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Everything posted by upyr1
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fear and suppression in Las Vegas (supressed flak and EAD)
upyr1 replied to upyr1's topic in DCS Core Wish List
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Dynamic threat/ detection zones in the mission editor
upyr1 replied to upyr1's topic in DCS Core Wish List
Your rcs and altitude can alter the ranges where you would be in danger. -
Simply releasing the updates, without announcing them would anger the community as well, as there will inevitably be someone firing up DCS to do quick flight who gets upset becuse of a surprise update. so I think you should change the title to "Instead of delaying, just announce the updates when they are ready." I understand the need for an ETA as it enables people to plan their DCS activities,
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I'm sure I have brought this up I would love to see the size of the detection and threat zone grow and shrink based on the selected aircraft. For example, when you have nothing selected you will see the maximum range then if you select an aircraft the range will shrink based on the RCS, altitude, and the like. Right now the RCS is a fixed figure but if ED can do them more realistically then for this feature to work it would either have to be based optionally on the average RCS or the worst RCS
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I know this has been brought up in the past, but I would like to know what ED is doing on this front, it would be nice to have the suppression part of SEAD to get modeled. Right now DEAD is our only option. Anyway once the death sticks start flying and stuff starts going boom it would be great to see air defense units start to shut down for some time. The supression flag would need to be calculated periodically and take the following into account unit type- I'd expect the crew of a gun like an 88MM would be more apt to panic than an SA-10. In short the system would need to take into account crew protection, system range, and maybe restart time. Crew training- I could see this working both ways, I could see a disciplined crew being more apt to stay and fight but I could also see a trained crew being more successful at turning their radars on and off. perceived threat types- While there should be clear limits on what a SAM crew would know, they need to have enough of an idea of what could be out there. For example a SAM crew in a historic mission where the Shrike is the most advanced ARM would behave slightly differently than a mission where they might face AGM-88s.
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Formation Flying and AAR is Impossible!
upyr1 replied to TheSledge's topic in DCS World Tutorial & Help Requests
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The payload editor really needs a "copy hardpoint" and load symmetrically check box. I'll use the F-4 Phantom II as my example as I have been doing a bit of dive toss as of late Symmetric load- IF you load up a wing hardpoint the corresponding hardpoint on the opposite wings gets loaded too The "copy hardpoint" command could be initiated in one of two ways, copy from and copy to Copy from you would select the targeted waypoint- for example, if I choose the centerline hardpoint, if any of the other stations have a compatible load we'll get the option to copy it. So if I have 6 X MK82s on either of my outboard hardpoints, you can copy it. Then copy to, once you have loaded a hardpoint you then can copy it to one of the other hardpoints that particular load is compatible with. So if you have 6 MK82s on your left outboard pylon you would be able to copy it too the right outboard hard point or the centerline hard point. Then once the hardpoint is loaded up, you would be able to edit the fuse and seeker head in that menu and get the option to copy it to other hardpoints with the same weapon.
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Adding the MiG-15 and F-86 to Flaming Cliffs without the propper assests was an idiotic idea. You can now change my call sign from Typo to Don Quixote
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I'm not talking about an AI F-86 or MiG-15, nor am I talking about a Korean War asset pack. As I keep stating, whenever the subject of Soviet World War II assets comes up I always bring up these two modules becuse BOTH SIDES DURING THE KOREAN WAR USED LEFTOVER WORLD WAR II EQUIPMENT. Right now in the World War II Asset Pack there are plenty of BlueFor assets that were still in service during the Korean War. Now that the MiG-15 and F-86 will be included in FC 2024 it is even more important that ED starts adding Soviet assets that were used in both World War II and the Korean War.
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The distance and obstacles can vary quite a bit, as this is rather on going. When I am some distance away and can't see the vehicles in the scope I can get a lock at random but when I am close enough that I can at least see the target as a dot the missile refuses to lock on/ I can get the D to work with a zoomed-in view
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I've said it before, the F-86 and MiG-15 make adding Soviet assets that can do double duty (WWII and Korea) necessary. I wish I could model I'd get started on an asset pack
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First some place on the new flight menu we should have a button where we can see what frequencies a radio can work on. Second I'd love to see a menu or tool where we can see the frequencies being used and build the preload table
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I see the arguments in keeping the old models to avoid breaking older missions. I can see two ways to avoid breaking older missions by deprecating the old models. The first would be to turn them into different blocks, for example the current F-4E could be treated as a Phantom 2K such as the Ice or Terminator and ED goes through and adds weapons like the AMRAAM and HARM. Another method would be to include some sort of built-in utility which replaces the deprecated model.
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Is this me being incompetent, a bug, or were the AGM-65As really that stupid?
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While the USAF had Warningstar and the Navy had Hawkeyes during the Vietnam war US Navy Cruisers were used in the EW role using the call sign red crown https://stationhypo.com/2021/04/17/piraz-in-the-gulf-of-tonkin-nsgs-role-guest-post
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You are definitely speaking for yourself there. However AI versions would be a good start
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I'd like a flyable Il-2/10 module. As I have stated repetitively since we have the I-16 and MiG-15 we need to get as many assets that will do double duty
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Yes especially OKLAHOMA CITY
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The definitive strike version was the D the G was the definitive Wild Weasel.
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I was wondering if you good folks at HB has posted their road map? I'd like to know what their current priorities are for the modules especially the A-6?
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Low Fidelity / FC 2024 - Bring more low fidelity jets - Suggestions
upyr1 replied to Xhonas's topic in DCS Core Wish List
My low fi wish list is whatever is impossible to do FF. For example let's take F-4G for example. I really doubt we'd get the information for a full fidelity module. However we might be able get a simplified system. Then if there isn't enough information for the F-84 a simplified version might work -
Hopefully we'll stop seeing the Joes operating the non-existent bolt soon
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At the minimum I would like to see construction vehicles drive up on the runway
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One animation fix I want to see is the m1 garand