Jump to content

wolle

Members
  • Posts

    1079
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by wolle

  1. updated CSAR mission I updated the CSAR mission. Now there can (and will) be several pilots down, possibly even at the same time. Use the F10 "Other" radio item to request an update on the pilots down, and their last known locations. The number, time and location of pilots ejecting is determined dynamically during the mission. MultiCSARclean.miz
  2. I was primarily talking about direct input into the ME, then there is no coding available. Is there a DCS scripting language command or mist command that can add internal cargo to the Huey?
  3. There is no option to "add" cargo weight at the moment, right? That was my point, it would be very useful to have that option. Or am I misunderstanding something?
  4. The ME editor allows setting the internal cargo to a predetermined value. But I think that "adding cargo" would be a much more useful command than "setting cargo". For example, in a mission where you pick up troops you could add xx kg for each grunt you pick up, and -xx kg for each one you drop off. Since the number of troops picked up is mission outcome dependent, you cannot predetermine the loads and use "set internal cargo" for that purpose, right? Would be an extremely simple change for the guys at BST to implement, but would make the command much more useful. Agree?
  5. I also think that someone's opinion should be discussed factually, and not with so much emotion, almost personally attacking the guy. I didn't get to see Froogle's video before it got pulled.
  6. Hi Sundowner, This is what we need, constructive criticism. Make sure you make the devs aware of all imperfections you suspect in the flight model. Is the ease with which the Huey enters into a VRS realistically modeled at the moment? What do you think?
  7. Since the mission is not voiced-over, I use the static to alert the reader that a radio message is displayed as a text on the screen. The training missions for the Huey do the same thing at the moment (hope they will add voice-over soon)
  8. Yes, you've got it, that's the key line. There are two subtleties to that: 1) According to the manual "filename .. name of audio file. The file must be packed into the mission archive (miz)." To be honest, I am not sure how to pack a sound file into the mission archive. To overcome this, I simply used the same sound file in another place where it is accessed in the usual way through the mission editor (I called this a "sound test"), that way the sound file gets packaged automatically into the mission file. 2) You should be able to select "AM" or "FM" using the enum class mentioned, i.e. either using "radio.modulation.AM" or "radio.modulation.FM". For reasons unknown to me (probably a bug) that does not work, and you have to use "0" or "1" instead. Regarding the length of the transmission. If it is not looped (using false in the argument list), the transmission takes exactly as long as the sound recording file (the one I used is a sound that comes with DCS world, simply search for its name on your harddrive and you can play it yourself to find out how long it is). If you select looped=true, then the length becomes infinite because it just plays the sound file again and again.
  9. I just played a mission (track attached, edit: not attached, exceeded 5MB limit). As I was using the copilot flexible sight for gunnery, the pilot got shot and killed. The sim then switches automatically to me piloting the helo as the copilot , but I can't use the mouse to navigate around the cockpit to click buttons (e.g. radio frequencies etc.). This is possibly because the mouse is still bound to the flex-sight. Two points: -when the human copilot is in the piloting function (and not using the flex-sight), the mouse should automatically revert to cockpit click mode) -until this is fixed, how can I unbind the mouse so that it reverts to cockpit click mode?
  10. can it be player by single player I noticed that it is a MP mission. Can it meaningfully be played by a single player, or are the other client aircraft needed for the mission to work?
  11. You can lower the chances of F-5 survival by changing the mission: at the moment it is 3 migs against one F-5, each with random skill. If you e.g. make the Mig skills excellent, and that of the F-5 average, it should reduce the survivability of the F-5 to near zero, or else you can add more migs.
  12. Same for me, download link didn't work using Microsoft Explorer, but works when I use Google Chrome.
  13. need word from devs We urgently need official word from BST on this matter. Otherwise we cannot be sure if we should copy files around within the directory tree structure of DCS World (using the temporary fix), or if this might break future auto-update. We need the official guidelines what to do about this bug.
  14. It's a single player mission. But the basic idea (which, by the way I "stole" from the discussion at http://forums.eagle.ru/showthread.php?t=105700) remains the same for a multiplayer mission. Some things will be easier since tasks now programmed to be done by the AI will simply be played by a human Client in MP (I am not too familiar with MP, and don't have CA, but I could imagine that the human pilot who was shot down can then use CA to "drive" the downed pilot, wait until he sees the rescue copter, and shoot a signal flare). One of the challenges in MP will be to keep the rescue copter pilot entertained, since he/she may have to wait for a long time until a pilot goes down).
  15. Strange, that shouldn't happen. As long as you are within a certain distance (50 m or is it feet maybe) from the downed pilot, and your collective is all the way down, you should get a message that your helo has landed, and then 10s later the pilot will board the helo (i.e. disappear into thin air). Depending on your settings for the collective, maybe the trigger checking that is too tight (try to simply remove that trigger, and see if that helps)
  16. Mission: CSAR Name: CSAR Author: wolle Mission type: SP / CSAR Controllable: UH-1H Quick summary: -Your Huey is tasked with CSAR operations. Take off when you receive instructions to rescue a downed pilot. -Expect AAA sites scattered around the theatre of operation. You are armed with miniguns to defend yourself. -Use ADF 315 kHz to find your way back home after you picked up the downed pilot. NOTE: When (and if) there is a downed pilot for you to rescue is determined dynamically as the result of A2A combat, and therefore occurs at an unpredictable time and location. It is recommended that you use accelerated time (5-10 fold) while you wait for instructions. Link/Download: attached Discussion thread: http://forums.eagle.ru/showthread.php?t=107187 CSARMay26.miz
  17. In the attachment you can find a CSAR mission for the UH-1H. In this mission, you will be on standby until a downed jet pilot needs to be rescued. When and where that happens is determined dynamically in the mission as a result of air to air combat operations in the region of western Georgia. Enjoy. After possible initial feedback I will post the mission in the appropriate section of the forum and DCS webpage. EDIT May 26: I made a couple of changes and posted an updated version at http://forums.eagle.ru/showthread.php?t=105999&page=2, and on the DCS "User Files" webpage. Changes: made downed pilot invisible to enemy AI, fixed a bug (I had mistakenly set the home base ADF to 210 MHz instead of 210 kHz, now I use 315 kHz because the mission editor doesn't allow entering frequencies below 300 kHz for some reason), and added more enemy AAA sites. CSAR.miz
  18. Hi Grimes, Unfortunately this does not work (for me at least). In the attached test mission I create a group at mission start, and then destroy it at 10 seconds. You will see an error message pop up at 10 seconds. If you have time, please check it out. test.miz
  19. So I figured out how to use coalition.addGroup to dynamically add groups, but how do you remove/deactivate such a group? In other words, what's the inverse of the addGroup command, is there a coalition.removeGroup? The regular triggered action "Group deactivate" doesn't work, since a dynamically added group won't appear in the mission editor's drop down menu.
  20. I got it to work with numbers 0 and 1 for AM and FM, respectively.
  21. How did you extend your stick? What kind of stick, a Warthog?
  22. time trial Huey, test of your flying skills Name: Time Trial Skill Author: wolle Mission type: SP Controllable:UH-1H Quick Summary : Race against the clock as you complete a series of challenges including carrier/ship/roof top landings, sideways and formation flying, and target practice. Link/Download: http://forums.eagle.ru/showthread.php?t=106642
  23. I put together a simple time trial mission. Complete a series of challenges in as little time as possible. Feel free to change/expand/edit mission. Hope you guys like it, comments welcome. EDIT: Improved and extended version (May 19). Will also post this in the missions and campaigns thread, and on "user files" on the DCS homepage. TimeTrialSkill.zip TimeTrialSkillMay19.miz
  24. I recently noticed that the artificial horizon can get out-of-whack after long periods of flying, i.e. the ground on the artificial horizon is at an angle with the real ground. Is this due to precession errors (e.g. during sustained turns the g-vector does not point down any more, and after a while the artificial horizon adapts to this new "down" direction)? Does anyone know: is the artificial horizon in the Huey susceptible to such precession errors, and is it modeled in DCS:UH-1?
  25. Thanks Wess, your help is much appreciated.
×
×
  • Create New...