Of course it's not but, as a Facebook user for years I didn't think that they will give an important info only on Facebook.
I always assume that here is the primary zone to inform community and also I didn't buy their module via Facebook.
Don't get me wrong; I admire Razbam and their works. Only this thing is weird to me.
EN HUD is not a mod. It's an option in OPTIONS page / Avionics Lang option.
He has no cockpit mod. Actually a cockpit mod won't do that.
If I'm not wrong there're other users who have this bug in another aircraft.
Uh... It seems it's beyond me Uboats.
Anyway; since the day this issue came out, I've been living only your app.'s update Uboats. At the same time this means the only reason entering the forums is to be waiting for the update.
Best wishes. :)
Solution
Well... Weird...
After I've opened this thread, I've found the solution... I guess.
I think Mig's Normal Maps could be connected to new BCn (DX10/11) formats?
That's why now I can open them in PS CS6 with Intel® Texture Works Plugin.
NVIDIA Texture Tools seem outdated.
Thanks.
Hey.
After recent Mig-29 cockpit textures enhancement, I can't open Normal Maps neither with Photoshop or WTV (DDS reader).
I have Photoshop CS6.
Is there anyone experiencing same issue or is it me?
Thanks.
How do you connect your HOTAS to your PC? Using a HUB or plugged directly?
I thought it's kind of an electrical problem. I have X55 too. No problem here.
In time and eventually, ED will complete (overhaul or re-do) all modules' cockpits with latest rendering technology (including 3D shape).
Only what we need is to wait with patience.
That's what I need, too. :D
MucDe; I'm sure you appreciate that devs are working on developing process and other bugs but, I believe that by providing a simple track, you'll make it easier for them.