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upyr1

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Everything posted by upyr1

  1. I'd love to see the new assets. I also hope to see better mechanics for ground units
  2. Something like this should be built into DCS. I'd add in the option to call in artillery as well
  3. yes
  4. I'd like more than AA guns, I'd love to have enough AI planes and ground vehicles. I would focus on assets that were in service along side the La=7 ( 1944 and 1953) as that would produce the most overlap between the I-16, and MiG-15.
  5. When I first saw the thread I was thinking of a map with up to 4 coalitions. which would be fine as long as we can give each side rules of engagement. The Syrian Civil war would be a good example of how complex war can be
  6. this would be awesome
  7. Most of the maps are a good reason
  8. I have issue getting it to work, and even if it did it doesn't work with artillery
  9. The only way to get artillery to fire at a target is the fire at point command in the advanced waypoint action. I'd love to see artillery improved. First as I stated in this thread I'd love the option to use the visual recon mode to spot targets and call in artillery and air strikes. Next I'd love to see AI FAC/FO both ground and air units calling in artillery and airstrikes
  10. This would be great for the Jef
  11. Make sure you allow it in DCS options and bind a key for it. My understanding the current visual recon mode was designed to mark targets on the f10 map for multiplayer missions, not to direct artillery and AI airstrikes.
  12. It would be cool to spot targets for AI
  13. Only if we get a way to fly fac or forward observer for ai.
  14. That would be ideal
  15. If I had my dream F/A-18 module we'd get a block 1 Super bug since it I believe avionics wise it would be identical to what we have. Then the most high tech Hornet we could get and possibly the F Then a storm bird C, and maybe an A. I don't think all that is likely to happen so at least the C lot 20 we have, a block 1 super bug and a more advanced version. As I'm thinking the block 1 super bug would basically be our current Hornet with a different flight model
  16. The default radius should be based on a realistic CEP for the given plane type, technology used, experience level, and altitude. For example a B-17 would have a huge CEP while an F-16 would be a lot smaller. Next when you give a target an area bigger than the CEP the crew will try to aim for a target inside the target zone. This way we have a system that will work for all eras and not just WWII.
  17. I believe so, they were both produced together from 1995 to 2000. McDonnell-Douglas tried to maintain as much commonality between the two planes as possible. The Superbug's range requirement resulted in them having different airframes the cockpit and avionics were almost identical.
  18. Any chance we could at least get the different names and camouflage measures in the livery menu? Also how hard do you think it would be to convert the WWII model into a Korean War SCB-27 for any potential Korean war module?
  19. I'd like the link. I'd love to fly the harrier or helicopters off that thing
  20. They are planning to do that. I'd love it if ED were to improve Combined Arms like that. I've suggested in the past that instead of Asset packs they should have naval and land modules
  21. I'm assuming ED will do that. Now the next question is when the FF Eagle comes out, would someone who gets the FF Eagle and has an ED campaign for the FC Eagle get the FF version free?
  22. I believe we are getting the Iowa-class battleships as part of the pacific asset pack, is there any chance we could at least get the 1980s configuration? Though a 1960s New Jersey would be awesome too
  23. Listening to the fighter pilot podcast with Vincent "Jello" Aiello who flew both, I had the impression that the biggest difference between an early model Super Hornet and a late model Legacy Hornet would be the flight model. I don't know how much work it takes to develop a new flight model but as you brought up HB I might point out that it looks like they might be planning at least 2 Phantom modules the E and probably the J. In both case you'll have a similar two similar planes with slightly different cockpits, avionics, and flight modules. Anyway as I have said in the ED or any other developer thinks two aircraft that are supposed to be variants of each other are too different to be in the same module, then they should at least offer a bundle pack.
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