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Wrecking Crew

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Everything posted by Wrecking Crew

  1. Thank you for posting this idea Tom_ I have been voicing this idea for a while to my friends. I call it a Universal Client Slot. Airfield parking slots are already restricted to aircraft. The very large aircraft can only go in certain slots. Only very small fighters can fit in the reinforced covered slots on the Syria map. There are helicopter-only slots. There is already built-in logic for parking slot and aircraft compatibility. So if there is a Blue airfield with Universal Client Slots then a client should be able to choose one of those slots and choose a Blue-coalition aircraft from their library (same goes for Red airfields and aircraft). The aircraft would spawn as a (cold) Ramp Start. The client would then need to bring up the Load Weapons window to select the loadout and livery options. Weapons availability would be dependant upon that airfield's resources.
  2. Ahh - same issue a little bit further south on the 4 lane, at N 35 35 22 , E 35 56 50
  3. This is from a few years ago. This script is called when a helicopter lands for 2 seconds, and then a MANPADS team is spawned at the location. It uses MIST to get the position and heading info - --- Stinger Drop Vulcans vs Sharks --- triggered by an event that detects landing -- for Clients: -- UH-1H 01 Nalchik Cold Start, BLF VGrp90 Stinger -- UH-1H 02 Nalchik Cold Start -- UH-1H 03 FARP London Cold Start -- UH-1H 04 FARP London Cold Start -- UH-1H 05 FARP London Cold Start -- UH-1H 06 FARP London Cold Start -- UH-1H 11 Stinger Teams Cold Start, BLF VGrp04 MANPADS local grpNameHelicopter = 'UH-1H 11 Stinger Teams Cold Start' local grpNameTeam = 'BLF VGrp04 MANPADS' local unitNameHelicopter = Group.getByName(grpNameHelicopter):getUnit(1):getName() local basePos = mist.getLeadPos(grpNameHelicopter) local baseHeadingRad = mist.getHeading(Unit.getByName(unitNameHelicopter)) local baseHeadingDeg = baseHeadingRad * 180 / math.pi local newGroupTeam = mist.getGroupData(grpNameTeam) local newCoords = { [1] = { x = basePos.x + ((75 * math.cos(baseHeadingDeg)) - (0 * math.sin(baseHeadingDeg))), y = basePos.z + ((75 * math.sin(baseHeadingDeg)) + (0 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg, }, [2] = { x = basePos.x + ((-75 * math.cos(baseHeadingDeg)) - (75 * math.sin(baseHeadingDeg))), y = basePos.z + ((-75 * math.sin(baseHeadingDeg)) + (75 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg + 40, }, [3] = { x = basePos.x + ((-75 * math.cos(baseHeadingDeg)) - (-75 * math.sin(baseHeadingDeg))), y = basePos.z + ((-75 * math.sin(baseHeadingDeg)) + (-75 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg - 40, } } for i = 1, #newGroupTeam.units do newGroupTeam.units[i].x = newCoords[i].x newGroupTeam.units[i].y = newCoords[i].y newGroupTeam.units[i].heading = newCoords[i].heading end newGroupTeam.clone = true mist.dynAdd(newGroupTeam) local unitNameHelicopterPlayer = Group.getByName(grpNameHelicopter):getUnit(1):getPlayerName() trigger.action.outText(unitNameHelicopterPlayer .. ' just dropped off a Stinger team!', 20) --- end of Stinger Drop Vulcans vs Sharks
  4. Syria map. Broken Road Intersection, N 35 38 0, E 36 0 19 Broken intersection from the 4-lane highway to the east road. See the screen shot.
  5. Why can't I sort the Trigger Zones List yet?
  6. ME Briefing incorrect ASCII Alt-248 When entering text into the Mission Briefing, Alt-248 should enter the 'degree' symbol of ° Instead, it brings up this - Φ Please fix Alt-248 to show the degree symbol °
  7. The new automatic Pilot Naming is the worst. Where is the setting to turn it off?
  8. Offer a 'Universal' Client/Player Unit Type for aircraft slots. Example: An A-10 slot that will accept the Player's livery of either a A-10A, A-10C or A-10C II.
  9. Plus, the Zone List Window should close when clicking on the map outside of the window.
  10. And, the Radius value in the two fields needs to be the same value.
  11. The Zone List needs to sort on the Name column.
  12. Add a Fog Control option to fade out the fog, such as after a Time More. And include a Ramp Down Time to fade the fog from it's setting to zero. I'd like to see pre-dawn fog that clears up after a couple of hours.
  13. Bump. Enhance the Mission Editor for the triggered action 'Load Mission' by providing a checkbox for 'Restart This Mission'. If checked then the File: argument field would be greyed out for this action. This will help the mission designer in that they would not need to change the File: argument each time that the mission name is changed, such as for a revision change.
  14. Try using the Mouse Wheel instead. Click it down and you should get the Measuring Tool anytime.
  15. I am using the ME for the first time since these Unit Naming changes. This new approach is putting in Unit Names that are not appropriate. I create a new group from a Copy Paste. The 1st unit gets a Unit name from the previous group, which can be a different type like armor vs air defense; the next units in the group get this new naming convention of the (new) group name & '-x' where x is 1 through n; but 'x' is one less than the Unit Number; so Unit 2 is '-1'. But really, the Unit Name should revert back to the old method of like 'Unit #xxx' so we mission designers can use what we want when we want to without having to spend time correcting auto-generated names.
  16. Here is attached Hollo Pointe Server track files - https://drive.google.com/file/d/1dyXKtxM3ZyuIoDlc_yguTqGvXN3DPFFs/view?usp=sharing
  17. An old mission threw a new error today - constant table overflow. I was cleaning up groups to get them out of the trees, and moved some units out from within airbase fences. I touched every road group to align them to the roads and touched every waypoint to make sure they were on the roads, especially ones on dual-lane highways. I changed some unit headings. I did not make any additions or deletions. I went to save the changes and got the above error - see the screenshot. After that I could not Open a mission - the ME hung up. The only way I could get the ME to Open a mission was to exit the game completely, start the ME, and create a NEW mission and Save it. Only them could I open any other mission. The mission is attached. The Highway 256C1e.zip
  18. My Hollo Pointe server keeps hanging since yesterday. Happens after ~2 hours. This is new. Server logs are attached. Hollo Pointe dcs.20200418-210253.zip
  19. Taking out the comma fixed all the of error popups! And, I went back to using Mission Start for the 28 events. Your help is really, really appreciated!
  20. Thanks Grimes, I appreciate you looking at it for me. I changed the offending Mission Start events to Once and added a Time More of 10 seconds, then to 100 seconds, but the same error showed. I changed the loading of Mist from a Mission Start to Once, Time More (90), but that did not help either. The latest version of the mission is attached. (BTW, there are 28 error notices coming up and 28 events that are using the function.) If you have any other ideas please let me know and I will try them. Do you still think this is a Mission Start bug? --- edit --> the reason I ask that last part is, should I add this to the DCS World's ME Bugs reports? Ira'dib 255P1e.zip
  21. After this recent upgrade to DCS v2.5.6, I am getting a new error of - ...:4618: in function 'units in zones'... from a file called ~mis00002F51.lua, see the screenshot of the error The attached zip contains the screenshot, the mission, the .lua file. The ~mis00002F51.lua file is the same as the mist v4.3.74 that I load into the mission with a Do Script File action. I am running DCS 2.5.6 Open Beta as a client and also as a server and the error is coming up on both installs. DCS MIST error getUnitsInZones WC 20200216 - Copy.zip
  22. Armor AI embeds into Pedestrian Bridge 24° 16' 21" N 55° 46' 57"E.. Cannot drive it out, either.
  23. FYI - the 'Type' for this F-16CM bl.50 Client is "F-16C_50".
  24. Thanks folks. I am adding the Viper to an existing mission, and don't have the module.
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