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Sadist_Cain

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Everything posted by Sadist_Cain

  1. Or an excuse to push the carrier module and functional deck crew more :D I haven't had a tank slapper yet, though my slapdash haphazard texan buddy has had a good few. I tend to do my line up in third person, double check in first, kneel and then slowly trundle towards to cat. I find kneeling early helps me gauge how well I am aligned with the launch bar with the cat better. Personally I think that the wobbley cat is a minor issue that doesn't really need time and energy looking into and "fixing" when just aligning properly is a fix itself. The best solution to this problem as I see it is everything going into a functional deck crew to better assist folks in their lineup.
  2. Blown away by the attention to detail, the overall quality and the content of the first patch was brilliant. Second to none, hands down , the very best
  3. https://forums.eagle.ru/showpost.php?p=3845157&postcount=28
  4. You're a beacon of hope in a world a flaccid controllers
  5. Have you tried it yet? it's a touch more than just a centering spring :D
  6. Just a centering spring you said you cheeky devils you ;) 10/10 development and a stunning first patch, well done heatblur.
  7. Whilst those features are nice to haves, prsonally I'm much more fussed about having a good implementation of the force feedback, emphasis on the feedback. Afaik we're just getting a centering spring to start with, hopefully that'll be fleshed out to a more detailed model, the F-14 stick itself was certainly equipped to provide something very tangible.
  8. thankyou so much for the promise of adding FFB support, I hope we'll see more than a basic version at some point what with how lively it is to fly but it's much appreciated that we're not left out to dry
  9. Same here, plugged in to the tanker on the third go and filled up but he just kept on going even when I was disconnected and flying away. Just ejected to get away from the noise.
  10. https://forums.eagle.ru/showpost.php?p=3835103&postcount=4
  11. Hollywood, it's here... :thumbup:
  12. To clarify CCRP toss bombing and LOFT bombing are two different things. To clarify further 'some participants' still have plenty of fun with the harrier with what it has, they just don't find it at all acceptable to discount legitimate critique of the state of affairs with the module because it doesn't jive with their narrative. Given how VEAO collapsed and took their ball with them, that does no one any good and is extremely detrimental to the consumers in this age of early access everything. I completely disagree with the sentiment of 'I have fun therefore you don't' and the attempts to shift the status quo to one of we should all be patient and happy that the module is still in early access and this incomplete. This grandiose attitude and the following completely irrational reasoning behind discounting everyone else's opinions is why I responded as such afterwards. It may be difficult to comprehend that it is in fact however an AV-8B harrier. If you have no idea about how the AV-8B works and indeed, no desire to use the AV-8B or any of its more advanced systems in order to cherry pick scenarios to pretend like it's a different aircraft, that's perfectly fine to do. Just don't get offended by the fact that by now we should all have more interesting and appropriate methods to be used, such as LOFT or indeed simply an ASL that isn't borked and that being smug about locking oneself in a echo chamber of self gratification isn't any good for anyone or anything, one should be annoying that we don't have these things. Those are just the facts, no one (at least I know of) is 'declining to have fun' with the module purely because they want it to be finished and to fly the harrier to it's fullest, the logic or lack thereof to reach this conclusion completely and utterly escapes me. However... there's absolutely no need to feel so upset because the reality doesn't fit your narrative and get offended because you dislike an opinion on them. Everyone is having fun with the half baked broken module, some just don't find the rate of progress acceptable for a module of this value in early access for this long and absolutely will not let up on that. That doesn't prevent folk from enjoying the module, doing CCRP Toss bombing, nor appreciating the ungodly wings level flight that Holbeach demonstrates on the pull up in his videos (seriously, how?) Carry on tossing and have fun ;)
  13. Exactly, I hesitate on the peripheral side of things (says the guy with the 35" ultrawide :P) because those helmets are still pretty restrictive, hence the exaggerated moves I guess. However the VR crowd say it's certainly much easier done with the headset, spatial awareness is much easier in proper 3 dimensions funnily enough :D The feeling in the backside has to make life exponentially easier methinks, just feeling yourself shift around the seat ever so slightly as the plane moves in space, the feeling of the engine's RPM. There must be so many unseen cues that we don't get just looking through the screen. Well you did say 'realistically' :P One day we'll have wake turbulence and, god willing, a physical basket, so it may come in handy learning now ;)
  14. Ya reckon that they're going fly blindly towards a basket they can't see full of steel and rubber, next to the intake for their only engine in said plane full of thousands of gallons of fuel? RIO for the F-14 would spot because he has a much better view than the pilot, higher sitting position, more canopy bubble, less canopy bow to interfere with his view, if he's there you'd use him and the probe on the F14 is way way ahead of the harrier, putting it in an awkward position to see clearly as pilot. Each aircraft is going to have different constraints and priorities for AAR. With the appropriate closure rate and whatnot you're looking at the basket for only a few seconds, the position where you should transfer your scan means you would have to try very VERY hard to get a mid air collision with anyone in your vicinity, providing they're flying where they should be. The basket is the closest and most dangerous thing to your aircraft at that time, when it goes out of sight you damn well watch it lol, priorities. You're definitely going to be noticing several G's worth of acceleration/turn along with the rapid disappearance of the drogue needed to hit another aircraft in this situation. DCS is a different beast though, there's no seat of the pants feeling we don't have to worry about collision with the basket, the basket is totally fixed in space with a hitbox you can connect with from any angle (even with the probe retracted, you just won't get fuel :P) and so on, our priorities are different. Tis definitely far easier to achieve successful contact and more importantly sustained formation by just locking your head forward. The lack of A.R.S.E cannot be underestimated especially in AAR, it's one of the few things thats generally agreed to be harder to do in a desktop sim compared to reality. However even in DCS, once youve got your rhythm down it can be surprisingly easy and intuitive to scan for that drogue. Some examples below. 1:56 you can see his head transition at the edge of the frame. 2:20 Technically this naughty boy should have his visor down, we saw nothing :music_whistling: another around 1:40 You'll see it in every refuel vid, even if it's the quickest of glances, you want to make sure the right bit is going in the right hole
  15. huh, after a quick skim it does appear to say that the 135 should be able to refuel via drogue and boom in the same mission. Is the 'mission' the tanker taking off to refuel or is that a 'Sortie' with the 'mission' being the whole party doing 'sorties'? ...I think I just gave myself a nosebleed.
  16. Was it windy? Like, paint peeling off the plane kinda windy? :P Sounds bizarre though, itching for a screenshot.
  17. Well if we're talking realistically... :music_whistling: " As the drogue passes the canopy bow, scan should be transitioned directly to the drogue, which should now be abeam your left shoulder aligned with the refueling probe." in DCS though life is certainly made easier by following the visual cues and just nailing the formation, back n forth till it's in ;) we don't have to worry about the intake eating the basket or smashing the canopy... yet. Even still, I'd certainly recommend getting the over the shoulder glance down once you've got your visual cues down for aligning, flick the view over to the drogue, you will bounce like an utter nub with the lack of the A.R.S.E sensor, but your hands will soften and you'll get it soon enough. I'm so very ready to suffer when the basket becomes a physical object with wake turbulence.:joystick: :cry:
  18. Tinker with the pressure differences and the temperature, you tend to get precipitation along the weather fronts more than anything else. It's a fine art of stabbing in the dark with a sledgehammer but you can get some drizzly weather without hurricane winds. Mess around with using multiple low pressure systems and a large high pressure one, or vice versa and you'll be able to get a feel like what you're after. I'm often messing about to make horrible conditions for landings and fair target weather, much prefer the dynamic weather system as it (strangely) synchronises with other players better. I cannot stand the perfect conditions prevalent on most servers, with the same EXACT wind for landing on the carrier every time, the same picture perfect blue sky, the whole environment feels stagnant and dull without some weather. With static weather it can be raining for one person and clear sky for the other :/ at least with dynamic weather it tends to start raining for everyone around the same time, the frustration being things like fog & dust don't seem fussed about dynamic weather at all. Here's a few example weather systems from the webs to get you started, tinker with them in notepad and see how you fair. Also worth noting that the clouds tend to sink in the evening and rise in the morning, so if you want the clouds to sink into the valleys as time goes on, go for a late start ;) BKN-RA-Mountains.lua BKN-RA-Anapa-Kobuleti.lua BKN-RA-Coastal.lua
  19. I have a bit of a problem in that whenever I touch the mission, add a ship, script or anything, Clients lose their F10 menu. Have had a few situations where the client loads faster than the server, this enables them to access the F10 menu. Any ideas anyone? Through The Evening Traffic(Hardcore).miz
  20. I don't believe that (for me at least) the F10 issue is specific to the carrier script, I've had my F10 menus disappearing for clients whenver I simply add a ship to Through The Inferno. Still trying to figure it out, it seems that when a client loads the mission quicker than the server they can access the menu, that's all I've got so far.
  21. If you fiddle with inverting the axis and muck about with the curves somewhat you can move where that detent is in relation to the nozzle angle. All things being equal for the X-52 that's a curve of +32, Slider & invert both ticked and that'll move the detent to around the 82° position :) You can have your hover stop anywhere you like this way.
  22. The top rotary has the detent in the middle, so I may lose a bit of granular adjustment but it's still easy enough to get into where I want it 50/60/70 etc.. I figure the rotary has 180° of rotation, so I don't need all of that to do 99° of nozzles :) In return I get a detent on the 82° and just have to throw it past that somewhat and I'm in braking stop :thumbup:
  23. IT'S LIKE RIDING A BIKE, YOU NEVER FORGET REALLY..... WOA!!! @Nealius That does still boggle my brain somewhat. Through curves I've wiggled the hover stop position to the detent on the top rotary of the X-52 so it's hover stop or bust, tend to adjust where the witch hat is in order to keep pace with the boat.
  24. Combined arms is one helluva greek tragedy, they really need to aim towards the RTS aspect and I think a key part of that will be the dynamic campaign engine. I'd be quite happy if someone was playing Wargame then just threw out JTAC requests. Christ alive I'd be satisfied if it was still a pre programmed robot JTAC just relaying the command from the player on the ground to the air support, anything to make the ground feel alive. Operation Bactria is the closest I've come to feeling like something is actually happening on the ground.
  25. Ahhh noice! That seems way more sane than how it originally sounded, 60 in the groove and 82 hover stop, not so dissimilar to the standard pattern really. I had visions of the nozzles swinging back and forth whilst coming alongside the carrier, twas haunting my dreams :joystick:
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