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Zakatak

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Everything posted by Zakatak

  1. I never considered playing mercenary campaign before, but now that I think about it, it sounds awesome!
  2. Zakatak

    Release??

    I believe the developers and testers are independent of each other. Doubt you're right, given that I think only the MiG is undergoing rigorous testing.
  3. Zakatak

    Release??

    Not a hint of promotional material, not a second of footage, after 8 days of play testing? :(
  4. It's a single mission in which you are alone with a pair of Vikhr's and S-13 rockets, and encounter a convoy of vehicles along a patrol route. It includes a Tunguska, half a dozen Abrams with TOW missiles, and some other threats behind it. The valley is quite lacking for cover and isn't deep enough for you to fly under the enemies line of sight and strike from behind. Has anyone here managed to beat it? I can only knock out a couple tanks and maybe the AAA before getting wrecked. EDIT: I ended up flying above the valley at the start of the mission and tried hitting the convoy from 8km instead. It worked out fine and they didn't even know what hit them, but that doesn't seem to be in the spirit of the mission and I shouldn't prepare for a force I don't know about.
  5. I have the radiator air controls mapped to two of my hat switches, with the radiator oil on my top POV switch and the radiator coolant on the throttle hat. I was just copying another profile, I didn't know how important they were. I figured auto would be good enough unless a mechanism failed requiring me to switch to manual. Thanks for the heads up. I don't see how overheating your engine can cause it to instantly seize up the propeller like that though.
  6. I'll be buying both the Hawk and MiG-21 for sure, I just want to be able to participate in the WWII scene as well. The curves did help me control the rudder. I tried putting the rudder trim to my top rotary, but it's honestly quicker to just look down and roll it by pulling the left mouse. Assigning it to an axis makes it turn quite slowly and I have to keep staring it it to make sure I set it to the right spot. Buttons would help, although I've run out of them (including the MFD buttons) so I'll have to sacrifice something first. I loaded up the solo practice for aerial gunnery. I managed to get one of the P-51's on fire after a good minute, but I eventually just gave up on the second one out of frustration because I just couldn't land any decent hits on the bastard. I followed the instructions for using the sight to the point, and I have the wingspan and ranging levers assigned to my ministick. My tracers looked alright but my bullets seem to go right through him, and if unlimited ammo wasn't on in training mode, I'd probably run out of bullets three times over just trying to make him smoke. :( Also, during the ground attack training mission, my propeller stopped. In an instant. One second I was at 2600 RPM, the next it was a zero. I don't know how and I don't recall hitting any buttons or being heavy on the engine. Any ideas?
  7. The P-38L would be utterly fantastic addition. Not a very good dogfighter due to the roll rate, but air-to-air has never been my speciality in the first place. It'd make a good ground attack and reconnaissance platform, no? I don't have a lot of WWII knowledge. I'm gonna try adding a ton of curvature to the rudder axis while also putting in a decent amount of saturation X. I should be able to make finer adjustments that way while not having to twist the stick as much for full deflection.
  8. Besides the ME-262, I'm strictly speaking propeller planes. I'm likely not going to be buying rudder pedals due to lack of both funds and USB ports, so I'm limited to twisting the stick on my X52 Pro. I know there is an Auto Rudder feature, but the only options seem to be on or off, with no ability to give it limited authority kind of like the Heading autopilot on the Ka-50 does. I bought the P-51D out of curiosity to see if I would be interesting in WWII planes and it's a very rudder heavy aircraft, and using the twist function non-stop is awkward and I'm betting it's bad for the springs. If there is no way to give the Auto Rudder some limited authority that helps keep me straight but still let's me use the axis (without having to press Z or X which only gives me full deflection), I'd rather have it turned off. So what WW2 fighter in this sim would have me wrestling with the rudder the least, save for the ME-262? Piston engined taildraggers are a fun challenge from what I'm used to.
  9. DCS World is required and is a free download. If you have Black Shark 1, get the BS1 to BS2 upgrade. If you didn't buy the original, you can just buy Black Shark 2.
  10. Too much classified information to make a DCS-level sim out of. And it would utterly annihilate everything in the sky unless the difference in pilot skill levels was rather huge.
  11. Current forms of power generation aren't efficient or powerful enough to move something the size of a mech. If nuclear fusion can be commercialized and compacted however, you're a third of the way there. The second thing you'll need is computers fast and intelligent enough to move something as complex as a mech without tripping all over the battlefield, but given the current rate of progression in processing power, this shouldn't be out of the question in a decade. The third issue is getting it to move, which is extremely tough at our current level of materials sciences since Square-Cube Law will kick you in the balls harder as the mechs get bigger. Of course, there is one very promising material on the horizon. Carbon nanotube muscle fibers are theoretically 200 times stronger than the human muscles, and if you can mass produce those, you can use nanotubing to build an extremely strong chassis for the mech. Even taking square cube law into account, something 6 times taller than a human could move like a human with these technologies. On the battlefield? It might be good as some kind of armored fighting vehicle (probably would use adapted IFV weapons) for urban combat, and the humanoid form would make it excellent for futuristic man-machine interfaces. It's too tall to be of use in an open plain, although I suppose you could go hull down if you could dig a hole fast enough with it.
  12. Does this mean DCS WWII is going to be integrated into DCS World instead of getting its own install? Flankers and F-15's in 1944! :megalol:
  13. If there is enough data to properly model one with the same accuracy of the, say, the Ka-50, I think the Su-35S would be a good choice. The Su-27 is already getting a PFM, and the Eurofighter doesn't really have anything to challenge it on equal terms.
  14. Here, I found it.
  15. I'm not an expert but I think the FW-190 was quite "automatic" for its time. Rather than screwing around with a bunch of seperate buttons and knobs to control your propeller pitch, throttle, boost levels, mixture, and such (like you would on American aircraft) you have the throttle to control all of that for you. So I guess it's like operating a jet in that the logic is "push throttle to go faster." If you're lacking for axis on your control setup, might be better to go with the FW-190 than, say, the P-47D which has you managing tons of seperate parts that control your engine and propeller.
  16. Considering what else we could get from Leatherneck's next project, and that each project will likely take over a year, no thanks. It's a third generation flying tube jet like the MiG-21, with a larger airframe and better A2G capability. Not a whole lot of variation there, you're retreading a lot of steps. I'd rather have something that is more unique among the current DCS line up.
  17. Is it just the original R-60 that is available? I know there is the significantly improved R-60M which is already in the game for the Frogfoots, as well as the radar-fused R-60KM. Not sure if this MiG can mount them however. So as far as I can tell: > R-13M if I want to reach out a bit further and I'm confident I can get behind my target > R-3S if I want to deliberately handicap myself to take on weaker opponents without stomping them > R-3R if you want the all aspect ability that radar-guided missiles offer > RS-2U if I want to take out bigger, less maneuverable targets like cargo planes with a larger warhead > R-60 for everything else
  18. Pretty simple question. What are some weapon loadouts I can expect to be using in the MiG-21 and for what type of missions will they be used for? And another one, how do the available air-to-air missiles stack up? As far as I can tell, the R-60M is the most capable by a significant margin in all areas except warhead power. It's faster, more maneuverable, has the lowest minimum launch range, a 40 degree boresight, some limited all-aspect capability, is the lightest, and can be carried on twin launchers. According to this, it can also carry the RS-2US, R-3S, R-3P, R-5S, and R-13M. What incentive is there to use these over the R-60M?
  19. Zakatak

    Release??

    Are ED testers permitted to post videos, screenshots, impressions or information on the MiG-21 in general?
  20. Zakatak

    DayZ

    H1Z1 is looking a lot more hopeful than DayZ Standalone. Sony Entertainment has tons of funds and the developers for it are incredibly active with the community, especially on Twitch and Reddit. I imagine realism will suffer a little in transition, but I'll take that if I don't have to use the atrocious ArmA 2 engine. Anything but that poorly optimized, stiff and clunky engine with an awful UI. The Forgelight engine has proven it can handle hundreds or thousands of players on one map with Planetside 2, and they've supposedly optimized the graphics and net code.
  21. Super AB! I vaguely recall Beczl saying that this was referred as "ChR time," and that every minute spent in this state was marked down as an hour in the maintenance logbook. Also, OP, cite your sources so they know this is proper operation of the engine.
  22. He's saying that there is still a pretty good chance that MiG-21 will be released in June.
  23. Zakatak

    Manual

    Awesome stuff! Not really important, but will the images in the English manual use screenshots from the original Russian cockpit or one with English labels?
  24. Zakatak

    Manual

    Any updates on the status of this? Surely sat least a few of the manuals are translated by now. Even if they're not fully finished they should be pretty educational. It'd calm down a lot of people, that's for sure.
  25. That is one yummy Focke-Wulf, yes please!
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