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Everything posted by WolfK33
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A Vietnam war movie I've never heard about ? With "The Gunny" playing in it ? Didn't think that was possible, gotta search for this one !
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I played this in SP a bit and had great fun ! Thank you ! I don't know/didn't notice if the weight of the casualties is modeled when you take them aboard ? If so, it would be cool if your crew chief would tell you "we're full" or "we can take two more" or something like that., or at least some message that tells you how many casualties you have on board. Second thing is, I found it kind of hard to keep track of the requests when there's more than one at a time, maybe the call could be repeated after some time, like "We really need a medevac here , what are they taking so long ?!"... Or a radio function where you can ask "dispatch" to repeat tasks that are still active ? Maybe (just wild ideas ) combined with a function to go "inactive" as medevac to get repairs etc, then you get no more tasks until you call in again, a little like with jtac... Having absolutely no clue about mission making/scripting etc, I suppose it's not possible to have a list of still active calls on the pilot's kneeboard ?
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Landing on roof (succesfully) = hit building, not landing?
WolfK33 replied to Pigmachine's topic in DCS: UH-1H
I noticed that when landing on the helipad of ships (Oliver Perry) the ship texture of the helipad looks a little damaged afterwards, even with very soft landings, but i never looked in the debrief for "hits". -
Hi, I haven´t found this reported yet, so here it is: The Zombie-Apocalypse has begun, and it did so in my Huey ! :shocking: I was just flying online a little and had my bird shot up pretty bad by the enemy, my left doorgunner unfortunately bit it in the process... I limped home, had the chopper repaired at the farp, and now my gunner was undead, I could open the door again, he moved when opening and closing doors, I could enter his station and aim and fire the gun, but his body was still in the "dead" position/animation... I´m not really sure if I want this bug repaired, I found it hilarious :P edit: If this helps, when the gunner died his door was closed. See pics:
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I thought about the lack of callsigns too, some for the hueys out of the great books like chickenhawk, to the limit etc would be great, like Preacher, Rattler, Firebird, Dust Off, Python, and so on...
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I'm getting shot down anyways, so I'd rather die looking good :smilewink: Yes Vietnam era birds in different variants and the fitting theatre would be a dream ! Our german Bundeswehr birds don't have that exhaust pipe, to be honest, the first time I've seen that thing is in this sim :)
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I have to admit, I don't like the exhaust we got very much. It's just not quite that Huey look I have in my mind when I think about that bird.
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Will do, thank you !
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I installed Tars yesterday and flew a bit with a buddy in the Huey. This is so awesome ! Didn't even know before that audio from different radios comes from different "directions", we were amazed ! Just a pity that in the Huey (don't know about the other birds) they didn't build in a warning light or anything when your radios are shot up, you just wonder why nobody talks to you anymore ;-)
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I was just flying Bunny Escort in the Huey as my first time flying online "for real" in a big mission, and it was great ! Unfortunately after a while I was always disconnected after a few seconds / minutes. But before I had so much fun I decided I should get into this online flying more. Completely different athmosphere than SP, alone everybody taxiing in a row at the beginning, Hueys, A10s, AI Awacs, awesome !
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Did you move the whole "cockpit" folder and not just the files in it ? Wasn't sure first what to do myself... Hast Du auch den ganzen "Cockpit"-Ordner rüberkopiert und nicht nur die Dateien daraus ? War mir selbst erst nicht sicher wie's richtig ist...
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Here's a quick fix: http://forums.eagle.ru/showthread.php?t=106754
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Works, thanks for the quick rescue !
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Low RPM warning tone gone after update May 20th
WolfK33 replied to WolfK33's topic in Bugs and Problems
It seems the "klackKLACK"-Sound of using force trim is gone too, I can just hear the quiet clicking of the button on the stick. -
Hi, after applying the update from today, May 20th, there is no more Low RPM audio warning tone in the Huey, no matter where what the switch position is. Greets, Wolf
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The Low RPM audio warning is gone since I just updated.
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Last night was the first time I had my copilot and a gunner killed by enemy fire on hill 39, and I wished we could have an option to show a little blood. I was looking over to the left and thought "Hey, was that so boring you're taking a little nap ??"
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Hi, it was different servers which I dont remember the names of, mostly playing "Huey Drop" and "Huey Training". Connection speed is set to adsl 256. The only thing I´ve modified is a line that levels my view angle in the Huey in some file. Crashes usually are a few seconds after getting into the cockpit, usually first time after connecting, the last time after getting a new chopper on an empty airport after having played ok for a while with lots of explosions or tracers. Ping of servers I´ve crashed from was sometimes 40-ish, sometimes like 170. At least here it´s only while playing around a bit so far, in realistic long lasting missions after a long flight really sounds demotivating...
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Now that I feel secure enough with the Huey I wanted to start flying online a little, but pretty often the game crashes to desktop with "DCS doesn´t work anymore" I´m not sure where to put this, but since I had no problems flying with the stock DCS World Frogfoot before getting the Huey I´ll place it here. The last crash just now didn´t even generate a crash file, but before it did. As I can´t attach those files here maybe posting the contents helps ? # -------------- 20130518-153845 -------------- ˆÏ� # C0000005 ACCESS_VIOLATION at E310D783 00:00000000 00000000 00000000 0000:00000000 E310D783 0046EDB0 0000:00000000 ?incrementCommandsRefs_@MissionCommandManager@@AEAAXAEBUMissionCommandMenu@@@Z()+33 E3114953 0046EF40 0000:00000000 ?getCommandMenuforGroup_@MissionCommandManager@@AEAAAEAUMissionCommandMenu@@W4wcCoalitionName@@I@Z()+113 E31149CA 0046EF90 0000:00000000 ?addCommandForGroup_@MissionCommandManager@@AEAA?AV?$list@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@ed@@@ed@@W4wcCoalitionName@@IAEBV23@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I_N@Z()+3A E31151DC 0046F000 0000:00000000 ?netAddCommandForGroup@MissionCommandManager@@QEAAXW4wcCoalitionName@@IAEBV?$list@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@ed@@@ed@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I@Z()+3C E3111F54 0046F110 0000:00000000 ?addCommand_@MissionCommandManager@@AEAA?AV?$list@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@ed@@@ed@@AEBV23@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I_N@Z()+3B4 E3B59D9D 0046F150 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D DFF893CE 0046F1C0 0000:00000000 DFF89481 0046F210 0000:00000000 DFF837FE 0046F240 0000:00000000 DFFAC883 0046F270 0000:00000000 DFFC26A3 0046F2A0 0000:00000000 B094D1F5 0046F300 0000:00000000 B09638F4 0046F330 0000:00000000 B09637CB 0046F360 0000:00000000 B09F4488 0046F3D0 0000:00000000 B09F595E 0046F9D0 0000:00000000 B09F858F 0046FA80 0000:00000000 F6F0167E 0046FAB0 0000:00000000 BaseThreadInitThunk()+1A F73E3501 0046FB00 0000:00000000 RtlUserThreadStart()+21
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Well, as I couldn´t finish mission 12 I flew 13, which went well, and after that mission 14 (through single missions as I couldn´t progress through the campaign) Mission 14 I couldn´t finish either. First, as much as I hated the placement of the first enemies, under that roof (had to turn on labels and land and point the miniguns straight at him from 10 meters away, and even then the sucker needed a 5 second burst :shocking: ) I loved the freedom I had. As I was already out of ammo after that first encounter with the bad guys I decided to fly to the airport and try get some ammo and repairs. And it worked, no message about mission failure for flying away, that was nice ! So, I fueled her up, got the bird repaired and nicely asked for some rockets :music_whistling: and back to the convoy. I managed to land Walker group on the roof (my first roof landing, yeah ! :joystick: ), they cleared the building and then found the weapons cache. The Hinds came in and put some rockets near the red smoke, I think they did two runs, and then, again, nothing more happened. I waited, I looked for Walker group with labels and landed near them, waited more, switched radio channels back and forth, but nothing happened... And I have all the campaign fixes that are for download here installed. Greets, Wolf
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Hi Folks, I´m really having a blast with the campaign, very immersive, well done ! Today I was playing mission 12 and encountered a problem: I land near the three vehicles (first inspection, WP 4 I think), the troops get out, one of them walks to each car and at the last one, the army truck, he stops and just stands there, then nothing happens. I waited for 15 minutes, still nothing. Then I spooled down the engine, started it again after some minutes, took off, landed again in a different spot, still nothing. I tried the mission again then with the same results. I hope that I´m supposed to wait for them to finish their inspection and not leave them there and go on with my route ? Greetings, Wolf
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Ah ok, thanks !
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Was just playing this with one other pilot online a bit. Don't remember the name, some italian guy, maybe he's here too ? It was great fun, however I (client) couldn't get the music to work, in SP this was no problem. Great Mission, thanks for it !
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Very nice ! This is my favorite so far, I use it now for "training flights" outside of missions when I just do some landings and stuff. Thank you ! Please ED/Belsimtek, as I wrote elsewhere we need a MASH-Object with red cross helipads, tents with red crosses etc, maybe as a FARP-"light" where you can get fuel and maybe repairs but no weapons or so...
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Yep, that comes in pretty handy. I have mapped on/off, next page, previous page and mark position to a "spare" coolie hat on my stick.