been a miscommunication between you and the pilots. Maybe they meant the stick doesn't move on them in-flight.
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Please submit a bug report with a track. I don't have any FFB devices.
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Some more from me starting on this page of the impressions thread https://forum.dcs.world/topic/365214-dcs-f-5e-remastered-first-impressions/page/4/ like those
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I'm all for flying per RL procedures but the the reality is the in-cockpit indicator is barely useful. It almost always gives a configuration that is too nose-up. And the default trim settings at mission start are far worse. So if the indicator is your only problem, forget about it and enjoy the flying.
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I for one get your point. From a point of view of someone passionate about DCS things have been rather quiet since the release of the new fog rendering. So this newsletter, after the last update being solely on mission updates, can seem like a filler. That is all. I'm pretty sure most people are hopeful things are going to pick up some pace before we go into the second quarter. Especially with regard to The Core.
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My suggestions on behalf of all the DCS dads: 1. Top 10-50 for each category based on rating and downloads. Monthly picks maybe as well? 1a. Same as above but additionally curated by ED. 2. One click "Watch" plus "Watched" in the user profile that is filter-able by category. 3. "Ignore" per category. 4. Liveries: 2 separate "Fictional" subcategories: one for completely fictional, one for "misplaced" liveries that are of very high fidelity to the originals but are implemented for a different unit or country. Example: Stock ED-provided RAF livery in the F-5E module.
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ED: "we are limited to how much we can include to save hard drive space" Heatblur in Bentusi voice: WE WILL NOT BE BOUND! Seriously, I hope there's going to be some policy established in this regard. A policy that wouldn't even be needed if not for Heatblur.
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So bob weight implementation is missing. Thanks for the info.
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Could you please give an example of what's wrong or missing?
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When you increase the airspeed after trimming the aircraft a forward pressure on the stick is going to be required. The weight bob is a single small weight that works upon acceleration only (G). There is no airspeed dependent force feel mechanism in the F-5 family of aircraft.
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Free 3D Plans for an F-4 Phantom/Century Series Grip!
Bucic replied to _BringTheReign_'s topic in DCS: F-4E Phantom
@_BringTheReign_No worries. You're doing god's works. As for BOM errors I wouldn't say they were critical unless someone orders nuts and bolts with not a single spare. Please take a look at our email (subject line: F-5 century series grip - availability of units for sale) and forum PM conversations. I just did and can't see those BOM notes, sorry. I'm sure I mentioned it). -
Free 3D Plans for an F-4 Phantom/Century Series Grip!
Bucic replied to _BringTheReign_'s topic in DCS: F-4E Phantom
Might be an error. There are still errors in the BOM as well, as far as I remember. -
How to employ gbu-16 from wing stations without inadvertently crashing
Bucic replied to Fitzcarraldo's topic in DCS: F-5E
OK, questions from my side are going to make more sense after I actually read a GBU-any employment procedure in the F-5E... for the first time in my life -
How to employ gbu-16 from wing stations without inadvertently crashing
Bucic replied to Fitzcarraldo's topic in DCS: F-5E
Ah. Any technical or employment differences worth noting?
