Jump to content

wolle

Members
  • Posts

    1079
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by wolle

  1. When will the new flight model land? Wait, I guess I know the answer, when it's ready :)
  2. For me (and judging from posts in this forum, for many others) the Huey is difficult to control. Belsimtek has acknowledged that, and says this is in part because of the smaller joystick travel, and because of the lack of sense of acceleration that a real pilot would have (he/she doesn't have to look at an instrument to feel if he accelerates downwards, it can be felt in the stomach). I have floated this idea before, but let me make the case again. I could imagine making the right quarter of an inch of the screen brighter and brighter red to indicate the force of being pushed right, making the left side of the screen brighter and brighter red to indicate the feeling of being pushed left, etc. I would assume that there must be a reason why this isn't a good idea (since otherwise it would be used in flight sims), but this reason is not clear to me. I think it would help me tremendously when flying the Huey (and it would probably take 5mins for a professional programmer at Belsimtek or DCS to make this a reality...) Anyway, just my 5 cents...
  3. How can I listen to the Morse code identifier of NDBs? When I tune to an NDB's frequency, I can here a couple of beeps, but not the whole Morse code. Shouldn't that code repeat over and over?
  4. Thanks Wess, That helped a lot: continuously adjusting the collective as you approach ETL and transit through the transition is absolutely critical.
  5. Have been trying out DCS Huey. By far the most difficult thing for me is how to deal with the enormous vibrations that occur as one transits into or out-of the translational lift regime (e.g. during landing or take-off). Are there any tricks to that? I always lose control of the bird, especially during landings as I slow down to less than about 40 kts. Help please!
  6. Let's hope they (Belsimtek) will include a tutorial about ADF and VOR navigation later on.
  7. It's absolutely awesome!
  8. I have a question regarding the Immelman turn that we are supposed to do at the end of the first leg of the course. Is this a must (does the mission code somehow check for whether an Immelmann was performed), or can one also do a simple (in-plane) turn? Which is faster, Immelmann or in-plane turn?
  9. Hi Quirkitized, Thanks for your answer. This almost what I want, but not quite. With your method the score will be "50" if no target is destroyed, but "83" if one target is destroyed. I would want it to be 50 in both cases. In other words I want to round up the score to 50, if it would would be less than 50 (from counting the destroyed targets) , but leave the score intact if it would be more than 50 anyway. So in my example I would want: 0 targets destroyed: 50 points 1 target destroyed: 50 points 2 target destroyed: 66 points 3 target destroyed 99 points. In yet another way to say it, I want the score to be determined from mission goals, and ONLY IF the score would turn out to be less than 50, would I want to add to the score artificially, to make the score 50. Hope my explanation makes sense.
  10. When putting together campaigns, mission scores are used to decide what happens next in the campaign: mission score less than 50, go down one stage, mission score = 50 repeat same stage, mission score more than 50 go up one stage. I have the following question: is it possible to make sure that the minimum score will be 50 even if the missions is a fail, to make sure that player doesn't go down one stage? Just to make up a random example, I am looking to implement something like this: Target A destroyed 33 points Target B destroyed 33 points Target C destroyer 33 points If mission score less than 50 then mission score = 50
  11. Thanks Shahdoh. Love your course and what you are doing on the VTA server. My dream would be if there were regular instruction sessions for new pilots like me, either for general aviation, or racing, or aerobatics or formation flying,
  12. Hi sslechta, Thanks for your reply. I've seen the instructions, the problem is I don't understand them when I comes to the slalom gates. I understand you need to be below 300 feet as you pass the double gates, i.e. in the instant in time that you are between the double gates you must be below 300 feet. But how about the slalom (single) gates. At what instant in time do you need to be below 300 feet. Is there a certain range around the slalom gate that you must hit at less than 300 feet? Sorry for being thick...
  13. question about slalom gates Hi guys, Tried the course for the first time a little bit last night (maybe flew through it twice). I always get a "DNF" because I missed the slalom gates. I don't understand, how can one miss them, since they are not gates that you need to fly through. As long as you pass them on the proper side that should count. Obviously I misunderstand something... What are the rules for properly passing the slalom gates?
  14. Hi pman, Excellent, I will try to join you guys after lunch (CT). Yes, I can start the aircraft, take-off and land without auto-rudder/take-off assistance (but crash every once in a while by drifting off the runway, especially in crosswind)
  15. I just noticed that enemy units hidden in the mission editor (version 1.2.3) do not have in-game labels and do not appear in F10 map (without fog of war), and cannot be cycled to using F2 (at least on my computer). Is that intentional or a bug? See attached mission. If Russian airplane is left as is, it will appear with a label in the game and will appear in F10. If it is hidden in the ME, the situation changes as mentioned? test.miz
  16. Hi WildBill, I'll contact VTA, and possibly try you guys tomorrow at 8PM GMT
  17. Hi Wild Bill, Thanks for the reply. I have installed teamspeak now. I also clicked on the Multiplayer button in DCS world and could login. I saw several online missions being played, even found one for the P51D, an aerial combat mission. But jumping directly into online A2A seems a big first step to take, would prefer initially just to take-off, fly around and land with someone else online to get to see how all the communicating etc. works. Make sense? Anyone available for something like this? E.g. tonight or tomorrow night, US time zones... If not, I'll probably contact the Virtual Tuskeegee Airmen, see I they can help me get started.
  18. I have been flying the P51D since it first came out in beta. So, I have lots of experience with it, but the same cannot be said about online gaming. Actually, I have never done that, but would like to give it a try with DCSM. How can I get started? I seem to remember hearing about "teamspeak". I assume this is a software that allows online pilots to communicate. So, I guess I need to install that, then I am ready to go, right? I also remember reading about "ping", I think it is related to the internet connection speed. What ping do I need to be able to play online. Any help would be appreciated, and please use laymen terms, as you can tell I am no computer-whiz:( Btw, I am on US central time.
  19. Hi Speed, Makes sense, very useful reply. I will play around with your examples to understand them.
  20. new Mission Editor trigger rule - Expression Has anyone tried the new Mission Editor trigger rule - Expression? What does it do, and how is it used?
  21. Given the difficulty with visually spotting targets (because of low monitor resolution, field-of-view etc.) would be nice if there were aids like radar to help with that. They had primitive radars in WWII, how can they be implemented in the ME for single-player missions? I was thinking of putting a radar antenna on the ground, and then use some lua scripting to detect units and report their positions. Or could one use AWACS units on the ground (and make them invisible) to simulate the functionality of ground based radar installations?There was no AWACS back in those days, right? In short, my question is how to implement WWII style radar and target spotting in DCS World?
  22. any news on Nevada Now that we have 1.2.3, would be great to get an update on the Nevada project. Has there been any news recently, like screenshots etc.?
  23. Hmm, interesting, I did an auto-update. The requested file is attached. If I am the only one who has that issue, it's probably not worth worrying about it (just an oddity of my install). If other people have that, too, then that would be a different story... me.zip
  24. Yes, it allows me to save the file, but it remains red until I click on the triggered action. Also, the missions appear to work even if the triggered actions are red. I attached an example mission, click on the units (many of which are hidden) until you see one with triggered actions, they will appear red (at least they do on my computer)... FighterBomberFeb24.miz
  25. When I load missions put together in 1.2.2 into the mission editor of 1.2.3, all triggered actions for all units appear in red with a "!" at the end (which I assume means they are considered invalid). Once I simply click on the triggered action, they turn grey (normal color, no error). Anybody else notice this?
×
×
  • Create New...