Bingo! A slow fight against a jet that can fly slower becomes a problems. As one jets is near stall and the other has a few extra knots of smash before stalled... the guy that still has more control authority has the advantage. Classic Viper vs Bug fights off the East Cost.
To keep it basic....in training, including academics.. the goal is to find the best rate and radius for your turn... Corner... but after that yours goals become very simple and that's to keep your smash up... and don't get killed.
Yesterday.... a fight was a race to see who would get to the wall last(meaning be the last one to lose speed / energy ... lose rate... and become the first to lose the fight as 20mm cracks through your skull... don't worry they say it would not hurt since you would pretty much be headless)
But really... Today Jets like the 22, EF2000,Flanker and MiG jets have the thrust, computer power and aero to fight in this slower flight regime.
A turning fight gets slow... it's just how it is... as you try to get the Kill geometry.
So jets that can turn 180 degrees in less then 400' of sky at a high rate with full aerodynamics or thrust control become very deadly close in.
Hope that helps