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sirrah

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Everything posted by sirrah

  1. No, not at all In fact, at the moment I only have three infantry groups with one waypoint of a few 100meters. No other waypoints present in the entire mission. I do notice, that sometimes, one or two of the groups don't move. As I said, I used the random flag value function (you can see it when opening my mission in the mission editor). Two of those random flags trigger infantry units (1 flag triggers two groups, the other flag triggers one group). I noticed that the last group that spawns, does not seem to move (which I suppose is a bug). Perhaps them being stuck is causing an issue when I close the mission? Edit: Found the culprit. For immersion purposes, I had added 3 or 4 separate (Georgian) infantry units and had them walk continuous patrols (go to waypoint action). I deleted those unit and now my mission quits like normal.
  2. You forgot: "Beer" (I read somewhere in a book, that one of Falklands RAF Chinook's main tasks, was to make sure all remote posts were kept properly supplied with this baverage)
  3. Yes, I'd like to also be able to download them in one big bundle, for wallpaper purpose (wouldn't pay for 'em though )
  4. Have you ever played that other (~30yo) military flightsim and had the pleasure of hearing proper BRA calls and the broad range of realistic callsigns for instance? If in DCS we had something even remotely close to that, it would already make ne very happy. DCS is a mil flightsim and as correctly operating the radios, following directions, interaction with other flight packages and ground units, is a huge part of flying in real life, it should also be part of this simulator. At least that's my opinion.
  5. I'm working on a mission (see attachment), but somehow it's causing issues. The mission loads fine and, although still work in progress, works as intended (I've been plying around with the random flag value triggers). However, when I play the mission for a few minutes, trigger a couple of random events (radio F10 menu) and then quit the mission, my DCS seems to freeze up, or takes insanely long to quit (I waited for 10 minutes a few times and then forced quit using the task manager). When I close the mission directly after it's loaded, all is fine and I get to the debriefing screen within a few seconds like normal. Anyone any idea what could be causing this? Notes: I don't use mods log file attached mission attached (It only happens in this mission) No scripting used Did a quick repair without result system specs in signature dcs.log Chinook training mission - in progress.miz
  6. Although eventually we want the same, I'd prefer ED would prioritize common/basic, but proper ATC and only thereafter continue expanding with the (probably more complicated) "combat" related stuff
  7. Indeed, I only mentioned "ATC", but that should include real life procedures, like requesting touch and goes, flight packages that after startup/taxi wait for eachother at the active rwy apron, declaring emergencies, etc. Probably lot of AI programming involved and possibly one of the reasons it hasn't been implemented already. Amen to that Well, this thread is only mentioning ATC. We haven't touched the discussion about military related comms
  8. Wished for many many times and, as Silver Dragon mentioned, it has ED's attention. There is no recent info on progress. I can however imagine this to be a huge endeavor for ED. Personally, improved/proper ATC is my no.1 wish for DCS. Apart from the Supercarrier comms, current ATC is a laugh and doesn't fit into place in Digital Combat Simulator. I'd gladly pay, to see proper ATC implemented.
  9. Ah bummer, I was hoping to do this without scripting, as due to limited time, I don't fancy diving into that rabbithole. Thanks for answering though. Appreciated
  10. I just tried to transport a group of 9 infantry units, but only 5 of the 9 units embarked.. Admittedly, this was the first time I tried this in the ME, so perhaps I did something wrong (seems a bit strange though, that half of the group did embark and the other half did not) Edit: Tested some more today and this time the entire group embarked. Seems that in my earlier tests, some infantry units got stuck or something
  11. I am using MT and also had this issue yesterday I only opened up the ME very briefly yesterday evening, so I thought it may have been some buffer issue, but reading this, it seems it wasn't. Edit: Tried again today after a quick repair and the map/land textures were showing again
  12. So, I have been playing around with this: and it does seem to work, but... I notice in my test mission (at the moment I've added 5 different events) that the first few times I use the radio F10 menu to trigger an event, it works immediately. But once I've triggered about 3 or 4 events, the next time I try to start a random trigger via F10 radio, nothing happens. When I keep trying, at some point the remaining event(s) start to trigger. What I'm wondering now; Could it be that each time I use the radio menu, it starts over the randomized trigger command and might trigger a flag value that has already been triggered before? (causing nothing to happen) Or does this randomize function include some kind of memory, which avoids the same flag value to be triggered twice? I hope my question makes sense (at work right now, but I'll try to find time and post my test mission here this evening)
  13. I'm just gonna leave this here :
  14. Of which I am grateful I suppose you are right. If this was easy to implement into CTLD, it would probably already have been done. I'm curious to see what ED comes up with in their effort to expand logistics in DCS core
  15. Ok, definitely not a rabbit hole I want (or have time for) to dive in I wish though, that someone else would feel like doing this, so that the Chinook's extraordinary lifting capabilities could be better used with CTLD
  16. Sorry for what may be a stupid question (ctld is pure wizardry to me), but can ctld be changed/improved so that for instance the Chinook can carry 2 groups or 2 crates? Is current 1 group and crate limitation due to ctld programming, or is it due to some dcs core limitations? (Currently it's a bit sad that the Chinook can't carry more than a Huey)
  17. And special honorable mention for @MilesD, as they also use his PointCtrl
  18. Although some might be able to give you a few ideas, in the end only you can set everything to your needs. Fiddling with setting is 50% of the "fun" in DCS . Are you satisfied with 30-45fps and more eye candy or do you want 100+fps and accept lesser visuals? Also: VR? Screen (resolution)?
  19. This has already been somehwhat implemented with "Bob" AI Enable Bob and switch to the gunner seats (I've been playing with that yesterday myself)
  20. Before going through the effort of making a proper bug report... Does anyone else have issues since the last update, that DCS freezes/crashes when quiting a mission and returning to the ME? Steps: Open ME and start mission from there Quit the mission (DCS freezes) EDIT: Fwiw, DCS hotfix update 2.9.7.59263 fixed this issue for me
  21. This thread needs some balance: Goes very well with flying low and fast through South Atlantic mountains and valleys
  22. You are on a roll @cfrag Thanks for all your work Sir
  23. Just like @The_Nephilim, no issues here with George AI when I operate from the CPG seat. Perhaps if you share a track file, we could see what you're doing. Also, your thread title is a bit toxic and unnecessary..
  24. Guys, let's not stray off topic here I was talking about the external (and distant) sound. Albeit I realise now, I should have tried to make that more clear in my OP I definitely can't and won't argue about the internal sound. Never had the pleasure of flying one irl, so I wouldn't know. What I do know, is the sound the Hook makes when you observe them flying over you, while standing on the ground. And imho, right now if you zoom out a few 100meters while in F2 view, DCS should notch up that volume a tad. The distant thumpin' sound of the Hook deserves to be heard a bit louder in DCS, so that everyone in a MP server knows "ah! A Chinook is incoming"
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