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Everything posted by sirrah
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ED please include. Game literally unpalyable without it
sirrah replied to Squiggs's topic in DCS Core Wish List
I'm just gonna leave this here : -
Of which I am grateful I suppose you are right. If this was easy to implement into CTLD, it would probably already have been done. I'm curious to see what ED comes up with in their effort to expand logistics in DCS core
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Ok, definitely not a rabbit hole I want (or have time for) to dive in I wish though, that someone else would feel like doing this, so that the Chinook's extraordinary lifting capabilities could be better used with CTLD
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Sorry for what may be a stupid question (ctld is pure wizardry to me), but can ctld be changed/improved so that for instance the Chinook can carry 2 groups or 2 crates? Is current 1 group and crate limitation due to ctld programming, or is it due to some dcs core limitations? (Currently it's a bit sad that the Chinook can't carry more than a Huey)
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And special honorable mention for @MilesD, as they also use his PointCtrl
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Although some might be able to give you a few ideas, in the end only you can set everything to your needs. Fiddling with setting is 50% of the "fun" in DCS . Are you satisfied with 30-45fps and more eye candy or do you want 100+fps and accept lesser visuals? Also: VR? Screen (resolution)?
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Before going through the effort of making a proper bug report... Does anyone else have issues since the last update, that DCS freezes/crashes when quiting a mission and returning to the ME? Steps: Open ME and start mission from there Quit the mission (DCS freezes) EDIT: Fwiw, DCS hotfix update 2.9.7.59263 fixed this issue for me
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This thread needs some balance: Goes very well with flying low and fast through South Atlantic mountains and valleys
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reduce helicopter weight GEORGE really Sucks!!!
sirrah replied to mchighlander73's topic in DCS: AH-64D
Just like @The_Nephilim, no issues here with George AI when I operate from the CPG seat. Perhaps if you share a track file, we could see what you're doing. Also, your thread title is a bit toxic and unnecessary.. -
Guys, let's not stray off topic here I was talking about the external (and distant) sound. Albeit I realise now, I should have tried to make that more clear in my OP I definitely can't and won't argue about the internal sound. Never had the pleasure of flying one irl, so I wouldn't know. What I do know, is the sound the Hook makes when you observe them flying over you, while standing on the ground. And imho, right now if you zoom out a few 100meters while in F2 view, DCS should notch up that volume a tad. The distant thumpin' sound of the Hook deserves to be heard a bit louder in DCS, so that everyone in a MP server knows "ah! A Chinook is incoming"
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wip Highlighted switches missing during training mission
sirrah replied to CRUD's topic in Bugs and Problems
Because everything (including the interactive training missions) is EA and work in progress. You can report missing highlighted switches in the CH-47 bug section of this forum. (talking about missing items: your thread title is missing any form of sense ) -
reported VR pilot and copilot position issues (view)
sirrah replied to YoYo's topic in Controller Questions and Bugs
Sorry to tag you @BIGNEWY, but please make sure to inform the team about this issue (if you haven't already). It should be an easy fix (at least for the co-/pilot seats), yet quite a big QOL improvement. -
reported VR pilot and copilot position issues (view)
sirrah replied to YoYo's topic in Controller Questions and Bugs
Just chiming in to say I experience the same (HP Reverb G1) Also, this thread should be moved to the "bugs and problems" section, as this is not a controller related issue. Like others mentioned; How is it possible that these kind of basic issues are not tackled before EA release? Yes, I know it's EA and I'm not an IT guy, but surely the default pilot head position should be an easy thing to get right. I mean, everyone putting on a VR headset will see the default position is not centred*. It's literally the first thing you notice. *or is there anyone here using a VR headset that does not have this issue? We had this exact same issue in the Apache CPG seat at EA release and imho it took ED too long to acknowledge/fix that. Hopefully this report gets noticed sooner. -
I wonder if anyone here agrees with me (I even considered posting this as a bug) The beautiful low pitch sound of the flapping Chinook blades is already implemented (you can somewhat hear it if you zoom out far enough). In my opinion, it needs to be quite a lot louder though. In real life you can hear/feel this sound loudly from a very long distance and it's so distinct, that even the untrained ear can hear that a Chinook is approaching. When it gets closer, the high pitch turbine sound level eventually exceeds the low pitch sound of the blades slapping through the air and this is currently implemented quite well. Though from my experience seeing/hearing our Dutch Chinooks, I just think the distant "wokka wokka" sound needs to be louder. (simply turning up the main volume wouldn't be the same, as then the turbine and in cockpit sound would become deafening. I'm trying to say; either the turbine sound volume needs to be decreased, or the distant "wokka wokka" volume needs to be increased)
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Ah ok, yes, that would work Perhaps I misunderstood the OP
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Although I wholeheartedly agree that such a campaign would be really cool, from commercial perspective this wouldn't be smart (or even feasible). As in your example such a campaign would require players to own the Huey, NTTR map, Chinook and Afghanistan. This would substantially reduce the amount of purchases. But yes, it would be awesome
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Hehe indeed "loopings in all directions" is the way to describe it But please don't get me wrong, I'm not worried, nor dissatisfied and I'm sure ED will iron out these shenanigans at some point
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Fwiw: My first impressions after 30mins in the Chinook. Although I'm very aware that it is EA and WIP, current flight characteristics got me chuckling a bit. I started with binding my collective axis and (as usual) it was initially inverted, resulting in my Chinook rocketing into the sky (now I'm not an SME, so pehaps this is normal, but I'd expect something to fail/break if you try this irl, or at least some cautions or warnings). Given the funny skyrocket start, I used a few minutes to see if the aircraft could be overstressed, to which I didn't succeed. Not sure how I mamaged, but at somepoint I even did a nose down (forward) looping It really got me into them early day Gazelle vibes. Quite fun actually, but yeah, some work to be done there, as some of my "moves" beat the laws of physics. My second flight (beginning with properly adjusted axis) was more normal. I practiced some hovering, which was way more challenging than I would have thought. Maybe there's some setting or system I don't know of yet and didn't enable, but I had a lot of trouble to keep myself at one altitude. Even the slightest collective input got me ascending/depending. Will take some time getting used to (which I don't mind at all )
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Can't help you with a simple answer, but you might also want to check out the dedicated home cockpit building sub forum. Some true artists over there. This guy made his own CH-47 mfd's for instance:
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*sigh* Who said anything about landing on a boat (did you even read the OP)? You do realize the Hornet can also land on airfields? Just in case you really don't understand what I meant, I was merely pointing out that the Hornet's landing gear is much more forgiving than the Viper's But you know what, just forget about my attempt to contribute to the OP's question, as apparently to some it's too complicated to understand what I meant.. or my attempt to adept to the English language is just too incomprehensible.
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On holiday, so not able to try for myself atm. Can you have Bob fly (in orbit) while you man one of the gunner positions?