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Everything posted by sirrah
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I know, there's already quite a few AAR training missions out there, but I think this one might be just a bit different. In this training mission, I focused on proper fourship AAR procedures. Like this: Initially, I created this mission for myself, to train my muscle memory, as I recently purchased a force sensor stick base (RS FSSB R3). But as happened before, I thought, why not put a bit more effort into it and share it for others. So, here are my AAR training missions: F-16CM AAR Training - Daytime https://www.digitalcombatsimulator.com/en/files/3340684/ and: F-16CM AAR Training - Night OPS https://www.digitalcombatsimulator.com/en/files/3340685/ In this mission, you can practice aerial refueling in your Viper. You can do this both as no.2 of a four-ship (including tanker form up procedure) in clear conditions, and/or solo, with very low visibility. By default, you will start as no.2 of a flight package, approximately 2000ft behind Texaco. Your COM1 radio is by default set to Texaco (251.00 MHz) A second tanker is also in the area and can be found using TCN navigation (chan 12X | 252.00 MHz). Be aware though: For training purposes, this tanker is flying "low" at angels 11 in the middle of the clouds. Notes: 1. Your kneeboard includes the AAR procedure checklist and tanker info. 2. At some point, you'll be able to initiate tanker turn if you want additional challenge (this might cause AI no.3 and no.4 taking a very long time to refuel) You can pretty much do whatever you want: - Stay in formation as no.2, follow the procedures and commence refueling after no.1. (initial intention and advise for this mission) - Break formation, try to find Shell (using TCN navigation) and put your skill to the test refueling with very low visibility. - First follow all procedures, refuel at Texaco, then break formation and refuel at Shell (slightly more difficult). - Ignore any procedures and directly request to refuel on either Texaco or Shell (not tested, but should work) Tips: - While officially NVG's are not to be used during night AAR, you can obviously use them in DCS. Practice however, to turn them off when you're hanging under the tanker and focusing on the Pilot Director Lights. It's actually quite doable. - You can easily change the time and/or weather in the ME to your likings (it won't break the mission).
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Thanks Already in mail contact with RS about it (Apparently it's a client only forum)
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Thanks for your reply I found that forum, but I have no idea where to register. I'm probably blind, but I only see a login button, not a register button
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Let's please not repeat this trip down toxicity road all over again... (Take special note on Bignewy's last reply in that thread) (The above thread, is one of many btw)
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So, after having this on my wishlist for a very long time, I recently bought a 2nd hand RS FSSB R3 form a community member here. It is in every positive way what I expected! I managed to aerial refuel the Viper "with relative ease" on my first try . Awesome! Just a small "new owner" question. Perhaps it's because my muscle memory needs more training, but I hear the audio warning quite often (especially when making right hand rolls). How "bad" is this? I mean, do I risk any permanent damage if the audible warning goes off too often and should I try and prevent this at all costs? Or is it merely to let me know I reached the in-/output limit of the base and adding more force is pointless?
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How to keep Ground Units from killing eachoter so fast.
sirrah replied to tikijoetots37's topic in Mission Editor
Although I haven't tested, I would be highly surprised if this is true. Can anyone confirm this? -
Chinook (basic) Operational Training mission - Syria
sirrah replied to sirrah's topic in Missions and Campaigns
Hehe that's a bit too much honor for my mission The Hook is a mighty (fun) beast to fly though -
Chinook (basic) Operational Training mission - Syria
sirrah posted a topic in Missions and Campaigns
v1.1 update 2024-09-12 - Added F10 map marker for two transportable infantry squads v1.2 2024-10-06 - Repositioned a few objects, due to added buildings in Syria map update I wanted to improve my general Hook skills a bit, so I created this mission for myself. Halfway through, I decided to put a bit more effort into it and share it here for those interested. It's still a fairly simple mission, but a quick and easy way to practice the various Chinook shenanigans. (Use the F10 map to navigate and find where you need to go to. Initially I used smoke markers, but I removed them because they are way to big and block visibility) Download link:https://www.digitalcombatsimulator.com/en/files/3340515/ - CHINOOK OPERATIONAL TRAINING MISSION - You will start at CAMP HERMON (Golan Heights, Israel, close to the Lebanon/Syria/Israel Tripoint) There are two CH-47's at your disposal (00_Player = hot start | 01_Player = cold start) In this mission you will be able to choose from several tasks, such as sling loading, internal cargo transportation and infantry insertion. Two infantry squads are available at Camp Hermon (check your F10 map) Enemy threats: Insurgent small arms and MANPADS Unless specifically instructed to, avoid flying in enemy airspace, or you'll risk getting shot at. Familiarize yourself with the map (the various locations are also indicated on the ingame F10 map) and follow up the task instructions. If you missed or forgot an instruction, you can use the "message history" option when you press Esc. Use the radio F10 menu, to select a specific task, or use the "random task" option. By completing tasks, you will earn points. Feel free to change your Hook's loadout, if desired. Creator Notes: - You can switch between the hot and cold start slots at any time, but doing so in the middle of a task, may cause issues with triggers (haven't fully tested that) - Any feedback is welcome -
Thanks Rudel. That makes sense. I was already kinda suspecting something complicated like this.
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I also always thought it was bound to the first unit placed on the map, but this is not the case. This mission I'm working on, started by looking at a unit that I placed somewhere halfway my editing. Let's call it unit "A". This was ok for me, but then, the last few units I added to my mission (a few scattered manpads units to attack the player if he crosses the border) are now focused on/in view when the mission starts. When I remove these manpad units, the mission starts again viewing unit "A" Renaming the units has no effect, so this must be something deeper.. I now solved it by "late activating" the manpads units, but this is quite a cumbersome solution imho.
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How to keep Ground Units from killing eachoter so fast.
sirrah replied to tikijoetots37's topic in Mission Editor
As an alternative, if your goal is to just see a lot of tracers for a few minutes, you could consider making (part of) them immortal. You could simply end the immortality after a few minutes and they'll start killing each other again. -
Does anyone knows what determines on which ground unit the initial mission opening view is focussed? I created a mission with two client slots. When the mission is started, the initial view is on an enemy unit. I'd rather have the opening screen to view an allied unit in the neighbourhood of where the player is starting. I tried renaming units, but that doesn't seem to have any effect. Anyone any ideas?
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How to check if player lowered the CH-47 loading ramp?
sirrah replied to sirrah's topic in Mission Editor
Wizardry to me, but it works! Thanks a bunch mate -
How to check if player lowered the CH-47 loading ramp?
sirrah replied to sirrah's topic in Mission Editor
I cheered a bit too soon I think @shagrat, because when testing I came across the following issue When the player crashes, it results in this prompt: Do you have any idea on how to solve this? I attached my mission. The script triggers are at the top of my trigger list. Chinook training mission - in progress.miz -
How to check if player lowered the CH-47 loading ramp?
sirrah replied to sirrah's topic in Mission Editor
Yes, this works! Now that I successfully used a script in one of my missions, I can now rightfully say: -
How to check if player lowered the CH-47 loading ramp?
sirrah replied to sirrah's topic in Mission Editor
Thanks mate! I'll give it a go as soon as life allows me to -
How to check if player lowered the CH-47 loading ramp?
sirrah replied to sirrah's topic in Mission Editor
Hi @shagrat, For sure I must be doing something wrong, I just don't know what. I created the switched condition for the script and a triggered "Door open" message when flag DOOR is true. But it doesn't seem to work. (couldn't find the "set flag false" action, so I used "flag off" instead) Any ideas? -
How to check if player lowered the CH-47 loading ramp?
sirrah replied to sirrah's topic in Mission Editor
Thanks @shagrat, that sounds simple indeed. I'll give it a go -
Awesome shots! Congrats to the winners! Please @BIGNEWY, could you ask the team if it's possible for ED to allow some server storage space for all these nice screenshots, so that we can download the whole bunch and use them as desktop backgrounds?
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How to check if player lowered the CH-47 loading ramp?
sirrah replied to sirrah's topic in Mission Editor
Thank you Shagrat I am however a simple man with no knowledge about scripting or how to use it. And to be honest, I don't feel like spending a whole bunch of time diving into that rabbit hole. I was hoping to do this with the simple ME tools. But it's ok, I'll find some workaround -
How to check if player lowered the CH-47 loading ramp?
sirrah replied to sirrah's topic in Mission Editor
Hm ok, that doesn't at all sound appealing to dive into, for my "simple" mission Was kinda hoping for some simple parameter, like we use to check if a player has tuned to the correct radio freq. Too bad.. Thanks for answering mate -
known issue Rear view mirror showing wrong aircraft.
sirrah replied to Dave62ndFF's topic in Bugs and Problems
We have a rear view mirror in our Hook? (Do you perhaps have any mods installed that could cause this issue?) -
Does anyone know if it's possible to add a trigger condition that checks if the CH-47 ramp has been lowered? Can this perhaps be done with a "cockpit parameter equal to" condition? And if so, could anyone please share the values that should be used for that parameter?
