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bkthunder

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Everything posted by bkthunder

  1. FLying at 41k feet, enagned full A/B, the speed increases linearly and very quickly up to mach 1.72, then it hits a very abrupt brickwall and the airplane won't go any faster. Seems very "digital", I think this is an FM issue.
  2. I get it sounds ok from a doppler effect perspective, but according to my testing, the prop noise is directly affected by engien RPM (i.e. throttle position), so I guess it needs to be worked on. Form the F3 view I have to say it sounds veyr nice.
  3. In external view, anytime above M 0.8 I can hear a distinct turboprop engine sound when viewing from the front in both F2 and F3 views. I can also hear it internally just a tad.
  4. Since the last update the presets are not working. I tried everything, I deleted all folders associated with the program, nothing. It just starts with the "Deafult" preset no matter what I choose.
  5. Most of all I still see the canopy glass reflections when the canopy is open... nice update.
  6. did you align the INS?
  7. Can't use it in MP if "pure Client" check is on....
  8. Bump: please Razbam acknowledge
  9. Why is this not added to the bug tracker? this is a big one
  10. bkthunder

    TAXI!

    It doesn't move at all at idle, doesn't behave like explained in the natops.
  11. yes
  12. Can we PLEASE get this fixed? It's been almost 1 year now! Jeez
  13. Simple question: when can we expect a fix for the nav and beacon lights shining directly on the dashboard, even though there's a whole non-transparent-solid-metal fuselage in between?
  14. Both engines spin in the same direction in the real MiG-29
  15. I have this issue not only with the F-5, but with the Spitfire and P-51 as well. IMO this is a system-wide problem, not specific to the F-5. And yes, like many things it's been like this for years..:music_whistling:
  16. That's all good guys, but did you realise I specifically said in my post that I pulled that number out of my a**? It was just to explain...
  17. Anyone tried the latest update? I gave it a spin and the fuel flow changes with speed, but only a few Kg/m, then it's capped and no matter what speed it stays there. E.g. 20k feet, full A/B @M1.0 ff is 270 (just an example number), at M1.15 is 274, then it's capped at 274 all the way to whatever speed you can reach.
  18. Just noticed the engine fan 3d models, as well as the animation, is wrong for one of the two engines: they should both spin in the same direction, but now one spins clockwise and the other one spins counter-clockwise.
  19. Not sure what from these updates are included in yestreday's patch, I see a new A/B effect and model updates, but with the follwoing issues: - the turbine doesn't spin - the nozzle is not animated - at full A/B there is a yellow texture that's a bit asymmetrical (looks like it's been skewed to the bottom-right) - it looks like the flames inside the nozzle are spinning rather then emitting. On top of that, all modules have now adopted a small trick, that is to put a little bit of heatblur effect (no pun intended) inside the nozzle, when the A/B si lit. This could make the spinning texture effect less noticeable.
  20. Will you include realistic sounds this time, or use the stock DCS ones? BTW, that TrackIR livery looks great!
  21. Is there any chance we will get, with the new damage modeling, some fixes and updates to the windmilling problem when the engine is off/damaged? Handling emergencies should be one of the most interesting parts of operating the A-10, with all of its alternate systems, but right now DCS does a poor job at it because the HYD pressure never drops as it should, so you never really need to use realistic emergency procedures...
  22. I see what you mean. Nice catch!
  23. I came here to ask for this, but you already did ;) Really hoping to see this implemented!!
  24. Yeah, but you're missing half the fun this way! :D
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