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Bucic

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Everything posted by Bucic

  1. They still fail to ignite sometimes. Log and track file https://1drv.ms/f/c/66cf2646234394fc/ErPDfopS8NxGvDMUlCKDSi4B1czHPRfbp3TVD-BSkJsDOg?e=sTqRgb This bug report is not for the today's release. My DCS version is 2.9.12.5336 so pre-update. Keyboard only, page up/down only. AB failed to ignite when cycling the throttles at least two times i.e. at least two fails are included in the track file.
  2. Ah, it's not the first time it didn't occur to me the RL manual is actually the first resource I should be checking
  3. Just making sure you have this photo.
  4. Two keywords for you: prebaking, contrarian. Relying on rendered shadows is inadequate in DCS.
  5. Sorry for being the party pooper again but how long is it going to take ED/map makers to figure out that terrain textures in forrested areas should be much darker compared to the rest of the terrain?
  6. Any fake pixel technology is only intended to be used in concert with sharpening. Probably best as close in the pipeline as possible i.e. fake pixels enabled in-game and sharpening enabled in-game as well (as opposed to enabled in nVidia control panel etc.).
  7. This looks great! Do we have another stock bare metal skin?
  8. I still think the new suspension modeling is more important than the Dynamic campaign. This is going to be the biggest release since the clouds. Still, the initial release of the DC is going to be a realisation of an important DCS development direction. So for me it's still suspension ATC graphical glitches ! damage modeling others
  9. OK, so I get there was nothing about that in the Waggs' Q&A2. P-51, P-47, Mosquito. Not sure about the last one. You can look up "landing gear physics DCS" on youtube.
  10. Is there any info on the timeline for implementation of the Tire Strut Suspension Modelling?
  11. Any info on the timeline for implementation of the Tire Strut Suspension Modelling? I'm most interested in F-5E of course
  12. Yeah, it has been noted in its separate thread.
  13. @Madpie New panoramic photo posted by @Flappie showing the ejection seat in detail https://forum.dcs.world/topic/368832-cockpit-lighting-seems-broken/#findComment-5612281
  14. I'm not sure what's your interpretation of that spectrogram is. From my experience the frequency in DCS rises momentarily when the source passes the observer which I don't think is grounded in physics. For future reference: https://www.audiokinetic.com/en/blog/create-a-doppler-effect-with-wwise/ As you can see WWISE gives developers freedom in designing the effect. For good and for worse. I'll try to focus on capturing another bug that is directly related. Frequency rises by a very large degree with no increase in closure velocity. Usually can be triggered by using F5 camera and altering angles.
  15. For the few seats I've seen procedures on the case was for both handles to be actuated, often implied to be part of the routine for correct body position for the ejection process. Lessons from the last months: 1. In case of atypical rotary switches consider altering the panel labels instead! 2. Never bother with component sourcing on platforms which do not have the specific filter implemented. I'm afraid to even sum up the number of hours it took me to finally buy rotary switches that are indexed in 45 degree increments. In the process I bought several high-grade thin-shafted Grayhill and COLE rotary switches by mistake. Their operation is heavenly satisfying but they are impossible to mount with aviation label panels. 3. If working at a working dad pace always mark your sourced switches with the intended position in the cockpit.
  16. Is the new smoke modeling coming in the next week's update or is it already in the current build?
  17. Using DDS Textures in GIMP 2.8 https://steamcommunity.com/sharedfiles/filedetails/?id=816839147
  18. @Flappie I clear metashaders, fxo and system shader cache (disk cleanup - check Shader Cache) at least before every update. I haven't updated since the beginning of February so I'm going to update and test it today or tomorrow. Next time you jump into F-5E please take a shot of the vicinity of the trim and CM panels with zero flood setting and full backlight brightness, in moonless conditions as you had in the shot you posted above. Weird stuff!
  19. Second that! Somewhere between the classic and the Remaster would be a good spot to aim if F-5E dev team doesn't like them dirty but if I had to choose one, the classic version with the roughmet FIXES by yemet applied looked superior. Just take a look for yourself.
  20. I don't think it is narrowing down on backlights and if anything it's the backlights that should get a separate thread The lack of flood light effect is far more jarring so I'd bombard this first. And since the lighting groups interact with each other I'm all for letting the thread run free. The first posts have set the outline well, in case anyone gets lost. Most importantly it seems the feedback channel (issues-mods-devs-updates) works better than ever for the F-5E.
  21. Reel2Real real It's the weapon's panel from a real F-5E, although it's the version with top-right corner cutout for an ejection handle. It's got all the factory part number designations and date codes visible, even the exact manufacturer.
  22. @FlappieYoFlappieYoFlappieYoFlappie (the forum engine doesn't like Firefox) Backlighting or flood lighting? Please keep in mind I have a real panel with backlight in working order in case the devs would like to see it in some specific conditions.
  23. @kl_koral didn' t post it as a solution, merely as something to try out in the meantime.
  24. Do whatever you can to configure your DCS to run DLAA slowly increase and test the sharpening value.
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