

wolle
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Everything posted by wolle
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Even more worrying, because I have to press left pedal! (not right pedal) What am I doing wrong? Just to make sure that I don't have things set up completely wrong: the more I pull on the collective, the more left pedal I have to give it, right? At what torque do you guys usually fly your cruise? I have my torque needle typically in its 9 o'clock position. Somebody please clarify! Help is much appreciated.
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No, I don't use rudder trim. I attached a track to illustrate what I am talking about (the need for left rudder to keep the ball centered). Or am I doing something wrong? LeftRudder.trk
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left rudder during cruise Seems to me that with the new FM you need significant left rudder at cruise conditions (before the rudder position was more or less in neutral). Anybody else notice that?
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Will you (and others) be posting their missions also on the DCS home webpage under "User files"? Would be easier to keep track of the various missions posted that way. However, I noticed their is no way to select the UH-1 as the main aircraft of the mission (other aircraft can be selected as filters when searching through the various posts...)
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Great! This will be a super-hi-fidelity sim, them having a Mi-8 pilot amongst their ranks!
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Doing a ramp start on the CVN-70 deck (version 1.2.4.11855) . Huey (completely powered down) moves around the deck, wait a minute or two, and it'll fall off. (see track) HueyBlownOffCarrierDeck.trk
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Sorry for being really thick here, but there is no "radio transmission from unit" as far as I know (see attached screenshot)
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How do you add a radio transmission to a unit. I know how to add a radio transmission from a stationary zone, but how can I add it to a moving unit (specifically a ship like CVN-70)? Thanks for your help
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I am starting to do ship based take-offs and landings. I have a question: do ships (like the CVN-70) have ADF or ILS beacons? If so, what are their frequencies?
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Where is the function of "AI task set" and "AI task push" described? How do they differ from each other, and from the old "AI task"? Thanks for anyone's help.
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Have the cockpit arguments for the Huey been published yet? I mean those parameters that can be used together with the "X: cockpit argument in range" and similar conditions in the mission editor. If so, where can I find them?
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Hi Wess, In the briefing message at the beginning of the mission you state that the "ass" group broadcasts its position at 1750 ADF (I should be able to receive that signal just like a NDB signal, right, and the correct heading will be displayed on the ADF compass, right?). I can't receive their signal though, and I also don't see where in the mission file you set this up (probably just overlooking something).
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Should we keep the autopilot and weapons hint display?
wolle replied to EvilBivol-1's topic in DCS: UH-1H
Hi Bushmanni, The autopilot need not be the co-pilot. If you use the autopilot when you perform door gunner functions, the pilot will still fly the helo. When the co-pilot dies, the autopilot feature should still be available, for the above reason. -
When will the new flight model land? Wait, I guess I know the answer, when it's ready :)
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For me (and judging from posts in this forum, for many others) the Huey is difficult to control. Belsimtek has acknowledged that, and says this is in part because of the smaller joystick travel, and because of the lack of sense of acceleration that a real pilot would have (he/she doesn't have to look at an instrument to feel if he accelerates downwards, it can be felt in the stomach). I have floated this idea before, but let me make the case again. I could imagine making the right quarter of an inch of the screen brighter and brighter red to indicate the force of being pushed right, making the left side of the screen brighter and brighter red to indicate the feeling of being pushed left, etc. I would assume that there must be a reason why this isn't a good idea (since otherwise it would be used in flight sims), but this reason is not clear to me. I think it would help me tremendously when flying the Huey (and it would probably take 5mins for a professional programmer at Belsimtek or DCS to make this a reality...) Anyway, just my 5 cents...
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How can I listen to the Morse code identifier of NDBs? When I tune to an NDB's frequency, I can here a couple of beeps, but not the whole Morse code. Shouldn't that code repeat over and over?
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Thanks Wess, That helped a lot: continuously adjusting the collective as you approach ETL and transit through the transition is absolutely critical.
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Have been trying out DCS Huey. By far the most difficult thing for me is how to deal with the enormous vibrations that occur as one transits into or out-of the translational lift regime (e.g. during landing or take-off). Are there any tricks to that? I always lose control of the bird, especially during landings as I slow down to less than about 40 kts. Help please!
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Let's hope they (Belsimtek) will include a tutorial about ADF and VOR navigation later on.
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Shahdoh's P-51 Time Trials - Batumi 2013
wolle replied to Shahdoh's topic in User Created Missions General
I have a question regarding the Immelman turn that we are supposed to do at the end of the first leg of the course. Is this a must (does the mission code somehow check for whether an Immelmann was performed), or can one also do a simple (in-plane) turn? Which is faster, Immelmann or in-plane turn? -
Hi Quirkitized, Thanks for your answer. This almost what I want, but not quite. With your method the score will be "50" if no target is destroyed, but "83" if one target is destroyed. I would want it to be 50 in both cases. In other words I want to round up the score to 50, if it would would be less than 50 (from counting the destroyed targets) , but leave the score intact if it would be more than 50 anyway. So in my example I would want: 0 targets destroyed: 50 points 1 target destroyed: 50 points 2 target destroyed: 66 points 3 target destroyed 99 points. In yet another way to say it, I want the score to be determined from mission goals, and ONLY IF the score would turn out to be less than 50, would I want to add to the score artificially, to make the score 50. Hope my explanation makes sense.
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When putting together campaigns, mission scores are used to decide what happens next in the campaign: mission score less than 50, go down one stage, mission score = 50 repeat same stage, mission score more than 50 go up one stage. I have the following question: is it possible to make sure that the minimum score will be 50 even if the missions is a fail, to make sure that player doesn't go down one stage? Just to make up a random example, I am looking to implement something like this: Target A destroyed 33 points Target B destroyed 33 points Target C destroyer 33 points If mission score less than 50 then mission score = 50
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Shahdoh's P-51 Time Trials - Batumi 2013
wolle replied to Shahdoh's topic in User Created Missions General
Thanks Shahdoh. Love your course and what you are doing on the VTA server. My dream would be if there were regular instruction sessions for new pilots like me, either for general aviation, or racing, or aerobatics or formation flying,