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Everything posted by DD_Fenrir
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Methinks some peeps be under some misapprehension… DCS =/= Ace Combat
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The former (highlighted).
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The Drem lighting system showing the standardised lighting patterns for an RAF airfield: The "WHITE FLOODLIGHT" referenced to the lower left of the runway is the Chance Light, a floodlight to illuminate the runway in case of an emergency. The runway and taxi-ways were marked with Glim lamps - the light from these was masked such that the illumination could only be seen from low altitude, at circuit height. These were backed up by parafin goose neck lamps in case of failure: Obstruction & Marker lights I am still determining the form factor of the outer marker, funnel, totem and dumbell lights.
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This has been identified as on discord as a bug, or more accurately as a very early in development feature that accidently found it's way into the release candidate and is related to mission wind settings: Having tested, I can confirm - a mission I was experiencing this shaking in that had an 8 knot wind at sea level, this effect disappeared upon editing the mission to drop all wind speed at all altitudes to 0 knots.
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This has been identified as on discord as a bug, or more accurately as a very early in development feature that accidently found it's way into the release candidate and is related to mission wind settings: Having tested, I can confirm - a mission I was experiencing this shaking in that had an 8 knot wind at sea level, this effect disappeared upon editing the mission to drop all wind speed at all altitudes to 0 knots.
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Indeed. Bear in mind this is an iterative implementation; from the Discord the various fusing options are programmed in the coding but they ran out of time to finalise the GUI changes necessary to allow us to access them. They’ll come in due course.
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What seems to be the case at this point: 500lb SAP - Confirmed instantaneous. 500lb MC Mk II - Confirmed instantaneous. 500lb MC Short Tail - Confirmed instantaneous. 500lb GP Mk.IV - Confirmed instantaneous. 500lb GP Mk.V - ED documentation says 30 min delay fuse. 500lb GP Short Tail - Confirmed instantaneous.
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Thanks, amazingme, can you clarify whether in SP or MP?
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MS Sidewinder FFB2 user here getting random stick shake that fades in and out with no apparent correlation to damage (there was none) airspeed (happens randomly in climbs, dives or level flight), AoA (whether climbing, level or diving) or power settings (happened at full military, max continuous and fuel economy cruise settings). Also affects the P-51D. Latest Open Beta.
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MS Sidewinder FFB2 user here getting random stick shake that fades in and out with no apparent correlation to damage (there was none) airspeed (happens randomly in climbs, dives or level flight), AoA (whether climbing, level or diving) or power settings (happened at full military, max continuous and fuel economy cruise settings). Also affects the Spitfire. Latest Open Beta.
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As described, I have noticed this a lot lately, any enemy aircraft that you damage significantly enough to cause it to ditch in the sea is not represented as a destroyed aircraft in your scores/debrief. This is a much more common occurrence for WW2 aircraft in comparison to the modern jets.
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I don't disagree with the general sentiment; pushing the chronological purview of the Asset Pack both forward and back has some merit, but only if it supports aircraft types and maps we have in game. The key is this: If you are prepared to fight recreations of historical battles (1) on maps that do not represent the historical area and (2) with aircraft that aren't historically relevant then why do you care about (3) units that aren't historically accurate? Why is using a panzer IV instead of a III against a 75mm Sherman in lieu of an M3 Lee to recreate an El Alamein scenario using the Persian Gulf map such a problem? The arguments are inconsistent. Half the time from the cockpit of a fighter-bomber you won't tell the difference of armour types (and don't really care anyway) and given the challenge of hitting such small targets, it doesn't really matter. What you are after are troops, trucks, trains, artillery - all of which we have now - ships (a little sparse on the Axis side, but both need fleshing out) and radars (Allies suffer in the latter example). My key point is that by fleshing out the Normandy/Channel with chronologically relevant units we often bring that desired usefulness for wider scope anyway; for example a USN Destroyer could be useful for both Normandy and the WW2 Marianas. An Austin K2 ambulance would benefit the Normandy scenarios and a future foray to the Western Desert, should that ever happen. Should DCS make a move later or earlier in the war then yes, 100%, let's have AI Ju-87Bs and He-111s to fight in our Spitfire Mk I over a modified Channel map when DCS: Battle of Britain appears; let's have the Yaks, Laggs T-34s and Panzer IIIs when DCS: Kursk is announced. Until then let's ensure that the Asset Pack remains relevant to providing depth to what we have.
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Which is why the F 190B and C variants were trialled; the 801 engined Würgern were never much cop at higher altitudes, but this was ok in 1941/42 when neither were it's contemporaries. However as two stage superchargers or turbos started seeing far more prevalence amongst their foes into 1943 and beyond it became more of an issue. With the B and C efforts to increase high altitude performance a flop, and Tank struggling to get authorisation to utilise an already oversubscribed resource of Daimler Benz engines to power the future 190 and Ta 152 variants, he is obliged to use the Jumo, ostensibly a 'bomber engine' to give him the required high altitude oomph for the D series. But this takes time.... Meanwhile the Jagdwaffe must soldier on with the A series. They lighten it a bit with the A-6, which is good and helps a bit, but are finding the MG17s are just not up to much especially as the opponents are more and more becoming heavy-bombers. So in the A-7 they fit the MG131 instead. However, having just lightened the aircraft, they've made it heavier again... (don't even get me started on the Sturmbocks...) Jadgwaffe: "Nevermind, we won't be fighting Allied fighter aircraft over the Vaterland! We'll be able to make our head on attacks on the lead bomber formations then sweep round to slowly overtake the viermots without worry from any fighter escort...." P-51B: " Hold my beer..." P-47 with droptanks: "Hold on sonny Jim, I was here first..."
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Yes, largely, especially in relation to the many types that you would be far more likely to encounter given the timescales most consistent with the current maps defined eras. The Bf 110 from 1941 in the west was relegated to Nightfighting (which DCS currently doesn't have the infrastructure to support in much if any depth) and the He 111 was encountered infrequently, it having taken very much a third line status and being primarily used as a transport and trainer. These do not represent frontline types commonly encountered. They are essentially one-offs. Crikey, in the years 1941-43 even the Siebel Si 204 and Junkers W 34 feature more heavily in the combat reports of the day fighter arms of the Allies than the Bf 110 or He 111. Agreed but we don't have a WW2 Caucasus map or any other WW2 aircraft relevant to the Kuban campaign (Yak-1, Yak-7, LaGG-3, P-39, Bf 10F-4/G-2) available, so again, a white elephant. Me 262s did indeed fly one or two sorties as bombers at the very end of the Normandy campaign. But again compared to the 700 odd B-26s that were available for operations over the battlefield, which do you think is more credible to represent a typically encountered type? As for Russia, I assume you mean Eastern Front, as by the time the 262 entered service the front in the East was a couple of hundred miles west of the Russian border.... For that you'd need a WW2 Berlin/Prussia map to be of much relevance. Which we don't have.
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All largely irrelevant to the WW2 maps we have. The following would be far more useful. Ships: Axis Destroyer Axis Minesweeper Axis Tanker Axis Cargo Vessel Allied Destroyer Allied Minesweeper Allied Liberty Ship Allied T2 Tanker Ship Allied Fighter Direction Tender Ground units: Nebelwerfer Luftwaffe Unarmed Ground Crew Axis Fuel Bowser Axis Airfield Fire Fighting Truck USAAF Unarmed Ground Crew RAF Unarmed Ground Crew Allied Ambulance Allied Radar array AMES 25 Allied Fuel Bowser Allied Airfield Fire Fighting Truck Allied Ambulance Air Units Hawker Typhoon Mk.Ib Bf 109G-6/14 B-26C Marauder B-25C Mitchell P-38J Lightning P-51B Mustang P-47D-22 Thunderbolt (Razorback) Ju 52 Do 217 If you had to include Eastern Front (not a bad idea, incidentally - the poor old Ishzak does seem a little lonely) then the following would be a good idea: T-34 Model 1943 Bf 109E-7 Panzer III Ausf. J GAZ-MM 25 mm automatic air defence gun M1940 (72-K)
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Stuka's relevance to WW2 the Western Front ends in 1940. Should DCS go Battle of Britain, then sure let's have a Ju-87B. Should DCS go Eastern Front then sure, Ju-87B/D/G would be useful. Otherwise it's irrelevant to DCS for combat operations. The timescales currently represented render it a white elephant.
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Many of the F-14 vs A-7 HUD discrepancy questions answered here:
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There are issues with some of these requests, as understandable as they maybe; Bristol Beaufighter Bf 110 Ju-88 Mitsubishi G4M P-61 Black Widow These all suffer from an important, almost critical omission: no flyable examples. Wind tunnel or CFD data can get you so far, but unless you have the equivalent of Erich Brunotte for each type (unlikely) you need to have modern pilots with recent experience of the handling characteristics to understand the flavour of the FM.
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I find it incredulous that people can justify WW2 Asset Pack elements as not being worth paying money for as they are not "interactive". If something is to be an object for you to expend ordnance on as a target, you are interacting with that object. END OF DISCUSSION. Someone has toiled to research drawings photographs and specifications. Someone has then toiled to coalesce this information and attempt to render it faithfully as a 3D model with animations and perhaps optional cosmetic variations. Also a destroyed/damaged model, as this a combat sim and it's likely to get destroyed at some point by someone. Someone has then had to UV map, texture, and provide specular maps for a healthy model. Then repeat for damaged and destroyed models. Someone has then had to apply certain AI logic, if required, to the completed 3D model. Apply warehousing parameters if applicable. Weapon parameters, if applicable. Then it has to be introduced to the game code, made to be recognised in the engine. Then it has to be bug tested, making sure it meets parameters of performance and quality. The current WW2 Asset Pack stands at 50+ units. For the price of 3 beers. Seriously, you guys need to get out more.
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Wow. You’re a prize douche bag aren’t you?
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Incorrect. There is pictorial evidence of AN/APS-13 equipment fitted to P-51Ds of the 357th FG of the 8th Air Force based in Leiston, Suffolk, UK in the spring of 1945. My sources indicate trials were held by the 8th Air Force during the late Autumn of 1944, with the 4th, 355th and 361st Fighter Groups being officially equipped beginning March 1945.
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There’s a multitude of factors at play. 1. Unequal elevator travel. 27 degrees up and 23 degrees down. 2. Unequal elevator trim tab travel. 3. elevator position at cruise speed and power settings is considerably displaced down. 4. ‘trim neutral’ is an ambiguous term; can mean the point the tab chord is aligned with the elevator; can mean pre-defined speed and power setting. In an aeroplane as heavily modified from its first variant as the Spitfire IX it’s unsurprising that these figures may not match.