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doright

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Everything posted by doright

  1. I would mention that in addition to coolant door switches you also have another engine temp management control in your right hand. If temps are getting high lower the nose slightly to increase your airspeed. A climb at 170mph is fine if you are in the green with your temps beforehand. If your in the red lowering the nose slightly to around 200mph will get you back in the green quickly.
  2. doright

    Mast bumping

    What I learned from the video. In case of emergency, unload rotor, apply full and abrupt roll cyclic until rotor departs, then you can bail out.
  3. Same problem. Does the E-mail option work?
  4. Deadman, do you have any pictures of the landing gear handle mechanism. The part behind the panel that is. Thanks
  5. I think you'll find very, very few aircraft are capable of sustained inverted flight. In addition to fuel starvation the engine oil has similar pick up problems or the oil could not flow to or pool in places and causes problems. Not to mention for the pilot it is extremely uncomfortable.
  6. Upgraded with Dyson ring fan engines.
  7. Came across this http://www.youtube.com/watch?v=RROr86sqiP8&feature=related made me think of this thread. Talk about separation anxiety.
  8. When I disabled the headtracker.dll I no longer got the DCS has stopped working message, and the mouse pointer doesn't blink accept to change from yellow cross pointer to green select pointer. Turn headtracker.dll back on and those behaviors reappear, but much rather have the tracking.
  9. In the Smerch Hunt mission some fuel trucks have now been placed on the parking ramp. The poor AI wingman can't seem to navigate around them. Probably just as well, how would they ever be able to navigate in the air. On the plus side AI wingman have stopped their exuberant ADD fratricidal tendencies on landing approach.
  10. I was studying the gear handle photos, what I can't figure out is the electrical pathway used to light the bulbs. It appears that the base of the bulbs contacts the metal ring on the end of the arm, but how is the conductivity established to the other pole? Hand positioned and ready for face palm response to the glaringly obvious I overlooked.
  11. Might take a look at this: http://www.pjrc.com/teensy/td_flightsim.html The Teensy is Arduino compatible.
  12. Airspeed on approach and final are critical. Use the AoA indexer (to top left of HUD) try to keep green circle and lower arrow to be lit on approach and pitch control to set your speed. Use throttle to adjust the flight path marker on the HUD. Settle the flight path maker on the end of the runway, your flare will carry you to the rubber skid marks for touch down. It takes pratice but really try to think pitch = airspeed, throttle = aim point. One isn't independent of the other but for most corrections it gets your approach settling in the right way. Don't forget to open the airbrakes fully after touchdown. The airbrakes have limited travel airborne but on the ground then a weight on wheels switch will allow them to open all the way. Finally use the whole runway. You do it right and just a little bit of brake maybe need at the end of the runway where the armament safety crew should be waiting.
  13. Does the gun rounds weight account for the expended brass being cycled back into the drum?
  14. According to A-10A manual, "...fire detection and fuel/bleed air shutoff functions requre auxiliary DC essential and DC essential bus power." The T-handles cut off fuel and bleed air to the effected engine. The fuel shutoffs are motorized and on the DC essential bus. So turning off all generators and battery immobilizes them. The engines will suction feed fuel from the main tanks, so once started they will stay running even without the ac or dc boost pumps running. Bleed air shutoffs are also electrical and on the DC essential bus. When you turned battery back on the fuel and bleed air valves closed killing the engines. I noticed though even with no power the engine core RPM gauges worked. I'm not sure how those are driven. I only shutoff one engine with the Tee handle and was able to restart it only when I brought the uneffected engine to full power then move effected engine to full power when rpm hangs again. Not sure why engine start cycle is hanging on engine that tee handle was cycled, but normal on other engine.
  15. Think this is what you're looking for: http://www.digikey.com/product-detail/en/HRS100SSAB090/480-3281-ND/1956411 You can also search other distributors from here: http://sensing.honeywell.com/index.php?ci_id=3600&la_id=1 but in the part # HRS100SSAB090
  16. Seems like a good place to mount a up to date targeting system's sensors. Minimize the 'M'. Until the gun is fired, then the fog of war would set in.
  17. I'm in the same situation. What I've decided on is to list the buttons and knobs I fumble for most in the sim and make a simple panel(s) for those. As I have more time, cash and experience then I can expanded, enhance, or replace those panels striving toward realism but not getting getting bogged down by it. So far my list include: Armament switches (Master Arm, Gun/PAC, Laser) Position and Anti-collision light switches Pitot heat Yaw trim Next priority would be: Gear and Flap handles and CDU keyboard
  18. PC Gamer has a John Carmack video interview about VR headset development he has been working on. VERY techy, but very interesting. http://www.pcgamer.com/2012/06/06/john-carmack-is-making-a-virtual-reality-headset-500-kits-available-soon-video-interview-inside/
  19. If you go to Google Earth and put in some of the airfield coordinates you'll see that DCS did a lot of repair and upgrade to the airfields already.
  20. Right before doing a huge face palm for not finding this out before I plunked down the $, I remember I looked on the tom's hardware site and got a card 5 steps up in their hierarchy. So I pulled the old card from the 'accumulate dust until totally obsolete pile' and saw it was a 4670 not 4870. Must of been four digit number brain hangover from researching so many different cards. Overall I'm happy that I can run A10C maxed out graphically at the same frame rate I got before at between low and medium settings. Best of all it doesn't slide show anymore flying close to smoke. Just publicly scratching my head about why frame rates didn't go up. CPU limited may be the answer put at this point I rather spend my time and money tinkering with making a pit rather then beating bits and bytes into subservience.
  21. I did notice that looking at the external view of a ground vehicle if there was no smoke in the scene the fps went up to close to 60. GPU-Z would report 99% gpu load then gpu temp and fan speed would follow. As soon as I rotated the view so smoke was in the scene frame rate would drop dramatically, no surprise that frame rate would drop. But oddly the GPU load would also drop dramatically followed by gpu temp. That isn't what I would expect. overclocking my cpu slightly did improve frame rate very slightly. Not sure it's worth the time and lock up frustration to go further down that road. Maybe I just need to spend that time getting some 30mm trigger therapy instead of worring about frame rate. Usually smooth enough to be enjoyable.
  22. I recently upgraded from a HD 4670 1MB to HD 6770 1MB. GPU-Z shows the GPU load staying at 60% or less, CPU usage stays around 75% (Athlon II x2 2.9GHz, Mem usage stays around 3GB out of 4GB. I've tried changing screen resolution from way down to up to 1600 x 1200. Graphics settings were changed from Low to High, vsync on/off, trees slider both ends, mirrors on/off, TSSSSSsssAA on/off, MSAA varied... in other words the usual suspects were fiddled with resulting in very little difference. In reading some of the threads I also tried setting MaxFPS down from 130 to 30 then to 20. No difference. I have even uninstalled and reinstalled A-10C and the ATI drivers. No change. As a test Orcs Must Die! running maxed out does load the GPU 100%, and both CPU cores are grasping for breath too. Looks nice, good twitch response release of vid card testing frustration. So any other useful suggestions would be appreciated.
  23. The Mustang used a pressure carb. Fuel pump pressurized fuel is metered into the carburator rather then being sucked in by pressure difference between ambient air and the faster lower pressure air flowing through the venturi of a normal carburator. The wiki entry explains it pretty well: http://en.wikipedia.org/wiki/Bendix-Stromberg_pressure_carburetor A couple guys I went to A&P school with many years ago worked at an shop that was certified to overhaul pressure carbs. They hated them because there was so many diaphrams, springs ... in general way to many fiddly bits.
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