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Everything posted by sirrah
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Many beautiful helipad locations around the Golan Heights (Syria map) That whole map is perfect for helo flying. Mountainous area on Cyprus is also very nice.
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Chinook (basic) Operational Training mission - Syria
sirrah replied to sirrah's topic in Missions and Campaigns
Please note that version 1.2 has just been uploaded (latest Syria map introduced some new scenery, so I had to reposition a few objects) -
Chinook (basic) Operational Training mission - Syria
sirrah replied to sirrah's topic in Missions and Campaigns
Exactly You'll only see the embark option if you're close enough. (Basically, if you just land on the helipad, you can embark them) Tip: just disembark them somewhere in/near the location that is under attack and they'll engage the enemies when they get close enough -
Chinook (basic) Operational Training mission - Syria
sirrah replied to sirrah's topic in Missions and Campaigns
When you land close to the infantry groups (they're located at CAMP HERMON helipad just outside the main base where you start), you can use the radio menu to embark, and later, disembark them. It's a "recently" added core DCS feature (Just load one team, you might need the other team later) iirc; they're listed as "paratroopers" in the radio menu -
Chinook (basic) Operational Training mission - Syria
sirrah replied to sirrah's topic in Missions and Campaigns
Thanks for that tip mate! OP text updated -
Apart from the Supercarrier comms, JTAC/AFAC is about the best part of "radio communications" we have at the moment in DCS. Sure, seeing this part improved would be nice, but I much rather see ATC being improved first (Although not perfect, at least JTAC is not a complete laugh, like ATC is...)
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AI death metal Still more artistic than 99% of all the main stream crap played on the radio these days (definitely video-clip wise )
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Can we vote Urga for present somehow?
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Is Syria the best looking and most diverse map?
sirrah replied to maverick90's topic in DCS: Syria Map
Wow! This map just keeps getting better and more impressive! -
Better modeling of pilot's head movement
sirrah replied to Supernova-III's topic in DCS Core Wish List
I think he didn't notice that it's a 360 video. @Supernova-III; you can manually turn/rotate the camera view in that video (yeah, I know, the future is here ) -
Hi @Exorcet, I just flew mission #1. Here's some feedback: AI (as commonly known) is unfortunately extremely dumb when it comes down to fuel usage. I strongly suggest you give them as much fuel as possible (in mission 1 you can easily give them all 3 external tanks). On my try; after the first engagement, I send all three of 'em to the tanker and all three ejected before reaching the tanker . Either give them more fuel, or limit their AB usage. Please add a mission kneeboard. It's not that much work making a basic kneeboard with all freq's on it, yet a huge immersion improvement (especially for us VR users). Did you enforce easy comms? I noticed I didn't have to tune to the correct comm channels. For those of us who want just that little extra realism (even though DCS ATC is abominal), you might want to consider leaving easy comms optional. In the briefing text, it said there were two tankers. One in the east and one in the west. Is that indeed correct? I only managed to find the one in the east (admittedly, I haven't look that well) Might be nice to add a small triggered message after the player has landed back at Al Dafra (something like "you may exit the mission now). Anyways.. al the above is meant as positive feedback. Thank you for your contribution! Always good to see more Viper content
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Totally fine to give your opinion @Tank50us, but these wild assumptions, based on.. well.. absolutely nothing.. are super annoying. My 2 cents on the subject: Current pilot body models are just fine for me. As long as I have virtual body, legs and arms, it good for me
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You will be missed https://theaviationist.com/2024/09/27/rnlaf-f-16-retires/ VID-20240928-WA0006.mp4
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I placed my order intent Oct 2023 and exchanged a few DM's with rel4y, but haven't heard about the project since. No grudge or any hard feelings, but I gave up waiting and moved on and pulled the trigger on a 2nd, or (as became clear later) 3rd hand RS FSSB R3.
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Do you mean have the AI start airborne with slingload? I don't think that's possible. If you expand a little on what you want to create, perhaps there's workarounds though.
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More callsigns is just one (minor) part of the sorely needed improved radio communications in general. No point in having fancy callsigns, if the rest of DCS comms isn't updated to flightsim worthy level...
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As an alternative, just in case you don't know (and until this gets fixed by Ugra): You can use the "start from ground" option for all helo's (note, that for AI controlled fixed wing aircraft, this only works for vertical take-off modules, that don't require taxi pathing)
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While I definitely appreciate these clever workaround tips, I do agree with the OP, that AI helicopter hover should just be a thing in the ME. Surely this shouldn't be too difficult for ED to implement.
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HP Reverb (G1) image looks tilted (horizon not horizontal)
sirrah replied to sirrah's topic in Virtual Reality
ah yes, clearing the environment data did the trick. Thanks a bunch mate! (I thought I was going crazy ) -
I thought I noticed this before, but now it somehow became worse and quite obvious: When I put on my Reverb G1, it looks like everything is slightly tilted, as in: the horizon is not horizontal anymore. It seems to get progressively worse. Few weeks ago I only noticed it when in the DCS menus (edge of windows not looking straight), but now it got so obvious, that I see it ingame as well. Did anyone else ever experience this and/or has any advise for me? (I've been using this Reverb for about 3,5 years now, without any issues)
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Ah ok, I did also search but didn't find an answer (admittedly, I'm not good with the forum search )
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Purely out of interest (no complaint or rant whatsoever), I've been wondering about this for a while now: The F-16 was/is, amongst other features, famous for its exquisite flight control computer. The way the (D)FLCC is capable of keeping the aircraft controllable even during the most extraordinary aerodynamic situations, comes close to wizardry. So how come, that a system so advanced does not auto-trim the aircraft when for instance ordnance is dropped, or when it has asymetric loadout (e.g. TGP). Was this intentional design for some reason? Or was it simply not worth the programming? Or am I overestimating the potential power of the FLCC? Anyone any idea about this? Again, I at all don't mind trimming the Viper manually myself (super easy anyways). Just curious about this.
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DCS Update | F/A-18C and F-16C Fixes | End of Summer Sale
sirrah replied to Graphics's topic in Official Newsletters
The one of the AAR Hornet was one of the winning shots in the screenshot contest and can be found here in high quality: (I downloaded most of the contest screenshots and now use them as desktop background at work. Was a pita job saving them all one by one, but the result is worth it ) -
That'd be awesome!
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Quite a coincidence, this thread now . I just finished working on a F-16 AAR training mission. For those interested, you can find it here:
