Jump to content

sirrah

Members
  • Posts

    4697
  • Joined

  • Last visited

Everything posted by sirrah

  1. Hehe that's a bit too much honor for my mission The Hook is a mighty (fun) beast to fly though
  2. v1.1 update 2024-09-12 - Added F10 map marker for two transportable infantry squads v1.2 2024-10-06 - Repositioned a few objects, due to added buildings in Syria map update I wanted to improve my general Hook skills a bit, so I created this mission for myself. Halfway through, I decided to put a bit more effort into it and share it here for those interested. It's still a fairly simple mission, but a quick and easy way to practice the various Chinook shenanigans. (Use the F10 map to navigate and find where you need to go to. Initially I used smoke markers, but I removed them because they are way to big and block visibility) Download link:https://www.digitalcombatsimulator.com/en/files/3340515/ - CHINOOK OPERATIONAL TRAINING MISSION - You will start at CAMP HERMON (Golan Heights, Israel, close to the Lebanon/Syria/Israel Tripoint) There are two CH-47's at your disposal (00_Player = hot start | 01_Player = cold start) In this mission you will be able to choose from several tasks, such as sling loading, internal cargo transportation and infantry insertion. Two infantry squads are available at Camp Hermon (check your F10 map) Enemy threats: Insurgent small arms and MANPADS Unless specifically instructed to, avoid flying in enemy airspace, or you'll risk getting shot at. Familiarize yourself with the map (the various locations are also indicated on the ingame F10 map) and follow up the task instructions. If you missed or forgot an instruction, you can use the "message history" option when you press Esc. Use the radio F10 menu, to select a specific task, or use the "random task" option. By completing tasks, you will earn points. Feel free to change your Hook's loadout, if desired. Creator Notes: - You can switch between the hot and cold start slots at any time, but doing so in the middle of a task, may cause issues with triggers (haven't fully tested that) - Any feedback is welcome
  3. Thanks Rudel. That makes sense. I was already kinda suspecting something complicated like this.
  4. I also always thought it was bound to the first unit placed on the map, but this is not the case. This mission I'm working on, started by looking at a unit that I placed somewhere halfway my editing. Let's call it unit "A". This was ok for me, but then, the last few units I added to my mission (a few scattered manpads units to attack the player if he crosses the border) are now focused on/in view when the mission starts. When I remove these manpad units, the mission starts again viewing unit "A" Renaming the units has no effect, so this must be something deeper.. I now solved it by "late activating" the manpads units, but this is quite a cumbersome solution imho.
  5. As an alternative, if your goal is to just see a lot of tracers for a few minutes, you could consider making (part of) them immortal. You could simply end the immortality after a few minutes and they'll start killing each other again.
  6. Does anyone knows what determines on which ground unit the initial mission opening view is focussed? I created a mission with two client slots. When the mission is started, the initial view is on an enemy unit. I'd rather have the opening screen to view an allied unit in the neighbourhood of where the player is starting. I tried renaming units, but that doesn't seem to have any effect. Anyone any ideas?
  7. Wizardry to me, but it works! Thanks a bunch mate
  8. I cheered a bit too soon I think @shagrat, because when testing I came across the following issue When the player crashes, it results in this prompt: Do you have any idea on how to solve this? I attached my mission. The script triggers are at the top of my trigger list. Chinook training mission - in progress.miz
  9. Yes, this works! Now that I successfully used a script in one of my missions, I can now rightfully say:
  10. Thanks mate! I'll give it a go as soon as life allows me to
  11. Hi @shagrat, For sure I must be doing something wrong, I just don't know what. I created the switched condition for the script and a triggered "Door open" message when flag DOOR is true. But it doesn't seem to work. (couldn't find the "set flag false" action, so I used "flag off" instead) Any ideas?
  12. Thanks @shagrat, that sounds simple indeed. I'll give it a go
  13. Awesome shots! Congrats to the winners! Please @BIGNEWY, could you ask the team if it's possible for ED to allow some server storage space for all these nice screenshots, so that we can download the whole bunch and use them as desktop backgrounds?
  14. Thank you Shagrat I am however a simple man with no knowledge about scripting or how to use it. And to be honest, I don't feel like spending a whole bunch of time diving into that rabbit hole. I was hoping to do this with the simple ME tools. But it's ok, I'll find some workaround
  15. Wait what? 3080ti, Reverb g2 and PointCtrl for $500,-?? That's a bargain! I already own Pointctrl and a Reverb (G1), but someone should jump on this! @hansangb; if you go on ebay you should definitely charge more
  16. Hm ok, that doesn't at all sound appealing to dive into, for my "simple" mission Was kinda hoping for some simple parameter, like we use to check if a player has tuned to the correct radio freq. Too bad.. Thanks for answering mate
  17. We have a rear view mirror in our Hook? (Do you perhaps have any mods installed that could cause this issue?)
  18. Does anyone know if it's possible to add a trigger condition that checks if the CH-47 ramp has been lowered? Can this perhaps be done with a "cockpit parameter equal to" condition? And if so, could anyone please share the values that should be used for that parameter?
  19. And vice versa
  20. Hi @BIGNEWY, Can you confirm this will be addresed by the webdesign person/team? As someone who visits this forum everyday, this tiny button is a pretty much an everyday annoyance. As posted before, I'm asking kindly to increase the size of this button on the top right: Right now it's just too small for comfort on a phone screen. Tapping only a fraction outside this button and you hit the DCS banner and proceed to the DCS website. Should be an easy fix, yet big QOL improvement for forum users.
  21. Don't wish for it, just use it: All the way at the bottom of the very page you're looking at
  22. No, not at all In fact, at the moment I only have three infantry groups with one waypoint of a few 100meters. No other waypoints present in the entire mission. I do notice, that sometimes, one or two of the groups don't move. As I said, I used the random flag value function (you can see it when opening my mission in the mission editor). Two of those random flags trigger infantry units (1 flag triggers two groups, the other flag triggers one group). I noticed that the last group that spawns, does not seem to move (which I suppose is a bug). Perhaps them being stuck is causing an issue when I close the mission? Edit: Found the culprit. For immersion purposes, I had added 3 or 4 separate (Georgian) infantry units and had them walk continuous patrols (go to waypoint action). I deleted those unit and now my mission quits like normal.
  23. You forgot: "Beer" (I read somewhere in a book, that one of Falklands RAF Chinook's main tasks, was to make sure all remote posts were kept properly supplied with this baverage)
  24. Yes, I'd like to also be able to download them in one big bundle, for wallpaper purpose (wouldn't pay for 'em though )
  25. Have you ever played that other (~30yo) military flightsim and had the pleasure of hearing proper BRA calls and the broad range of realistic callsigns for instance? If in DCS we had something even remotely close to that, it would already make ne very happy. DCS is a mil flightsim and as correctly operating the radios, following directions, interaction with other flight packages and ground units, is a huge part of flying in real life, it should also be part of this simulator. At least that's my opinion.
×
×
  • Create New...