

jwflowersii
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Former Hornet Pilots Fly Together in DCS (in VR)
jwflowersii replied to Mover's topic in DCS: F/A-18C
Thanks so much for the video. I really enjoyed and glad you got to try it out in VR. Love the videos. Hope to see more. -
DCS: F-16CM Block 50 by EDSA Discussion Thread
jwflowersii replied to NineLine's topic in DCS: F-16C Viper
I feel that ATC and weather is what is holding back DCS from being hands down the best sime out there. Prepar3d and X-Plane has civilian planes which will always make it more popular. If DCS can get IFR flight down, ATC, real world weather and the whole earth on top of what we have, then I see DCS having greater share of the market. -
The Falcon flight characteristics are completely different and will provide a good aggressor against the F/A-18. Hopefully, it brings in more people which will help fund more projects. It looks like there will be some more updates to the weather engine as well.
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It amazes me that people don't understand this, and if the system is built correctly it is easy to build other aircraft from a modular system. It seems that Eagle Dynamics is building the foundation which is allowing them to produce aircraft at a more rapid pace.
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I'm not crying, you're crying. Can't wait. I love this simulator. From where it started with Sublogic Flight Simulator to this. Thank you for everything. One small request, we really need proper ATC to make it unbeatable.
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Where do you guys find the dimensions of the consoles?
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Who here wants to reenact all the most famous Top Gun scenes with the Tomcat and F-5s? Anyone with me?
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The ability to take notes on communications and nine-lines via a VR notepad on the kneeboard. Maybe utilizing something like this: https://arpost.co/2017/12/24/drawboard-pen-for-writing-in-virtual-reality/
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I wouldn't say it's difficult to fly, but it doesn't have the Flight Control Systems of the newer aircraft. There is a reason the Air Force uses the T-6 and T-38 to train pilots though because you never know when systems will fail. Also, it's a great plane to play adversary pilot in.
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I just purchased this module, and I really enjoy it. Is it as complex as the F-18 no, but it's a great little aircraft that will test you ability as a pilot and requires more piloting skills than the F-18 or newer aircraft. It's a good trainer and quick and easy to get started and up in the air when you're short on time. Landing is a blast as well.
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I would prefer more cloud variability, different layers of clouds, changing weather over time with fronts, and gold standard real world weather.
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If you notice software development has moved to Agile Development. I don't know if Eagle Dynamics is using two week sprints, but it sounds like it. The old development methodology wouldn't release a product for a few years which affects cash flow and means high initial internal development costs and QA testing. This method allows the niche market to pay for development of the product and management to focus on resource management. This does bring up some possibilities of bad faith development in some cases, but for niche products it's the only way to fund development.
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Gregory, Thanks for letting us know the deal, I just want to let you know that I really appreciated your videos and am sad to see them gone. They were a great look into the life of a fight pilot and provided very useful information. My son, who wants to be a fighter pilot, really enjoyed them as well. I hope to see more videos in the future. It's unfortunate that social media becomes a haven for those that are misinformed and only provide nastiness. Thanks, John
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Can anyone give the status of a new weather engine and ATC? I feel like these are very important features that somewhat kill the immersion for me. Any update on progress or timelines would be greatly appreciated. John
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Sure, but the TF-51 is less complex and can build from to more complex aircraft.
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What other aircraft that's free?
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Here's my tip, the biggest thing to learn when flying an aircraft would be the relationship between power, controls, and trim. I would recommend starting with TF-51 as fly by wire aircraft sometimes prevent the basic behavior associated with these rules. Throttle - Controls engine RPM, how fast the engine rotates the propeller shaft Propeller - Controls Propeller Blade Angle, but it also affects the engine RPM (To see how this works, leave the throttle alone, and move the propeller control to see how the RPM gauge responds. Trim - On non fly-by-wire aircraft, mostly used on elevator with notches/tabs that can be moved upward or downward to apply pressured in the desired direction. Use the trim to alleviate any pressure you're applying. For example, if you're applying foreward stick pressure adjust trim tab down until you hardly have to apply any pressure to keep it straight and level. Straight and Level - Practice setting the power level to specific level, say 60%, and maintain level flight after using the trim controls to maintain smooth level flight. Climbs/Descents - Once you've master level flight, reduce the power and watch as the plane descends. Reset power and maintain level flight and then increase power and watch as the plane starts to climb. As you increase or decrease power, it will affect the amount of lift the wings generate. If you want to increase speed and not increase altitude, you will have to adjust your trim again to maintain straight and level. Once you reach you desired altitude, level off using elevator (forward/aft movement of stick) and wait till you reach desired speed, and then trim. Practice the same for descents. PITCH/POWER/TRIM - Follows those steps. Shallow Turns - Once you're good in level flight, descents, and climbs practice level shallow turns between 0 and 30 degrees bank. When you bank your wings, you will need to use some rudder pedal to maintain the yaw (left and right) to keep the plane coordinated. (Use the Turn Coordinator and keep the ball centered). When you start the turn, you will lose some lift and will need to compensate by applying a little aft pressure on the stick. Make sure you learn the six pack of instruments: Airspeed Indicator Altitude Indicator Attitude Indicator Vertical Speed Indicator Heading Indicator Turn Coordinator Indicator Then focus on engine instruments and systems after you've mastered the above. Above all else, enjoy the journey.
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I wouldn't be so sure. The roadmap discussion lists a new carrier module (optional) and posted on June 20th, 2018. https://www.facebook.com/eagle.dynamics/photos/p.10160612788665341/10160612788665341/?type=1&theater
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Nvidia RTX cards and DCS - ?
jwflowersii replied to 0414 Wee Neal's topic in PC Hardware and Related Software
I think the easiest path for an upgrade decision is the following: 1. Do I have extra money lying around that could be used eslewhere (opportunity costs) 2. Do I have a need for the better performance/features for a particular game/sim I'm playing? 3. Does that game/sim take advantage of those features? 4. Take my money. -
Nvidia RTX cards and DCS - ?
jwflowersii replied to 0414 Wee Neal's topic in PC Hardware and Related Software
Ummm, it's not just DirectX 12 that will support ray tracing. Have a look here. https://developer.nvidia.com/rtx -
I've tried Ubuntu many times, but I don't understand how Windows 10 has more problems than a linux install that has multiple repositories and requires many, many command line items to run certain functions.
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I've read that article, and I've read other articles stating otherwise. Until benchmarks are here with actual evidence and numbers, I'm holding judgement. Here is someone saying something completely different. I just want to see the benchmarks. But ray tracing is the future and will be here in a few years if AMD can get their act together.
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Mid 40's FPS isn't bad for that type of technology. Wow, people were once happy to have 45 FPS on games. Ray tracing will give more realism and gameplay mechanics. It's a game changer, but will take years to fully develop.