-
Posts
597 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by [DBS]TH0R
-
Nothing arcade about this feature. As it was explained to you why it was requested. I guess it needs to be done over and over, as usual. [emoji846] DCS is still a game, no matter how you look at it. And adding this feature will not suddenly turn it into something else, especially if it is an option that people can turn on and off - like so many other already built in assists. Sent using Tapatalk
-
The only amazing thing here is that you can't get around the fact people have different opinion than you. Shocking LOL. Perhaps if this feature gets added, the game simply will not be for you then. [emoji16] Sent using Tapatalk
-
For the record I am against the full blown autopilot feature. Level autopilot only OTOH would go far feature wise and definitely not brake the simulator part of this game as some would have your believe. Especially since by the nature of such a feature - it should fall under difficulty settings and should thus be easy to control from the server perspective. As for SP... I would appreciate people not telling me how to best enjoy my free time. [emoji846] Sent using Tapatalk
-
I guess the active pause option is also for casual market. Oh look ... [emoji16] Sent using Tapatalk
-
The constant "elitism" backed with no arguments rather than "it needs to be difficult" or "this isn't for everyone" etc. is tiring and not doing this game or forums any good. It is also borderline trolling. Fortunately, ED will decide what it best for the game, according to user feedback. Last I checked the "easy mode Flying Cliffs" module is in development. [emoji16] Sent using Tapatalk
-
Yes we can hold the stick with our left hand. Yes the fighter planes in WWII didn't have autopilots. Yes, other modules have different assists. Yes we do need one, and it was already explained why in this very thread. No, having level autopilot hold option will not suddenly turn DCS into Candy Crush Saga. No, having an autopilot during long campaign will not be a hindrance - quite the opposite. Sent using Tapatalk
-
Funny. Based on this logic devs should remove all other assists already implemented not only in WWII modules but many others. I'm not seeing how one more assist would brake this game from not being a simulator any more. Sent using Tapatalk
-
MFG Crosswind F-16 combat pedals
[DBS]TH0R replied to rel4y's topic in PC Hardware and Related Software
Alright. Finally received my pair of F-16 foot rests today. Wall of text incoming... Spent better part of the evening testing them in both DCS and IL-2. The majority of tests were done in DCS where I flew A-10C, P-51D and HUEY. Before reading any further, remember these are my initial impressions after just one evening. I cannot comment on how long they will last compared to the stock foot rests that came with MFG pedals. The packaging was nicely done with plastic air bags (and bubbly wrap) to keep them in one peace during shipping. [emoji108] - Build quality - When I first picked them up, I was surprised how light they are. There is some 3D printing "roughness" as far as surface finish goes, I've had one thin line peel off from the bottom forward rounded ("grooved", for the lack of a better word) section + there are also some smaller "scratches" inherent to the 3D printing technology. Nothing that hasn't already been mentioned here. Within expectations, I would say. Once mounted I didn't feel as if I wanted them heavier. Haven't measured either sets, but compared vs. the stock rests - these feel few grams lighter. - Install experience - The problem I encountered had nothing to do with the new rests, rather with stock ones. Compared to the stock set, here the screws are mounted in the opposite direction which means you have to remove the rear nuts. They were not only glued in, but also pressed in - meaning it required substantially more force to remove than I was comfortable with. IIRC this is only present on the very early batch of MFGs that I have (S/N 0007), if I remember correctly Milan told me he bought nuts and screws from a different supplier which then didn't fit as perfectly in the holes of the already built pedals, he had to apply additional force. Therefore most users will probably not encounter this issue at all. I damaged threads on few of the stock screws. Fortunately, @trace shipped 4 new screws with his set of foot rests, for which he gets a huge thumbs up from me [emoji2937] (the stock screws were still usable though). The reverse position of the screws with F-16 rests: The new rests were mounted on the narrower position. Initially I thought I might want a wider position, but decided to proceed testing with a narrow mount. - Adjustments vs. stock rests - At first I didn't change anything. The angle, CAM, spring strength - everything was left as with stock rests. Few minutes in, and I felt the need to dial back the spring strength. The position and how my legs push on the pedals is different than when fully resting on them. I also changed the CAM from no. 5 to no. 4 (less progressive one). Not sure which ones are offered nowadays, but these came with my pedals (1st series / production batch). After more testing I found the narrow mount/width just perfect. Decided not to mount them in the wide position. The overall width is better than stock MFG rests (I had them angled like "V"). While the venerable F-16 Simpeds had rolling barrels on their lowest section (part where you push with your toes and middle section of your foot), these have a fixed set of grooves. I find this solution better in practice since these are also wider than the Simpeds. During use, my feet just slide horizontally on them and that helps a lot. I've left the angle and the brake spring strength the same as with stock rests. - Flight sim impressions - It felt odd changing from whole feet resting on pedals after some 7-8 years, but my brain and muscle memory quickly adjusted. For yaw axis, there isn't much difference in practice than vs. stock rests... except with helos. I only flew the HUEY but immediately preferred the combat style F-16 rests vs. stock MFG. Since I adjusted stuff on the hardware side, I also double checked my calibration in the MFG software. I ended up removing all filtering from yaw axis. This made an even bigger difference, as I can now deploy more finer control with just my toes touching the pedals vs. whole feet resting on them. Superb! The breaking feel was similar, but equally efficient as with feet resting on the pedals. Only the style is different. I do prefer this style though and didn't change anything from the stock setup. TL;DR: very positive, especially for helo pilots. [emoji41] Summary: highly recommended for every MFG owner out there. Get your set while you still can. [emoji851] -
Done. I can provide a video if needed.
-
Here is my contribution on the yellow flashing bug (from the start of the low level furball instant mission on Channel map - vs. 190s): The screens were taken from a Shadowplay video recording. Then the exact yellow frame was extracted with Sony Vegas, the normal one precedes it.
-
MFG Crosswind F-16 combat pedals
[DBS]TH0R replied to rel4y's topic in PC Hardware and Related Software
Can't wait. #makeitso -
Won't work for MP. There you need one option only. Else you end up with uneven playing field. The community will usually decide on the "lesser evil" and go with that one reentering other options useless... Sent using Tapatalk
-
Exactly why I said a compromise is needed. [emoji846] Sent using Tapatalk
-
Any solution with more one system is destined to split the community and divide it even further. Such solution was also attempted and it failed miserably. Your can't have multiple choices in a competitive environment. IIRC DCS devs have learned this already with previous attempt at tackling the issue...
-
Agreed. The other simulator which deals with WWII planes only recently introduced significant changes in spotting for the better. Against some very strong and vocal members of the community who wanted none of it with some of the same "arguments" used here. It has been like that for years, most often the excuse was it cannot be done or it isn't realistic. The end result is an excellent system not overdone like in BMS, still difficult to master and not hindered by the need to do "twice the workload" of simulating what our eyes do on their own by zooming in and out - i.e. dots not being rendered in wide zoom. The hard core "elitism" needs to go IMHO. Spotting contacts on a 2D monitor or in VR is inherently more difficult than in real life. Having is simulated like that is by itself not realistic meaning a working compromise is needed if one wants a realistic simulator experience. Can someone tell me what was changed recently? I've been out from DCS for a while now...
-
What changed?
-
Indeed, it never ceases to amaze me. Especially coming from few individuals. I second the motion for auto level as an option.
-
The "yellow flash" bug or the invisible trains, or both?
-
I too am experiencing occasional yellow flickering on this map only: Also, the first quick mission I ran discovered another bug, an invisible train:
-
Seconded.
-
Debolestis Shapeways shop
[DBS]TH0R replied to debolestis's topic in PC Hardware and Related Software
Thank you very much Sierra99! -
Debolestis Shapeways shop
[DBS]TH0R replied to debolestis's topic in PC Hardware and Related Software
Unfortunately not since mine is no longer in stock dimensions due to sanding and polishing. I'll try and find the original dimensions. -
Debolestis Shapeways shop
[DBS]TH0R replied to debolestis's topic in PC Hardware and Related Software
debolestis, not sure if you spotted my post earlier... can you perhaps do the two pins holding the Articulation Sphere in TM Warthog Base? Thanks -
Debolestis Shapeways shop
[DBS]TH0R replied to debolestis's topic in PC Hardware and Related Software
Hi, any chance you can do the 2 pins holding the TM Warthog gimbal in place as well? I would be interested in ordering the gimbal (also known as 'Articulation Sphere') together with the two pins holding it. Having sanded both of them, I now have small yaw play that I'd like to get rid of... -
Seconded. MP should be excluded from this. Sent from my OP6