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bkthunder

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Everything posted by bkthunder

  1. I'm gonna try a few more flights before calling it quits. It definitely is a challenging maneuver if you think about it, and I suspect there's more to it than what you can read in a manual (a case where I REALLY wish a RL Harrier pilot coudl chime in): in my admittedly superficial analysis, I see the following: - 10 degrees AoA in level flight can be maintained at a variety of RPM and Nozzle settings. This will also depend on the weight of the aircraft. - The manual says to drop the nose 5 degrees at the 180, and start a turn. Well, if I drop the nose without reducing power, my speed will increase and my AoA will decrease, so what should I do? I have two options: option A: I nozzle out to increase AoA, but this will make me loose altitude and eventually increase my speed even more as I direct more thrust towards the back. I should probably pull the stick to reduce sink rate and increase AoA, but in the sim I can't do this and keep 5 degrees nose down... option B: I increase nozzle angle to slow down, momentarily the AoA will be further reduced, but my speed decreases and I start to drop, beacuse I don't have enough RPM to sustain the aircaft at such speed/weight/nozzle angle... There is probably a tiny sweet spot in there somewhere...kinda hard to tell where though given that the manuals don't give any references to speeds and power settings connected to aircraft gross weight :huh: EDIT: I got it wrong, the manual says to increase nozzle angle to increase AoA and vice versa. So, the opposite of what I was doing. I'm doing more testing and getting the hang of it. It's fundamental to set the FPM where you want it with the stick, and at the same time change nozzle angle to maintain AoA. When you push the stick forward, increase nozzle angle, when you pull the stick, nozzle out. Practice I guess! Also, don't get fixated on the 40 degrees nozzle angle stated in the manual. It says to set it to 40 and then adjust as required.
  2. Can you please ask your real MiG-21 pilots to test the following and report back (if they haven't done so already)? - High AoA behavior - Comment on the aircraft having negative AoA and flying slughtly nose down in level flight above ~490 Kts - Confirm the aircraft INSTANTLY snaps to 2g whenever entering an exiting a stall, irregardless of the starting conditions. - Confirm it is possible to steer the aircaft on the ground by using the rudder only (no brakes) at speeds as slow as 4 Kts (no wind).
  3. Sorry to be always the negative one here but... are you saying the real MiG-21 stalls in a scripted way, locked at 2g as we see now? Wow. The positive note is the CE2 looks great!
  4. Starting to be slightly worried about features being removed and nothing being fixed / added...
  5. Ok, I gave this more than one try and I have exactly your same problem. Don't know if it's a FM problem, or just I don't get how to do it. I tried many combinations and nothing works, X throttle setting with Y nozzle angle gives level flight, but as soon as I start to turn off the 180, that throttle setting is not enough to keep me airborne, speed goes down, AoA goes up, increasing nozzles angle shoudl reduce AoA but I don't have enough throttle, so I slow down. Only option is to nozzle out and add power.
  6. Balkans including Italy (as in BMS)
  7. Why is the stick straight and not offset to the left as it should be?
  8. Thanks man, will do. I won't be at home for a few days, when I get back I'll do soem testing and see how that goes. Thanks a lot for your time trying to help me out ;)
  9. @Frag I used the F9 view from the carrier and zoomed a lot. @TOViper, next video I make I'll give it a go. Actually I first look for the song, then I make the video to fit... I guess I work in reverse :D
  10. I actually moved the page file to another drive where I have more space, set to system managed. So far I didn't get a CTD, instead the game "crashes" back to the main screen (like getting kicked by the server). Well, better than before I guess...:huh:
  11. Jonne summed up some good points. There are more, but trust me, everybody asks the same thing and to write a list of bugs all the time is pointless. That's why you were pointed to bug sections etc. The truth is most bug reports are old but they have not been addressed. The FM itself has seen so many radical and opposing changes through the years, it basically became impossible to tell what is realistic and what not, other than the obvious flaws such as the hardcoded stall behaviors, the AoA etc. which are obvious to anyone with a basic grasp of aerodynamics. The engine behavior is also scripted. The external sonds are the stock Su-25 sounds and are just terrible. You can steer on the ground at walking speed just by using the rudder, and this aircraft has a castoring nosewheel (i.e. you steer by differential braking only, at least until the speed is such that your rudder has enough aerodynamic authority) ETC.
  12. That's because these people are talking about two completely different things. The people that say don't buy it are doing so because the module is flawed and simply not a study sim. Other people love it because "it's great fun" or "it's not fly-by-wire and the textures are nice, YAY!" Ace Combat is great fun too you know? Try before you buy makes all the sense in the world to me, especially when a single module is now more expensive than a full flight-sim used to be.
  13. There are still things to fix / work on, even the control surfaces movement is off with flaps down.. https://forums.eagle.ru/showthread.php?t=218215
  14. I have page file set to automatic...
  15. I keep having out of the blue CTD, no logs produced. I attach here the onyl log I could find. There random crashes happen in MP mostly, I was flying in TTI, only few players online. It happened twice this morning, once with AV-8B, once with Viggen, always when I was near a target area populated with AAA and SAMs. dcs.rar
  16. That surely is not the experience we are getting with the MiG-21. There are open bugs that are 4 years old, no fix. When talking about buying a module (this vs. that), there are many opinions about how good it is, how fun it is etc. But all of these should be measured starting from a common point: this is a study sim. So sure, the MiG-21 is playable, you can shoot stuff, it's fun to land. But does it do all those things in a realistic way, representing the real aircraft?
  17. Better head over to the MiG-21 section and have a read. My 0.02$, don't even consider buying it. Go for the Mirage, it's in a much better state and Razbam is actively (even if slowly) adding things and fixing / updating it.
  18. Yeah I agree, I mean, I have no knowledge of the inner workings of DCS and surely the damage modeling of ground units can be improved, but the lack of visible damage is the main point. How does a unit behave when the health is low but there is no visible damage? Is that truck still able to drive around if the health is, say, 30%?
  19. I'm surprised this isn't getting more attention. It's quite a basic part of how the Harrier engine works and has a great effect on the realism of vertical landings. In fact, what I have to do now is to wait a few seconds with nozzles fully forward and brakes set until the engine spools down enough, to avoid moving forward when I touch down. In real life, the engine spools down very quickly and the pilot can rotate the nozzles back as soon as he is safely on the ground.
  20. Trust me, art is the only part of this module that is excellent. The rest...well..:music_whistling:
  21. Thanks Bunyap, that's exactly the kind of detail I was looking for! Mind if I ask how you calculated that pressure rise would be 3 psi?
  22. Yeah that's clear, but it doesn't always give a 2% RPM rise, sometimes it's less even though the temperautre is nowhere near the limit...
  23. Checked the manual, and it definitely doesn't change FOV in the TPOD / HTS mode. What it does is set the TPOD in slave mode (which doesn't work correctly btw).
  24. +1. Please fix this, it's been fixed in almost all other modules and it's extremely annoying.
  25. When the beacon is on, the light affects the inside of the cockpit, while it should be impossible to see it, since there is the whole fuselage between the beacon and the cockpit...
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