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JunMcKill

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Everything posted by JunMcKill

  1. Yesterday I could play the first campaign mission. looks like the day before I took off earlier or something and the trigger about AMETHYST was not activated. thanks for the help!
  2. The volumen is up, in the training missions I hear the GCI perfectly and he answer my boogie dopes. I just did what the first mission said, clicked down the 2 in the radio and nothing. In the briefing say that I have to contact AMETHYST, how I do it? if there is no F7 in the radio menu. Maybe is I'm using VR LOL. I will try tonight again, running the campaign without use any training mission before.
  3. How you finished the campaign? since the first mission, the briefing tell you to press radio button 2 and contact AMETHYST and there is no way to do it, the GCI radio menu do not exist, or you are playing another sircraft? :D
  4. Hi Cubanace, I recall that the canopy was not that dark like the one in the mod. At least the Cuban ML and UB, when cleaned the visibility was better than the one modeled (from inside the cockpit, in the pilot chair)
  5. If a mission is created in editor with the MIG-19 in flight, the ASP-5 Target Distance Needle is stuck in the right side, and do not move even rotating the throttle distance, the piper in the HUD increase and decrease the size as is normal. The distance needle works ok in the training mission taking off from airfield. Regards RuSh
  6. Congrats bro, that's an awesome job!
  7. The MLD should be the next one mate!, using the MIG-29 as base
  8. That's a good decision mate!. It's neccesary more info, and all is classified right now.
  9. Ok, test I did and updated my previous post - The right side instruments panel should be moved right, to align the end of the front-right cockpit instruments, there is a gap between the right instruments panel and the fuselage - The wings are working ok and the sweep animation is smooth - HSI not working yet, ADI is ok, the VSI is working but is not aligned with the ADI - Landing and flaps warning lights are not working - The mirrors view are rotated 90 degress right and left - The wing sweep indicator sometimes stuck at 30 degrees, sometimes works ok, I have to tests in what conditions is getting stuck - The parachute is working but not visible, is only visible when you release it - The AI pilot doesn't know how to dogfight, it defended ok using flares, but never engaged the enemy with his own AA missiles - The ECM and IRCM are showing in the HUD - The cockpit instruments lights are too bright
  10. Good job Cubanace, and thanks for the Cuban textures mod Urbi, looks awesome!, I will test tonight the speeds based in the new wing angles, the previous one never exceed the 1000 kmh due the wings at 45 degrees! Rush
  11. Thanks TIGER for your help and all the event organization, including the 104th guys! :pilotfly:
  12. What I found (in VR) - The right side instruments panel should be moved right, to align the end of the front-right cockpit instruments, there is a gap between the right instruments panel and the fuselage - The HUD looks ok in VR - The flaps are working ok when the wings are at 16 degrees - No problem with takeof and landing, I did it from the first try - Wing lights and landing front light ok - HSI not working, ADI is ok, the VSI is working but is not aligned with the ADI - Landing and flaps warning lights are not working - The mirrors view is rotated 90 degress right and left - The wing only sweep 16 and 45 degrees, in the cockpit the indicator is marking correctly 72 degrees due the speed, but the wings are only 45 visual - Lack the smooth animation for the wings sweep movement - The parachute is working but not visible, is only visible when you release it - The R-60M worked ok - If it's possible move the POV of the pilot slightly to front, it's too far from the joystick in VR perspective
  13. Thanks mate!, I'll install the tester build and help you in what I can!
  14. Nice Cuban skins! But there is no readme inside the RAR on how to install the mod! :(
  15. This !!, watching the match on twitch, I noticed a strange behavior at times, as if some pilots were directed in some way, but I preferred to remain silent, it is good that you have touched the subject.
  16. I agree, but I'm talking in the approach phase, a high flight profile it's easy to shoot down by any Naval air defence.
  17. Hi Cubanace, I think that the Kh-59's naval variants in the latest phase do not fly that high, but low, like most of the cruiser missiles, in order to avoid be detected from far distance, that's why it's activate only 10km far from the target, allowing to the launcher to receive the camera image and select the target if is necessary! Regards.
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