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upyr1

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Everything posted by upyr1

  1. The ole loading screen paradigm a better loading screen would be nice however if it increases the time to load then it won't be. In short I'm in if it won't increase the load time
  2. When we get a dynamic campaign I would love to have the option to select different eras. We could have a drop down for a faction with different eras and one that is labeled mixed. So if you wanted you could do a campaign where a modern Naval Task force is invading the Marianas in World War II or you could do a free-for-all era where you have Jugs flying alongside Warhawgs
  3. We also need better artillery mechanics AI. I know with towed Artillery I'd love to see it hook up to a truck after shooting to simulate shooting and scooting, next Foward observers I don't think the E-3 has changed much but the E-2 had the propellers changed if I remember right. Also on the Naval side I'd love to see the KA-3 and if we ever get better EW then the EA-3, EB-66, I made a list of possible US, French and Soviet ships I'd like to see added As I stated I don't expect everything on the list (at least not quickly) I expect ED and the other developers to pick a combination that features ships with a fan base like Enterprise and the IOWAs as well as whatever destroyers and cruisers they feel would provide the best coverage. In short, If I can have a dynamic campaign with an amphibious operation in 1986 with the Tarawa, Forestal, and an Iowa class battleship and period-correct escorts I'll be happy yes and we also need better amphibious assault mechanics for the landing craft
  4. Glad to hear that you are enjoying the processes. I hope to get more updates
  5. I hope they rename the option from repair to replace and the time limit would be based on getting a new plane ready
  6. I think that would work, with how classified ECM is I'd expect something like that to be used
  7. yes My Russian isn't the best but it looks like we have a potiental community module
  8. I'd love to see that
  9. I may have asked this before, but does anyone know if a plane's EW suite changes how the AI deploys weapons? For example, if I have an AI F-16 with an HTS and an AI f-16 without, would they get different amounts of data about the radars they detect?
  10. KA-3 would be great for carrier ops We need a B-52 with a tail gun. The B-52s used in Vietnam were the D model which had a quad .50 the G and H were used in Desert storm the G was the last one with a quad 50 and the H had a vulcan until it was removed Also some soldiers in OD-107 for US Army and South Vietnam. I'd also toss in NATO troops The Phalanx was introduced into the fleet in the 1980s, the Iowas each had 4 of them in the 1980s anyway this thread I go through a list of candidates of ships I'd like to see added to cover the Vietnam era to the 1990s. . Napalm would be a given for WWII even. As for cold war- I'd also like to see Korean War era equipment as well. Right now we have the F-86, F-51, MiG-15 and we need more. I'd love to have the F-84, F-80, IL-10, then T-34 and Red Assets. I've said it before I'd really like to see ED and the other developers to focus on Red Assets that could do double duty for WWII and the Early cold war. (just draw a vin diagram of Red Army equipment service lives and focus where the Il-16 and MiG-15 overlap
  11. That's exactly what I meant when I stated that what matters is what information is officially available. Only open-source information is officially available not the leaks you find on the forum with a snail logo
  12. I'd also add anything in WWII and the Korean war except the I-16 and MiG-15
  13. If we get ecm planes I want the eb-66
  14. The real issue isn't just what is available but what is available officially. Some company with a snail logo is known to have people leak documents. I'd love to have more modern Russian planes and helicopters
  15. While at it, might as well add j-stars as well
  16. upyr1

    Ships

    We need the later ships as well, this is the WWII wish list
  17. good question, the lights were cool. I hope we get a good Christmas easter egg
  18. The closest thing I could see us getting to the Su-30 would be the community module, as we don't have enough information The Flanker is off the table, however the SU-17, and Su-22 have both been announced and we might be able to get enough information for an early Su-24 and MiG-27. As much as I would love an up to date Flanker of Fulcrum I don't think it will happen however the Fitter, Fencer and Flogger would fill in gaps for historic missions
  19. While you can't pause a server, there are a lot of servers out there where people connect fly random sorties then one side or the other gets declared the victor. I could see why a server like this might like a mega map but I also see the potential problems. Any way you don't need to use very last inch of the map to make it worth having you would just need a mission that crosses some point where the maps meet. The first objection I could see someone having is that a mega map would just eat a ton of resources.
  20. These are two reasons I could see the idea not working, as the maps would be huge and some care would need to be taken to get them seamless. The map developer would really need to corodinate I don't know enough about the tech side to say one way or the other I think this would be necessary for any large mission. If this idea is doable I think it would benefit multiplayer the most.
  21. If you don't mind a loading screen, it would work for a single-player mission. Anyway as to how to work with the devs there are two issues at play first is how many developers are involved and second how much overlap is there between the maps. ED is developing the following maps- Persian Gulf, Iraq, so the only reason not to link those two would be ram requirements. Sinai is Urga and Syria is One Retech. The first question with these maps is how much (inhabited) overlap is there? As that would take some coordination to make the maps seamless.
  22. more assets in general would be nice.
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