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About Rongor
- Birthday July 6
Personal Information
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Flight Simulators
the complete carreer:
Secret Weapons Of The Luftwaffe, Gunship 2000, F15 Strike Eagle II
Flanker 2.0, Falcon 4.0
Microsoft's Flight Simulator 3, 4, 98, 2000, 2004, X
Jane's Combat Simulations' Longbow2, USAF, IAF, F/A-18
Lockheed Martin's Prepar3d v2, v3, v4
MS Flight Simulator -
Location
Germany
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Occupation
retired pilot, CPL(H)
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Tbh I wasn't aware the A-10C II did ever receive a gateway function already, be it with the implementation of the ARC-210, before or afterwards. So in my world, seeing a L16 Viper, Hornet or any flight's PPLI on the TAD seems wrong at this point, regardless A-10C or A-10C II, so I think the OP has a valid point. ED's manual for the A-10C II doesn't mention any gateway at all. Regarding datalink and TAD, it specifically focuses on SADL, which is incompatible to L16. I don't see how the fact that we can see L16 PPLIs on the TAD is basis for the assumption that we received a gateway capability. For now its a bug, unless ED confirms this is intended as simulating a gateway in any of the both A-10Cs we have.
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No idea what DTC issue you are assuming, since the partition containing navigational points hasn't been implemented so far. As above, its a result of a wrong utilization of the route tool. Enter elevations, otherwise any point will default to 6523 ft. Also FIX would be the wrong method to "fix" this, as 1. this is an altitude issue and 2. you would only adjust a correct alignment to a different one (with a wrong system altitude).
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What you describe there is the result of you not entering elevations in the route tool. You seem to assume the route tool will set each new STP at ground by default. It doesn't. By default its at some 6500 ft or so. I can agree this isn't optimal but you just have to deal with it. If you ignore this and load in your route with all STPs at 6532 ft, its only correct to expect the TGP pointing into higher elevations, touching the ground only in the distance if at all.
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You never mentioned exact boresight distances and stations. Also you didn't mention these for your handoff attempts. So this could still all be coincidental. For each of the both smart stations carrying Mavericks, you have to boresight independently. After both boresightings, both stations' Mavericks will point exactly at the TGP's POV only at the exact distance, relative nose bearing and elevation as both the TGP and the respective station's Mavericks were in the moment of boresighting. If you boresighted the left station at 4 NM and then later attempt to handoff to a Maverick at 8 NM, a maverick hanging under your port wing will point to the right of the target. If you boresighted the starboard station at 8 NM distance and 4000 ft altitude and then later try to handoff to a maverick on that station from 20000 ft and in 4 NM distance, the Maverick will also point to the right of the target and the chance of seeing errors in elevation will be be high.
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With today's 2.9.19.13478 this seems to be fixed.
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Can confirm this has been fixed with today's 2.9.19.13478
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check procedures weapons not ready with George
Rongor replied to mla306's topic in Bugs and Problems
DCS 2.9.18.12722 - 22.07.2025 A lot of nice stuff has been added in July. Read more about how George as CPG is managed on pages 582-603 in the manual. \Eagle Dynamics\DCS World\Mods\aircraft\AH-64D\Doc\DCS AH-64D Early Access Guide EN.pdf -
I can replicate this. Precondition for this to happen is that George has armed the weapons at least once before you end your flight. Then ordering to shut down after landing will end up in his "aircraft is armed" loop, regardless if you wait for him to finish shutdown before cutting power or not. less than a minute trackfile attached. Hot start on runway. Brief takeoff, random PHS slave search (so George does arm), landing. Ordering shutdown. Waiting until completed, cutting engines. "aircraft is armed" loop. George shutdown aircraft armed.trk
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Cruise and TAS boxes don't really correspond well in regard to RaNGe and ENDurance. In my example best range Q is shown as 64% TRQ in the Cruise box, while the TAS box is showing 117 kts as the maximum range speed. Max endurance Q is supposed to be 41% at a speed of 71 kts. Lets focus on maximum range speed, 64% at 117 kts. Bottom line is, these tandem values are impossible to achieve in DCS. With a TRQ of 64% I merely achieve 104 kts in level flight (I even allowed a slight descend to keep that speed), so around 12% lower speed than required for maximum range as per the TAS box info. Also the fuel flow in the Cruise box for 64% Q is predicted 991. Checking on the Fuel format page, the calc flow for the current 64% is 1170 in total, which is 18% above the prediction of the PERF format page. Brad mentioned in discord that drag can affect the values. But I am a bit surprised to see the deviations being that enormous. Even in case the prediction fails to be accurate, how can predicted Q and speeds mismatch that far? No, I can't provide any real world data on "how it should be". Rather I am clueless if this is wanted as designed and want to bring this to your attention in case a further refinement is required. Its the size of difference, which lets me doubt that this is correct. Yet maybe it is? If these deviations are realistic, I am curious how the PERF data can be of use in any meaningful way IRL when in fact the values are unreliably off from the actual state of your flight. I wouldn't even know what to actually aim for when attempting maximum range flight, 64% torque or 117 kts? Or are these parts of the PERF page ignored IRL due to their inaccuracies and at least for maximum endurance I rather have to rely on the SFR of the FUEL page? This is a few moments of my flight, before the screenshot above was made. (unlisted video)
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A new guy stumbled over this and reported it in the discord. I never did notice this myself so I am not sure its a (recent) bug or has been like this all the time... For some reason the Escape menu lists "manual" in the Huey and when opened it does introduce the player to game modes. Is this intended?
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I remember how at some point ED implemented the TGP needing a full restart (manually chin station power off/on) after rearming on ground (since its counted as a new TGP). Now the AAQ-33 isn't affected by this. Landing with a working ATP and then rearming doesn't affect the AAQ-33 at all. It simply continues to operate just fine. I have no idea if this is intended to work differently for the ATP now (well thanks if it is, so we don't have to endure the ATP's 12 minutes initialization after each rearming) but in case ED has simply forgotten to apply the same logic as with the AAQ-28, I just wanted to give notice
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Dropped LGBs don't track moving targets in point track. Impact is around the area the target has been put into point track. Not sure the laser is active at all. I did see this issue with auto lase and manual lase. Stationary targets in area track/INR have no issues when attacked with laser guidance. Even manually slewing of the laser spot across the ground is changing bomb trajectory as expected. Issues only arise in point track. Trackfile shows GBU-12 attack on moving tank. Tank is getting point tracked. Laser is auto-lasing 15 seconds before impact. GBU-12 doesn't show any sign of steering attempts. A-G is on CMBT. TGP code and bomb code are default 1688. AAQ33_PointTrack_no_Laser.trk
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no workaround needed. Offset Aimpoint is what its called.
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You create an offset aimpoint for that steerpoint. Get into the Destination Offset Aimpoint DED pages and add the given range and bearing. Procedure is explained in the manual page 204.
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When spawning a Hornet, regardless hot or cold start, selecting the Guard channel in any of the two radios will show an empty frequency. Players won't be able to transmit or receive on Guard. Workaround is to load the DTC Comm partition via the MUMI page (default DTC will do, without entering and selecting a DTC in the manager) I am not sure this should be required. Same issue for the C-preset. 2 radio G and C.trk