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sorcer3r

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Everything posted by sorcer3r

  1. sorcer3r

    Radar IFF

    You do not need an arcade IFF to handle 20 vs 20 engagements. There is still room for improvement. Even for home pc standards.
  2. sorcer3r

    Radar IFF

    With arcade IFF it is not possible to follow SOPs because arcade IFF is always on, stealth and works always 100%. I am not for an 100% realistic IFF but it has to be more complex than just a "labels on" mode. Nope, a working AWACS AI is a good start.
  3. sorcer3r

    Radar IFF

    Off course it is possible to ID your target without IFF. IFF is just a tool that could help you. Also IRL there are situations where pilots have to switch off their IFF. (And as far is I know these situations are similar to what we have on MP servers ;) )
  4. sorcer3r

    Radar IFF

    Never said there is 100% accuracy. But in case of IFF it is for sure more realistic to leave it out instead if implementing an arcade IFF. Off course it is impossible to implement an 100% realistic IFF but for sure it is possible to implement it in a realistic way. (but that's a huge task for ED first and no for Razbam) In real life IFF is not there to replace AWACS. It works and it is used different than FC3 IFF. And IMO it is not a good way to implement arcade IFF to replace broken AWACS in dcs. (Also because then there is no need for ED to fix DCS MP. ) It is just time now to get dcs mp enviroment ready for moddern dcs fighters.
  5. sorcer3r

    Radar IFF

    Disagree. If you want to play FC3 "game" style then you should use an FC3 module. You should not expect FC3 features in a DCS module.
  6. sorcer3r

    Radar IFF

    If DCS multiplayer only works with arcade IFF then DCS MP is heavily broken and in such a case it is not Razbams job to fix this.
  7. sorcer3r

    Radar IFF

    Yes. No IFF is better than an arcade IFF. Just remember this is sold as an high fidelity DCS module. Such an arcade feature would undermine these DCS standards.
  8. Yes, looks great this helo. Still can't wait. :thumbup:
  9. Wasn't a tantrum. It's an improvement that you can host the caucasus map without purchasing a dcs module. But now again a step backwards. Another solution for server hosts could be that you can host nevada for free as long as you are in spec mode or you can only see F10 map etc. Atm it seems there is no solution. So yes, it is disappointing. Sorry didn't fly so much DCS atm. And afaik the moving ground units causes warping is still an (known) issue?
  10. Since we need to buy Nevada map for hosting, can we expect the dedicated server app before the 2.0 final release? If that's not the case would it be possible to provide server hosts with Nevada keys? Or maybe reduce the price if you buy nevada a second time. Anyways it would be nice to find a solution for hosting 2.0 servers although MP has a low priority in DCS, I know.
  11. Can't wait. Seems to be a great module quality! :thumbup: Btw. will the "recce trigger" also work in MP missions?
  12. Autounhook seems to work now in 1.5 beta. But in MP sometimes other clients can not see a hooked cargo of an other client (in such a case it also does not appear after unhooking). Known issue or do you need track files?
  13. A zone on a unit (truck, transport helicopter etc) which allows them to ream helicopters close to them:
  14. ... later during the 1.5 open beta phase?
  15. Thanks for the update. Will we get also an UH-1H changelog?
  16. Improved performance. :thumbup: And an improved netcode which allows us to move ground units on a server. :noexpression:
  17. Seems to be a nice event. Congrats to the creators and all participants. :thumbup: Maybe I will join the server during the stress test this week and take a look. Unfortunately the minimalistic usage of ground units could be a showstopper for me. Hopefully ED will improve the netcode some day. And such an event screams for an integrated voice chat, too!
  18. In a previous version it worked in MP somehow but it caused warping on a server. So instead of fixing it seems they decided to deactivate it in MP. Sadly, not a suprise that we have to wait some years until some features are also working in MP.
  19. Ok. Thanks again for the info. :thumbup:
  20. Is this a radar warning, laser warning or missile approach warning system? Or is it just all of them? ;)
  21. Cool. Even better. 8)
  22. Can't wait to fly the Gazelle! :thumbup: Just a question about the video display. If it shows the moving map does it also show your own gps coordinates?
  23. Wenn ich mich recht entsinne, hat die funktion mal für ziemliches warping gesorgt. Dann hat man die funktion deaktiviert um warping zu vermeiden. Allerdings vermeidet man damit bis jetzt auch das transportiern von truppen. ;)
  24. I assume that most of the time the SAS/ PA 85G is on standby when the pilot wants to have some fun? ;)
  25. Great news! Can't wait for a new helo :)
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