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JunMcKill

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Everything posted by JunMcKill

  1. I think that yes!, because the mission have two generations fighters, that's why I asked a limited time frame
  2. RuSh - RED - MiG-29S I propose a limit time frame until 1990, with no R-77 in the RED side and allowed only 2 x AGM-54A for each F-14 Should be 4 x F-14B in the blue side. Should be allowed Viggen and Harrier in the blue side I quote how it was IRL the F-14 loadout Armament F-14 Tomcat carrying an AIM-120 AMRAAM during a 1982 test. The F-14 was designed to combat highly maneuverable aircraft as well as the Soviet anti-ship cruise missile and bomber (Tupolev Tu-16, Tupolev Tu-22, Tupolev Tu-22M) threats.[34] The Tomcat was to be a platform for the AIM-54 Phoenix, but unlike the canceled F-111B, it could also engage medium- and short-range threats with other weapons.[32][34] The F-14 is an air superiority fighter, not just a long-range interceptor aircraft.[34] Over 6,700 kg (14,800 lb) of stores can be carried for combat missions on several hardpoints under the fuselage and under the wings. Commonly, this means a maximum of two–four Phoenixes or Sparrows on the belly stations, two Phoenixes/Sparrows on the wing hardpoints, and two Sidewinders on the wing hardpoints.[citation needed] The F-14 is also fitted with an internal 20 mm M61 Vulcan Gatling-type cannon. Operationally, the capability to hold up to six Phoenix missiles was never used, although early testing was conducted; there was never a threat requirement to engage six hostile targets simultaneously and the load was too heavy to safely recover aboard an aircraft carrier in the event that the missiles were not fired. During the height of Cold War operations in the late 1970s and 1980s, the typical weapon loadout on carrier-deployed F-14s was usually only one AIM-54 Phoenix, augmented by two AIM-9 Sidewinders, two AIM-7 Sparrow IIIs, a full loadout of 20 mm ammunition and two drop tanks.[citation needed] The Phoenix missile was used twice in combat by the U.S. Navy, both over Iraq in 1999,[50][51][52] but the missiles did not score any kills.
  3. Frostie AFAIK, you have a better chance to detect anything with radar ranges above 30km than using the default 10. Anyway, they were at almost the same altitude, in this case there is no problem with the radar range setup. I can't argue that!, I can only detect in the Russian IRST the Russian aircraft from far, and the western from very close :D Regards, Rush
  4. But this chart is for defensive purposes, give the possible use of an enemy AIM-120 if the target is visible in PPS (frontal) or ZPS (behind) radar modes, depending on maximum and minimum launcher speeds
  5. And that the ET chases a lit cigar if you throw it out the window! :megalol:
  6. nice docs,I don't think there is something similar online about Russian missiles, only a few charts like the one posted above.
  7. - In this mission the instructor doesn't give you the frequency where the bomber will be, like the previous training mission of radar. (the freqs are visible in the kneeboard like the previous mission) - Looks like at the beginning of the mission, it not reset the gear and flaps parameters of the previous training mission; if you left the flaps extended in the previous mission, the flap light will start ON in this one, even if the flaps are retracted. When you takeoff, the gears and flaps will not retract. You have to quit to the main menu and select TRAINING again to solve this problem
  8. Good article!, read this one! https://foxtrotalpha.jalopnik.com/how-to-win-in-a-dogfight-stories-from-a-pilot-who-flew-1682723379
  9. Exactly, was not RAZBAM fault.
  10. I have a G940 Logitech Joystick and mapped in the Axis Commands menu, the ASP-5 Wingspan selector and Dive angle to the rotary selectors of the joystick and is not working. Are the dial knobs in the base of the image, I used the named TRIM 1 to the Wingspan selector and the TRIM 2 for the Dive angle (in the MIG-21 works perfect with the ASP)
  11. - I suggest to place a mark in the map showing where is the anchor point - When using bombs and select a target wingspan of 30 meters (for the garage), and a dive angle of 30-50 meters, the Sight dissappear from HUD when is uncaged, and is not visible even when you are diving and close to the target. In order to make it visible, I have to press the quick cage button that I mapped in the stick like the real MIG. - The same of above for rockets, in this case with a wingspan of 7 meters to engage the trucks - No problems with the sight and cannons Track below (Im using Oculus RIft) https://www.dropbox.com/s/zkskxj8r1bbdwki/tempMission.miz.trk?dl=0
  12. Ohhhhh MIG-23!!!, take my money mate!! :D
  13. That is a real bad news! wallet closed!
  14. The problem is that CA is not working with VR, they haven't fixed that yet
  15. I always fly in simulation. Looks like the gear lock do nothing when the aircraft is off, it permit to pull up the gear level. But after you turn on the aircraft it works ok
  16. In the trainning mission 02, the instructor ask you to select the RSIU-4V preset radio channel #2 (or drak blue) to request startup, but this particular mission is in Gelesnik, which is the RSIU-4V Preset #1
  17. ASP-5 sight aiming mode with no key binding The subject says everything
  18. If you map a two keys to fine tunning dial to up or down the frequency, doesn't matter what key you press always goes up
  19. Landing gear Lock Lever not working the Gear Lever lock is not working, and doesn't have a key entry in the config menu
  20. I have the 8088 closed on my firewall, and using Bitvise SSH tunnelier VPN from my house to the server, in my PC C2S: localhost:8088 -> server:8088
  21. So far so good, even the SLMOD scripts are working! yeah!
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