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sirrah

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Everything posted by sirrah

  1. I'm having the same issues. Assumed it was my "steampowered" old rig and I've made my peace with it Fwiw (If all the above advice doesn't work): I noticed that when I wait with pressing the "FLY" button when my mission is loaded, the cockpit textures load considerably faster. This is especially noticable in the CH-47. So, when you get this screen (example screenshot): wait untill all cockpit textures are loaded and then press "FLY" (Loading the mission itself, just takes a long time for me. Haven't found a way of speeding that up myself. Deleting FXO and metashaders actually seem to make it take even longer)
  2. I agree, most good DLC campaings do this excellent, but: As I said in my previous post, this is a massive job. It's very cumbersome to achieve in a realistic way (especially when building in checks to see if the player actually tuned to the correct freq). This would only be useful for SP We would (still) be very dependant on good DLC campaigns for a nice DCS experience I agree, 100% realistic/authentic ATC is probably not possible within our lifetime and I also wholeheartedly agree that AI should actually respond to ATC to make it at all usefull, but definitely some improvement can be made (again, look at how the 20yo Viper sim handles it). Perfect? No. Better than DCS? ohh yes... Most of us are not real life pilots, so it doesn't have to be perfect. But having a few more callsigns, some land based ATC procedures (grnd, twr, dep, appr, arr.) and proper AWACS callouts can be achieved.. I'm sure of it.
  3. My campaign pace is a bit slow, due to real life time commitments, but this campaign is awesome. Probably one of the best campaings I've played so far! It is challenging, yet not too dificult (although reaching a 100 score is tough). The radio comms and all the AI traffic, make it very alive and compelling. I just flew mission 8, which definitely is in the top 3 of best DCS experiences I've ever had! Perhaps a tiny bit of feedback for mission 8:
  4. While I do get some of the frustrations, one has to also admit that the DCS community is very hard to please. I mean, since DCS World's existence, everybody is constantly asking for new features, new modules, new eye candy, etc. Some complain about their favorite module being incomplete and they're angry that new modules are released. While they do not realize that others may have been wishing for that new module just as long. For instance; I couldn't care less about any of the ww2 modules, but you won't hear me complain that ED and 3rd parties are working on it, while work on my favorite modules is not complete yet. I totally get that many want to see products finished first, before adding more, but personally I don't mind that ED and it's partners are pumping out content. Even if half finished. As an example; I rather see new content added that I'm interested in in early/crude state (like the new clouds we got a few years ago), than having to wait for some module I'm not interested in to get finished. I just wanted to share my view on things. No offence or disrespect meant to anyone of course. In the end, we all want the same: "that perfect mil flight sim"
  5. Sure, having a human to realistically do all this, would be awesome. This is however of no use to SP users. Unfortunately many (my guess would be "most") DCS users are not retired yet, have limited time for this hobby and therefor are not in the position to properly commit to and plan for multiplayer groups. Personally I don't think we're asking for the impossible here. Having something similar to that old Viper sim would give all those full fidelity DCS module radio systems at least some kind of use. I get that you are afraid that DCS radio improvement could delay other DCS features, but surely you must admit that current DCS ATC is a laugh and not on par with the rest of what DCS has to offer.
  6. Gotto love those aggressor liveries Are these shots from Eielson AFB? They look a lot like my photo's here (although the trees are a little more green when you were there )
  7. I also hope for ATC (or broader: radio comms) improvements. It's all the way on top of my wishlist for DCS (together with the DC). In fact, in my opinion the upcoming DC can't do without a radio comms overhaul. As without proper communication and interaction with other flights, awacs, jtac, missions too easily become airquake. Proper radio comms and procedures/patterns that go with it, would make DCS so much more "alive" imho. (We already have a little teaser with the Supercarrier comms that shows its potential). I realize it's a huge task and I can imagine that those who play DCS online with friends or in a virtual squadron, would say it's a waste of money/effort, but for single player it would definitely be worth it. And from what I read on this forum, I think the single player base is still very large. Creating even remotely "realistic" ATC with the mission editor currently, checking if the player tuned to the correct freq, having to add a radio F10 menu command (or a [press spacebar to continu] command, which can't be used in MP), is a tremendous amount of work and pita. Not even talking about having to add voice overs. Again, I understand it's a huge endeavor, but if we at least had DCS' radio comms on par with that other 20yo Viper flightsim, I would be a very happy man. I too really hope for some DCS ATC improvement news soon. Just my 2 cents of course
  8. You guys are destroying all other maps
  9. It's all explained very clear here:
  10. Because I've been with DCS since its origin (and actually before that) All modules ED launched, got better over time
  11. Glass half full approach would be: "Everything is available and will only improve even further" I wonder how much complaining there would be about lack of content, if ED waited with all new goodies and focussed all their recourses on one module (which would basically compare to having like 50 people trying to cook simultaneously on one small kitchen stove)
  12. Wow, now that's a proper ride
  13. Can't help you finding a solution, but fwiw: Im running DCS in VR on a "steam-powered" GTX1080ti and the IHADSS isn't jittery here. So I very much doubt it to be a GPU issue (especially if you turned down a few gfx settings)
  14. I'm pretty sure that when you zoom in on those small bases in the mission editor, some of them show "UN" letters. Talking about the ones on the border between Lebanon and Israel. Might actually be letters on the helipads, but I can't remember 100%
  15. Do some aggressive manoeuvres and you'll hear other numbers It goes with 10ft intervals and eventually to at least 30ft (don't think I ever heard any more than 30ft) But yes, this is a very old, poorly implemented feature (I think it was already there with the UH1 release) and could really use a revamp. It's very unclear what is said... "The load is hanging steady, take it awot"
  16. Hi @dresoccer4 I replied to you in the user file (I missed this thread). Please try again after positioning your CH47 ramp door facing the crates. I tried this morning and was able to load all 4 crates. Also, please post any other feedback here:
  17. It appears solved now (or am I cheering too early?) Good job(luck) ED, countering the bastard(s)
  18. Forum seems exessively slow and sometimes not responding at all since 2 or 3 days. @BIGNEWY; something going on in the background? (something seems wrong, as I don't have any issues with other websites)
  19. Many of the triggers are bound to the two client slots that I added (00_Player and 01_Player). So no, if you add additional Chinooks, those won't be detected by the triggers and I expect issues with missions/tasks. You can try adding extra Chinooks and have them assist the 00_Player and 01_Player slots, but I have no idea how well it'll work. Btw: Anyone else having issues loading the 4th medical crate? (I see someone posting a report about it in the user files section, but on my end all works fine)
  20. Exactly. Quite a cumbersome process if you have multiple waypoints. I agree with the OP that some sort of "patrol" task/action would be a very welcome QOL improvement for the mission editor.
  21. Many beautiful helipad locations around the Golan Heights (Syria map) That whole map is perfect for helo flying. Mountainous area on Cyprus is also very nice.
  22. Please note that version 1.2 has just been uploaded (latest Syria map introduced some new scenery, so I had to reposition a few objects)
  23. Exactly You'll only see the embark option if you're close enough. (Basically, if you just land on the helipad, you can embark them) Tip: just disembark them somewhere in/near the location that is under attack and they'll engage the enemies when they get close enough
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