

JunMcKill
Members-
Posts
1091 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by JunMcKill
-
Good job Cubanace, and thanks for the Cuban textures mod Urbi, looks awesome!, I will test tonight the speeds based in the new wing angles, the previous one never exceed the 1000 kmh due the wings at 45 degrees! Rush
-
Red Flag Rumble May - Mig21 vs F5
JunMcKill replied to 104th_Maverick's topic in Tournaments & Events
Thanks TIGER for your help and all the event organization, including the 104th guys! :pilotfly: -
What I found (in VR) - The right side instruments panel should be moved right, to align the end of the front-right cockpit instruments, there is a gap between the right instruments panel and the fuselage - The HUD looks ok in VR - The flaps are working ok when the wings are at 16 degrees - No problem with takeof and landing, I did it from the first try - Wing lights and landing front light ok - HSI not working, ADI is ok, the VSI is working but is not aligned with the ADI - Landing and flaps warning lights are not working - The mirrors view is rotated 90 degress right and left - The wing only sweep 16 and 45 degrees, in the cockpit the indicator is marking correctly 72 degrees due the speed, but the wings are only 45 visual - Lack the smooth animation for the wings sweep movement - The parachute is working but not visible, is only visible when you release it - The R-60M worked ok - If it's possible move the POV of the pilot slightly to front, it's too far from the joystick in VR perspective
-
Thanks mate!, I'll install the tester build and help you in what I can!
-
Red Flag Rumble May - Mig21 vs F5
JunMcKill replied to 104th_Maverick's topic in Tournaments & Events
RuSh - MIG21bis -
Nice Cuban skins! But there is no readme inside the RAR on how to install the mod! :(
-
This !!, watching the match on twitch, I noticed a strange behavior at times, as if some pilots were directed in some way, but I preferred to remain silent, it is good that you have touched the subject.
-
Terrific! good job! :pilotfly:
-
I agree, but I'm talking in the approach phase, a high flight profile it's easy to shoot down by any Naval air defence.
-
Hi Cubanace, I think that the Kh-59's naval variants in the latest phase do not fly that high, but low, like most of the cruiser missiles, in order to avoid be detected from far distance, that's why it's activate only 10km far from the target, allowing to the launcher to receive the camera image and select the target if is necessary! Regards.
-
Amazing work! waiting for the release!
-
Enguri River Battle Mig21/19/29 v F5 F14 Real Sling Load/CA
JunMcKill replied to ScopeDope's topic in Tournaments & Events
I think that yes!, because the mission have two generations fighters, that's why I asked a limited time frame -
Enguri River Battle Mig21/19/29 v F5 F14 Real Sling Load/CA
JunMcKill replied to ScopeDope's topic in Tournaments & Events
RuSh - RED - MiG-29S I propose a limit time frame until 1990, with no R-77 in the RED side and allowed only 2 x AGM-54A for each F-14 Should be 4 x F-14B in the blue side. Should be allowed Viggen and Harrier in the blue side I quote how it was IRL the F-14 loadout Armament F-14 Tomcat carrying an AIM-120 AMRAAM during a 1982 test. The F-14 was designed to combat highly maneuverable aircraft as well as the Soviet anti-ship cruise missile and bomber (Tupolev Tu-16, Tupolev Tu-22, Tupolev Tu-22M) threats.[34] The Tomcat was to be a platform for the AIM-54 Phoenix, but unlike the canceled F-111B, it could also engage medium- and short-range threats with other weapons.[32][34] The F-14 is an air superiority fighter, not just a long-range interceptor aircraft.[34] Over 6,700 kg (14,800 lb) of stores can be carried for combat missions on several hardpoints under the fuselage and under the wings. Commonly, this means a maximum of two–four Phoenixes or Sparrows on the belly stations, two Phoenixes/Sparrows on the wing hardpoints, and two Sidewinders on the wing hardpoints.[citation needed] The F-14 is also fitted with an internal 20 mm M61 Vulcan Gatling-type cannon. Operationally, the capability to hold up to six Phoenix missiles was never used, although early testing was conducted; there was never a threat requirement to engage six hostile targets simultaneously and the load was too heavy to safely recover aboard an aircraft carrier in the event that the missiles were not fired. During the height of Cold War operations in the late 1970s and 1980s, the typical weapon loadout on carrier-deployed F-14s was usually only one AIM-54 Phoenix, augmented by two AIM-9 Sidewinders, two AIM-7 Sparrow IIIs, a full loadout of 20 mm ammunition and two drop tanks.[citation needed] The Phoenix missile was used twice in combat by the U.S. Navy, both over Iraq in 1999,[50][51][52] but the missiles did not score any kills. -
Frostie AFAIK, you have a better chance to detect anything with radar ranges above 30km than using the default 10. Anyway, they were at almost the same altitude, in this case there is no problem with the radar range setup. I can't argue that!, I can only detect in the Russian IRST the Russian aircraft from far, and the western from very close :D Regards, Rush
-
But this chart is for defensive purposes, give the possible use of an enemy AIM-120 if the target is visible in PPS (frontal) or ZPS (behind) radar modes, depending on maximum and minimum launcher speeds
-
And that the ET chases a lit cigar if you throw it out the window! :megalol:
-
nice docs,I don't think there is something similar online about Russian missiles, only a few charts like the one posted above.
-
- In this mission the instructor doesn't give you the frequency where the bomber will be, like the previous training mission of radar. (the freqs are visible in the kneeboard like the previous mission) - Looks like at the beginning of the mission, it not reset the gear and flaps parameters of the previous training mission; if you left the flaps extended in the previous mission, the flap light will start ON in this one, even if the flaps are retracted. When you takeoff, the gears and flaps will not retract. You have to quit to the main menu and select TRAINING again to solve this problem
-
Aviation Week - Mig-29 pilot report from 90s
JunMcKill replied to AnsemAsphixya's topic in MiG-29 for DCS World
Good article!, read this one! https://foxtrotalpha.jalopnik.com/how-to-win-in-a-dogfight-stories-from-a-pilot-who-flew-1682723379 -
Exactly, was not RAZBAM fault.
-
thanks for the info!
-
I have a G940 Logitech Joystick and mapped in the Axis Commands menu, the ASP-5 Wingspan selector and Dive angle to the rotary selectors of the joystick and is not working. Are the dial knobs in the base of the image, I used the named TRIM 1 to the Wingspan selector and the TRIM 2 for the Dive angle (in the MIG-21 works perfect with the ASP)
-
- I suggest to place a mark in the map showing where is the anchor point - When using bombs and select a target wingspan of 30 meters (for the garage), and a dive angle of 30-50 meters, the Sight dissappear from HUD when is uncaged, and is not visible even when you are diving and close to the target. In order to make it visible, I have to press the quick cage button that I mapped in the stick like the real MIG. - The same of above for rockets, in this case with a wingspan of 7 meters to engage the trucks - No problems with the sight and cannons Track below (Im using Oculus RIft) https://www.dropbox.com/s/zkskxj8r1bbdwki/tempMission.miz.trk?dl=0
-
Ohhhhh MIG-23!!!, take my money mate!! :D