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Everything posted by hog_driver111th
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BB, like a few others, I too would like to know if you would share the stl files for the knobs. I've tried to design a few, but i feel like they are way off. Yours look much more realistic. All parts in this picture I designed on fusion360 and printed on my Dremel 3D20.
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There currently is no option, though you can have it despawn, and a new one spawn in its place
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Set Carrier reloading to off
hog_driver111th replied to hog_driver111th's topic in User Created Missions General
There must be a bug, because I can't get the weapons to turn off on the carrier... -
Set Carrier reloading to off
hog_driver111th replied to hog_driver111th's topic in User Created Missions General
That apparently only works with the single player... I'm trying to do up a multiplayer mission, and it won't take. -
Hey all you mission wizards, is there a way to set an aircraft carrier so that you can't rearm (it's not allowed) but still be able to refuel, use ILS, ATC, be able to repair and the other normal airfield issues? It's part of a training mission I'm setting up to allow the carrier to be able to do everything normal but block all weapons. I can do it for land based airfields, just not the carrier.
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Since the update, I'd like to add in that the fuel dump switches are no longer working. You can hear a click, but they don't move and you can't dump fuel.
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[Official] SimShaker for Aviators
hog_driver111th replied to f4l0's topic in PC Hardware and Related Software
It seems like the G-effect stops sending the information. It doesn't come back either, unless I restart the software. I was working until I updated to .31. How can I revert, to test if it's an issue with an update? I have an older install file, but it doesn't change anything... it still says .32 -
[Official] SimShaker for Aviators
hog_driver111th replied to f4l0's topic in PC Hardware and Related Software
Where do you go for the revert? I'm on .32, but the G-force effect stops working after a few minutes... and as #5 in my airshow team, I kinda need to know what Gs I'm pulling (I miss it!). Everything else works fine... minus the Harrier of course... Flying the L-39. -
Just put your hand up to block the sun... I did that once. Fortunately my wife wasn't around to laugh.
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This was in VR on my Rift CV1, and in all missions, single and multi
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Hey all and ED, A few days ago I was flying online, 1.5 Aerobatics Online and the Virtual Vultures servers in the L-39 and some other jets. I flew the L-39 also yesterday and didn't have any issues. Today, when I loaded up the sim and wanted to fly with the others in the L-39, as soon as I entered the cockpit the sim would freeze and I would get a CtD. I tried testing it offline, and the same thing would happen. I don't think I changed anything. My specs are included, along with the whole log file. Asus H97 Motherboard, i5-6590, 8gb Ram, GTX 1060 6Gb, Oculus Rift CV1, updated Oculus tray tool, all default presets. Logs.rar
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I went ahead and set the throttle as the default controller, and it does recognize F12 when pushing the button, but the selector doesn't show in the sim, nor am I able to select the menu functions. I am not using any modifiers to keep it simple with the button press.
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JLX, I'm also having an issue of not being able to get this to work. It definitely would help while using the Rift. I'm also using the TM Warthog, and have set the 4 buttons to the COMMS hat on the throttle: [buttons] BtnToggle = Joy4 BtnItemUp = Joy3 BtnItemDn = Joy5 BtnSelect = Joy6 I can't get it to show, though. I've only tried with the F-5, since that's where I most need it for engine startup with the external air. I have the UHF Keypress button in DCS also set for Joy4, as per your tip in the readme. The only thing that I can think is the joystick number. I'll double check in DCS, however, I do believe it's "Keyboard" / "Warthog Joystick" / "Warthog Throttle" in that order, so should I be setting the ini to 3Joy4 or 2Joy4? I hope you can help :helpsmilie:
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I'd get it now if it'd help to release an open-beta sooner...
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The T-38/F-5F module would be a great addon in my eyes. The only 2 trainers (for all you saying there are too many) that are available are the Hawk and the L-39. The Hawk is still a waste of money for me. I haven't flown it in a very long time. The L-39 I like because of the multi-crew training I can provide, but not at high speeds. It's more of a basic flight trainer, like the T-37 was (I know it has the Z version for weapons, but still.) An AT-38/F-5F would be perfect for training high speeds, dogfighting, ground attack, everything. It would be a definite buy for me.
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A T-38C would be awesome. Then a group could set up a Virtual Thunderbirds "Classic" VA. I think it would be a great training aircraft too, as it has the power of a fighter, unlike the L-39.
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I can't get my Beta to update. The standalone updated normally... any ideas? I also don't have an updater like the standalone or 2.0.
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Someone needs to remake this one. It was a very well written mission, but doesn't work anymore. Maybe also add in 2 A-10C that would be loaded only with guns, TGP, and 1 canister of WP rockets, for CAS, incase there's a spot where the UH-1s are having a difficult time.
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Still working in 1.5, just flew it real quick with A-B-A, plus I got the cookie :D
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Sample: huey troop pickup/dropoff via radio command
hog_driver111th replied to Deck's topic in Mission Editor
I know that this is an old mission, but it's one we like to turn back to at times. Is there any way to get this updated in OpenBeta to the current version? We tried to fly it, but there's no smoke, and no F10 comms. We still know where a lot of it is, but it's still not working... -
I've run on 2.0 pixel density. I do see a little lag here and there, but the image is super clear (DK2). Lowering it back to 1.0 makes the view super smooth, but the visual graphics are at a lower resolution.
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External airplane model clipping into cockpit
hog_driver111th replied to EasyEB's topic in Bugs and Problems
The pictures are no longer available, so I'm going to post these and see if it's the same. It happens on both sides of the cockpit. On the right side, the external model covers part of the Fuel Panel. If you look to the canopy rail where it curves up, you can see part of the external model. In the second picture (looking inside), the external part is not there. -
Oculus Rift with DCS World Discussion
hog_driver111th replied to NineLine's topic in Virtual Reality
When you're in the pit, on the ramp, look left and use either Keypad 8 or 2 to adjust where the horizon is. I had that same problem. You might need to set view up/down slow on the settings. Once you get the horizon level, everything is better. -
Hey all, I'm not sure if this has been discussed, and if so, sorry. I've been using the Standalone 1.5 all the time with my Rift DK2, and everything was working fine. Today, I decided to update the OpenBeta and OpenAlpha. I was flying with a friend on Open Beta, and had a strange issue. While I had centered my view as always, it was like the pilot in the sim was leaning forward. If I leaned forward, the view would go up a bit (and forward) and back would go down and back... plus the whole world is then angled weird. I had recentered my view at the exact same spot on both versions, without moving myself or removing my Rift. Is anyone else have this sort of issue? Open Beta Open Beta looking left, showing the angle. The non-Beta/Alpha version shows the horizon level. Standalone version, showing how the cockpit angle should be.
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I just updated to 2.02, and the first thing I noticed in my DK2 is that the mouse is no longer used. I'm ok with there being the "dot" where you look, but I have a few issues. First, I can't use the buttons on the mouse to click. It takes me out of the sim on the main screen, which means I have to alt+tab back into the sim to do anything. Second, not being able to move the mouse means I can't go to hard to reach areas without really straining my neck to get to them because of the "dot" being centered. Couple things, if anyone knows, is there a way to put left/right mouse button on my warthog within the sim? I could use the CMS left and right, which I barely use anyway. If not, is there a way to get the old style mouse back while using the rift?